Hi, first time I post something around here, I read a lot but never reported anything.
Well, here is the thing.
With the new patch the kills go 60 exp points for assit and 100 for kill the enemy, but seems a little unfair in some cases, here is why.
Supposse that u’re in a dogfight int vs int and you manage to bring the enemy shield and half hull down, then an ally come into play and assist in the dogfight giving the final blow, then the newcomer win the kill exp bonus and you win the assist exp, soo, shouldn’t it be like u win the kill exp and the ally the assist exp ? shouldn’t be a rule saying that if you do i.e 55% of the total damage ( or the most damage in an unbalenced battle like 3 vs 1 ) that you win the kill exp bonus and the others that assist you the other bonus exp ?
The other day I saw a kill that the assist do like 80%-90% of the total damage and he got the assist exp bonus not the kill enemy bonus ( can’t remember very well if the display was this way or was “kill 20%-10% damage” )
Hope I’m not reading wrong the incoming text of the kills, if so, please forgive me and dismiss this topic
That’s exactly my point, how a 98% damage can be an assist kill, it’s like, “c’mon men I do all the job” xD
Maybe with the repair thing should work like a count reset after 5sec or something like that, if the target don’t receibe any kind of damage within 5sec then the internal clock with the damage count reset and start again when the target is hit, that way also if the target try to flee another pilot can assist you by launching a missile or hittin the target with another weapon and the counter keep alive for you to the kill and the other for the assist
Edit: Oh @ post above - cool, then yes - hopefully the patch corrected it.
Yeah I have had this happen to me too, I am guessing that the kill shot might take the kill exp, instead of simply the percentage of damage done.
Like the others have mentioned, I think this would be more logical if the majority percentage got the kill exp (even though the final shot is technically the kill).
I know is not a bug, just seems a little unbalanced and unfair, that’s what I state and why I put it here. Just wanted to know that, if this is the current system is ok, is working the way is intended to. Again, thx for the reply
not sure what most of these people are talking about. at times i get as high as 120 on assist kills.
Basically what the OP is saying is that for the person that does the higher percentage of damage they should get the kill exp and anyone else should get the assist.