equipment ideas

so seeing as we’ve got some new modules coming i’m suggesting some gear to add.

 

-decoy

LRF Module

spawns a hologram of an imperial long range frigate somewhere on the map, the hologram is hidden from radars and the hologram fires disintigrator shots that deal 0 damage. basically a fake LRF to draw the attention of enemy interceptors.

 

-auto turret

Engineer Module (please put on Styx)

spawns a drone that fires a long range thermal beam at enemies around itself

 

-“sadist” drive

Guard CPU

allies around the guard frigate regenerate shields equal to 20% of damage dealt.

 

-death ray

Guard Weapon (please put on NY18)

fires quick moving thermal bolts that pass through targets, disables enemies hit from using modules for .1 seconds (fires 1 round per second, fires in a singularity launcher-type fashion)

 

-energy rerouter

LRF Capacitor

drains extra energy from capacitors to boost damage of special module weapon, additionally boosts capacitor volume

 

-“Skyguard” drone

Guard Module

spawns an immobile drone that shoots down missiles in a 1km area around it VERY rapidly, displays a translucent energy bubble showing the field where the drone shoots missiles

 

-automatic repair system

Engineer Hull

passively drains energy to repair the most damaged ally around the user

 

comment and suggest your own items

Why dont u wait for new mods ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) maybe ull find something for yourself lol

2 hours ago, ORCA1911 said:

Why dont u wait for new mods ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) maybe ull find something for yourself lol

is there gonna be stuff like this?

 

17 minutes ago, evo888 said:

is there gonna be stuff like this?

 

clssfd.gif

Hahahaha my thoughts exactly  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

11 hours ago, ORCA1911 said:

clssfd.gif

damn