equip cargo transports with weak shield generator (PVE matches only)

This suggestion is fairly simple and short. Add a weak shield generator on each cargo/transport ship. If you refuse to do this, then enable Engineering and Command ships to support the convoy with their auras.

Eclipse Launcher should also be able to heal the  cargo/transport convoy. If you implement shield generator, you can exclude those buffs and heals. You could also implement both options.

Based on my observation there are 2 minor or major issues, which should be corrected, because of randoms. You must decide, if you will add shield generator to enemy convoys as well in PVE and Invasion.

 

Rank 10-15 PVE scenario only: (if you wish to add shields to Crimson Haze Assault Squad transport as well, then go on ahead)

 

Pirate Base scenario - round 2 (difficult, but manageable with randoms)

Processing Rig scenario - round 3 (very difficult, loss of at least 1 convoy occures in most cases with randoms)

 

Summary:

 

I would like to ask the developers to implement either a feature (PVE only) that you can heal any cargo/escort ship with Eclipse Launcher and Engineering auras.

Command modules, like speed buff should also affect the transport speed in general.

If 1 transport collides with another destroyed transport there should be no damage done to the 1st one at all. Destroyed debris gets moved away.

 

However, I am hoping that you will at least give small boost to them, allied/enemy transport/escort cargo convoy with 0 pts of resistances against all 3 kinds of damage types (Thermal, EM, Kinetic).

 

Recommended shield hitpoints: 10000 pts. only

Regeneration of the shield: 100 pts. only

Resistances: 0, 0, 0 (they could vary)

 

 

 

With respect,  Koromac

i’m up for this. I have my own suggestion to make in a seperate thread regarding transports

I’d just like to be able to heal them with my engi. That would be best.

I’d just like to be able to heal them with my engi. That would be best.

 

I agree and it’s the easiest and fastest change, which can be done in all modes, even in Invasion.

I agree and it’s the easiest and fastest change, which can be done in all modes, even in Invasion.

 

Being able to heal those transports for the ageis mission would be helpful… Even though it is really easy already.

this would lead to a mis-use as you can eclipse heal the transport all the time

this would lead to a mis-use as you can eclipse heal the transport all the time

you can eclipse-heal a guard with several engineers and make it nigh on invincible

 

healing a mission objective would be highly useful

you can eclipse-heal a guard with several engineers and make it nigh on invincible

 

healing a mission objective would be highly useful

It would be usefull, but it would even more take away the challange in the mission.

It would be usefull, but it would even more take away the challange in the mission.

not really, you cannot heal all transports at once, nor can you defend yourself if you are healing the transport

It would be usefull, but it would even more take away the challange in the mission.

 

Then just add weak shield generator on each transport without any buffs affecting it.

Then just add weak shield generator on each transport without any buffs affecting it.

 

It would have a capacity of 3000 or something, and have a slow natural regeneration, like 50 compared to 90-110.

It would be usefull, but it would even more take away the challange in the mission.

If you are eclipse-healing the transport, you are not eclips-healing your team, or fighting enemies.

 

It might require some rebalancing, but I don’t see anything inherently wrong with introducing an alternative way to approach the mission.

 

Plus, this could also be a way to add extra challenge to some of the other missions, if enemy engies are healing the objectinves you are trying to destroy.

Okay, it is settled then.

 

No Aura effects, no Eclipse Launcher benefits, just a simple thing. Weak Shield Generator, which can sustain some damage of all 3 types.

 

10000 shield hitpoints, 100 shield regeneration per second and 0 resistances for all.

 

Look at original post and disregard Aura buffs and beneficial weapon effects.

 

Please, roll this bowling ball, gekaler. :wink:

this would lead to a mis-use as you can eclipse heal the transport all the time

Forwarded to the developers?

got declined - sorry