i’ve now been locked onto twice while using adaptive camo, once by a lrf, who tracked me behind a rock and then fired a shot. not sure if hack or 5 second lag? :\ no micro/drones.
i’ve also used flares on countless occassions only to have the missile hit me anyways, or the R8 armadillo movement immunity not kick in… 3-5 seconds after using them… again… not sure if lag or…
edit: oh, i’ve also seen LRFs moving around with scattering field still active… at full speed… (i’m guessing a packet was dropped or something? but this proves one thing: locking is indeed client-sided, and therefore hackable)
but it seriously needs a fix.
also, using the special module and it deactivates a split second later even though the button was pressed only once. especially effective with jericho torps - in your face :\
new server stats: 118 US (23.1%), 112 EU (22%), 280 RU (54.9%). 510 total… and RU/EU are climbing… still rare that i get US games…
almost no instances of 1v1 with bots though… not sure if coincidence… or fixed…
also, when using pulse lasers (or any lasers for that matter) i actually have to aim in front of the target (lead it)… hence my assumption that the lead marker does not correct for lag/latency. well, in the case of lasers, it can’t…
but it also doesn’t with other weapons. ie: with gauss on US server i can aim at the lead marker and hit, on RU/EU i have to aim in front of the lead marker. with a fast inty they become impossible to hit on EU/RU.
