since the last patch i couldn t connect to game even if i reinstalled it - any idea what this is and how it could be fixed?
i m running a dual core 2.44 with nvidia 210 on win xp so that might be a problem but it was working well before
— Date: 2016-05-29 (Sun May 2016) GTB Standard Time UTC+02:00
20:02:43.984 | //////////////////////////////////////////////////////////////////////////////
20:02:43.984 | //
20:02:43.984 | // Build: StarConflict 1.3.7.87248 (May 27 2016 13:06:12)
20:02:43.984 | //
20:02:43.984 | //////////////////////////////////////////////////////////////////////////////
20:02:43.984 |
20:02:44.515 | Steam initialized appId 212070, userSteamID 1|1|56a7f3a, userName ‘ClearSkyeS’
20:02:46.906 WARNING| Oculus SDK is not available for this Windows version
20:02:47.046 | Try to setup resolution 1280x1002 1280x1002 0
20:02:49.156 | Client language: ENGLISH
20:02:49.859 | Number of audio devices: 1
20:02:49.859 | Audio device 0: Realtek HD Audio output
20:02:50.109 | Sound caps: OUTPUT_MULTICHANNEL OUTPUT_FORMAT_PCM8 OUTPUT_FORMAT_PCM16 OUTPUT_FORMAT_PCM24 OUTPUT_FORMAT_PCM32 OUTPUT_FORMAT_PCMFLOAT
20:02:50.109 | Speaker mode: STEREO
20:02:50.140 | Number of recording audio devices: 1
20:02:50.140 | Recording audio device 0: Realtek HD Audio Input
20:02:50.171 | Speaker mode: STEREO
20:03:10.390 WARNING| Old-format targets count in spells: 3981
20:03:10.500 | Environment setting ‘default’ loaded
20:03:10.578 | Entity Defs hash 0E26A8B6. calculated in 2.75 ms
20:03:11.734 | BnRandCaller succeeded
20:03:11.953 | ReplayManager: stopping activity due to map change
20:03:12.125 | ====== starting level: ‘levels/mainmenu/mainmenu’ ======
20:03:12.703 | Environment setting ‘mainmenu’ loaded
20:03:14.968 | MasterServer_RequestServerStatus
20:03:14.984 | MasterServer_RequestServerVersion
20:03:14.984 | MasterServer_RequestNewsFeed
20:03:14.984 | MasterServer_RequestServerAddresess
20:03:14.984 | Requesting web advert …
20:03:15.046 | ====== level started: ‘levels/mainmenu/mainmenu’ success ======
20:03:15.718 WARNING| frame 290 gameGlobals.frameTimeReal is too large (0.426164)
20:03:15.812 WARNING| frame 291 gameGlobals.frameTimeReal is too large (0.367328)
20:03:15.875 WARNING| frame 292 gameGlobals.frameTimeReal is too large (0.103053)
20:03:36.406 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:03:36.406 | MasterServer_OnServerStatus: status code 1007, server status 0
20:03:36.406 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerStatus()[ERROR]: fail to retreive server status; error 1007
20:03:36.406 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:03:36.406 | MasterServer_OnServerVersion: status code 1007, version , my version is 1.3.7.87248
20:03:36.406 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerVersion()[ERROR]: fail to retreive server version; error 1007
20:03:36.656 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:03:36.656 | MasterServer_OnNewsFeed: status code 1007
20:03:36.656 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnNewsFeed()[ERROR]: fail to get news; error code: 1007
20:03:36.656 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:03:36.656 | MasterServer_OnServerAddresess: status code 1007
20:03:36.656 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerAddresess()[WARNING]: fail to retreive servers list; error 1007
20:03:36.656 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:03:36.656 | MasterServer_OnWebAdvertisement: status code 1007
20:05:14.984 | MasterServer_RequestServerStatus
20:05:14.984 | MasterServer_RequestServerVersion
20:05:36.234 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:05:36.234 | MasterServer_OnServerStatus: status code 1007, server status 0
20:05:36.234 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerStatus()[ERROR]: fail to retreive server status; error 1007
20:05:36.234 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:05:36.250 | MasterServer_OnServerVersion: status code 1007, version , my version is 1.3.7.87248
20:05:36.250 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerVersion()[ERROR]: fail to retreive server version; error 1007
20:07:15.000 | MasterServer_RequestServerStatus
20:07:15.000 | MasterServer_RequestServerVersion
20:07:36.250 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:07:36.250 | MasterServer_OnServerStatus: status code 1007, server status 0
20:07:36.250 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerStatus()[ERROR]: fail to retreive server status; error 1007
20:07:36.250 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:07:36.250 | MasterServer_OnServerVersion: status code 1007, version , my version is 1.3.7.87248
20:07:36.250 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerVersion()[ERROR]: fail to retreive server version; error 1007
20:08:38.531 | MasterServerEndpoint: connecting to load balancer at 5.178.86.29:3801 [0]…
20:08:38.593 WARNING| frame 4164 gameGlobals.frameTimeReal is too large (0.117291)
20:08:59.500 WARNING| NetSocket::UpdateConnecting() failed with error ‘10060’
20:08:59.500 | disconnected from masterServer with reason 3
20:08:59.515 WARNING| Failed to connect to loadbalancer 0
20:08:59.562 | MasterServerEndpoint: connecting to load balancer at 5.178.86.30:3801 [1]…
20:09:14.984 | MasterServer_RequestServerStatus
20:09:14.984 | MasterServer_RequestServerVersion
20:09:20.515 WARNING| NetSocket::UpdateConnecting() failed with error ‘10060’
20:09:20.515 | disconnected from masterServer with reason 3
20:09:20.515 WARNING| Failed to connect to loadbalancer 1
20:09:20.718 | MasterServerEndpoint: connecting to load balancer at 95.213.156.195:3801 [2]…
20:09:20.734 WARNING| frame 5136 gameGlobals.frameTimeReal is too large (0.212008)
20:09:36.109 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:09:36.109 | MasterServer_OnServerStatus: status code 1007, server status 0
20:09:36.109 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerStatus()[ERROR]: fail to retreive server status; error 1007
20:09:36.109 ERROR| HttpClient: message->data.result != CURLE_OK, it is 7 (Couldn’t connect to server)
20:09:36.109 | MasterServer_OnServerVersion: status code 1007, version , my version is 1.3.7.87248
20:09:36.109 WARNING| script (ui\scripts\windows\loginwnd.lua@0): UI.LoginWnd:MasterServer_OnServerVersion()[ERROR]: fail to retreive server version; error 1007
20:09:41.640 WARNING| NetSocket::UpdateConnecting() failed with error ‘10060’
20:09:41.640 | disconnected from masterServer with reason 3
20:09:41.640 WARNING| Failed to connect to loadbalancer 2
20:09:41.640 ERROR| No more loadbalancers available
20:09:58.515 | GameApp shutdown
20:09:58.546 | Peak entities: 192