Engineers forcing playstyle.

Thats a great Idea! 

I like the idea. My vision would be slightly different, but also not such a jarring change:

* The nanodrone cloud and mass shield generator stay as they are.

* Replace the remote shield repair and remote hull repair with modules that transfer shield from the engy to the other guy’s shield or hull respectively.

 

So passive aura healing works as it does now, only burst healing changes. The main advantage would be that it would nerf mutually repairing frigate blobs in T3 by making it so they don’t actually mutually repair, they just shuffle their HP around, so damage done is still damage done. More engineers would allow more opportunities to move HP around to save individual ships, but wouldn’t increase the overall HP regen of the blob since the auras don’t stack.

+1 i’m good with that

Agreed. But I don’t think we have sorted out the percentage based healing.

Agreed. But I don’t think we have sorted out the percentage based healing.

On that list, we also haven’t sorted out:

 

Invulnerability for frigates.

Ability to one shot non frigate ships with any weapon without having to aim at them.

Other gamebreakingly huge frigate buffs.

On that list, we also haven’t sorted out:

 

Invulnerability for frigates.

Ability to one shot non frigate ships with any weapon without having to aim at them.

Other gamebreakingly huge frigate buffs.

 

Gamebreakingly huge frigate buffs? Whatever do you mean?

Gamebreakingly huge frigate buffs? Whatever do you mean?

Exactly what it says. Percentual healing is a gamebreakingly  huge frigate buff. Reasons have already been explained, but you chose to ignore them, just like you chose to ignore people who played T2 frigates and told you that they are fine when played properly.

Exactly what it says. Percentual healing is a gamebreakingly  huge frigate buff. Reasons have already been explained, but you chose to ignore them, just like you chose to ignore people who played T2 frigates and told you that they are fine when played properly.

 

How would that be a gamebreaking buff in the slightest? I’ve already said that percentage healing should be very low. It’s either that or immortal interceptors are flying about the battlefield. 2% is 50 seconds for a full heal, and about 200 points of shield per second for a stock rank 6 fed frigate. That’s about what the mk1 was before. And I’m talking about the mass heals here.

Immortal frigates: ok.

Immortal interceptors: not ok.

 

Interceptors one shotted with some weapons: ok.

Inability to do even decent damage to a frigate with even most powerful weapons: ok.

 

Why do I smell a bias? :lol:

How do you get the immortal frigates again? Oh yeah, that’s right.

 

REMOTE HEALS.

 

EDIT: I’m sorry, what’s that module called again? Plasma Arc, was it?

like watching parliament broadcast in Malaysia. minus the chair throwing

like watching parliament broadcast in Malaysia. minus the chair throwing

 

Indeed.

How do you get the immortal frigates again? Oh yeah, that’s right.

No, just frigate balls. Plasma arc needs you to slow down to frigate’s speed, which means certain death if frigate wasn’t a dumbass or there isn’t a mass siege of the frigate ball going by several people who are drawing attention and fire.

No, just frigate balls. Plasma arc needs you to slow down to frigate’s speed, which means certain death if frigate wasn’t a dumbass or there isn’t a mass siege of the frigate ball going by several people who are drawing attention and fire.

Frigate balls require remote heals. Their entire formation is baesd around the concept of cycling remote heals to negate all damage done to them. Plasma Arc does high damage to a target and ramming them at high speed also adds a little extra.

Frigate balls and immortal heals are 2 different things.

 

the latter is the combined effect of remote heals, regen and heal auras beating very high DPS even from focus fire. the former is just well… overly tanky ships.

 

 

How would that be a gamebreaking buff in the slightest?

he means in relative terms. frigs get more points healed than a ceptor despite weapons damage still remaining constant regardless of class. assuming you consider 2 turrets vs 4-6 turrents a fair ‘constant’

what we need is an intermediate size ship, the current frigates should be scaled up dramatically and the corvette class should take its place inly with less armor, make the frigates the support and heavy weapons and make the corvettes the healers so there is 

 

A. and incentive to use more then just frigates

 

B. an actual point to reaching lvl 12 to unlock the 4th ship slot to be able to equip one of every type of ship, this would also cause people to be a bit more loyal to their fation since they are with it longer

 

C. an easier way to kill the ‘‘engi’’ having a corrvette have advanced modules such as a cloak or a minefield but little armor and not so great offensive weapons would make things more interesting, so instead of always killing the frigates first the corvettes would die first then the frigates, athough it migh tend up being wiser to kill the frigates since they are massive and will have very powerful slow firing guns

 

D. add a little bit more tactical sense to the game, you loose your corvettes then you need to find a way to recover that loss, because as it stands now, if you loose and engie another replaces it since half uor team is in an engie frig

 

E. it would add a baddass selection of ships, maybe even like the correlian corrvette from star wars, of course to do this frigates would have to be scaled up drastically and would become practically a ful fledged cruiser with possibly instead of missles a very powerful faction specific weapon, like a plasma cannon for the feds, a MAC gun for the empire and a high powered pulse laser for jerhico, somthing big enough it needs a cool down timer, and powerful enough to cripple the enemy frigates, or vaporize a small ship of you can hit it

 

F. this would also add in more ships to make the ship tree more diverse and allow for more paths, some that end up not being linear and perhaps the frigate that you end up having access to depends on your choices of other ships, so if you choose a corrvette with armor but less powerful helaing devices then you have the choice of getting a frigate with more armor but les powerful weapons

 

G. another thing i would like to see in the game ( mainly just cosmetic) is a redesigned hanger with better background lighting and the ability to see the ships of your corperation members, like ahave a corperation hanger that you can view other peoples ships, this would be very cool to have once the color and decals get revamped, when the devs add in the selectable color stuff. also desrcutible enviroments would make for some epic gameplay

 

H. one of the biggest things i want in this game is a real faction rivalry, like in the FPS planetside 2 where the factions hate each other which fuels the fighting, this is they type of thing i want in star conflict, where the battles are matched by which faction you are part of, this would also make the enemy a little more predictable but would also bring out unknown strategies and add deph to each factions capabilites