| Error report |
| Describe problem and what you saw | When playing in PvE mode, I was flagged as rogue when the explosion of the Thanatos railgun hit friendly npcs. |
| What you expected to see | Not to be flagged as rogue |
| Conditions in which error reproduce | Nothing special, just flying the Pilgrim with Thanatos equipped. |
| Problem details | Enemies need to be in range of friendly turrets/ships for this to happen. Due to randomness of the bug the screenshot before it happened was a few minutes earlier, but it does show I was in PvE mode. |
| Frequency of reproduction | frequent |
| Time of bug | 12:37 GMT |
Nothing in this sector that can be directly damaged with PvE mode, gives you Aggressor. The Thanatos Railgun Explosion ignores the shooters mode and even damages these.
Everything I did shoot at, gave the the PvE mode warning, I can’t reproduce with Pilgrim, since I can’t enable PvE mode on my main Acc.
In real game, under the PvE mode, you can’t damage other players and you can damage any mobs.
Really? The video above proves otherwise. In PvE mode you can’t damage friendly NPCs with any other weapon, yet with the Thanatos you somehow can. Surely this is a bug?
Try taking a ship out into Open Space with PvE mode active and shot at some friendly NPCs, you will see that you can’t damage them.
As you can see from this image, you can’t attack friendly NPCs with PvE mode active.