Since i am playing solo t2 most of the time, i am often forced to play engi frig because everyone else doesn’t want to play it.
you allways get focussed first and have to rely on your team quite often and since the current change you also have to be more offensive which often makes you die 2-3 times a match, even if you outskill your oponents.
when beeing close to allys, the heal is just as ridicoulus as ever and easlyly heals 2x-3x the amout of the standart shield regen and the hull heal is also to efficient.
i think the heals got nerfed in a wrong way, seeing how the game now is like. the range decrease forces even more players into a support role they don’t want to fly, but which is crucial to win a match. if there are only few engies, there will likely be a ball of frigs around them, the enemy can hardly outdps the heals most of the time and it is frustrating as hell for the engie player as well.
an engie should be staying behind the frontline imo (high range of heals, 3.5k-4k for blue ones i’d say) and the buffs should be a lot less efficient. 160/s shield and 80/s hull seems resonable (maybe based on ship size… not sure) if you take into account that the passive shield and hull mods only give a few points/s and are close to useless on most ships in the current meta.
this change would allow inti pilots to take down ships in heal range again, without having to rely on orion mod etc. the whole time (the intis will need a nerf then i gues… at least they will be somewhat killable without op regens as well).
the energy consumption of the regen mods is to high as well now, it reduces the survival chance on engies even further when beeing swarmed.
@JPhag: this might be true but plz tell me: how do you beat a ball of frigs? with frigs mainly i guess… heals beeing WAYS to effective has got nothing to do with piloting skills. having your incomming dmg. halfed by resists and those insane heals… well even good pilots don’t stand a chance if they are flying solo in a random team. you will need teamwork but most players seem to do whatever they like and don’t react on ping whatsoever. they even chose lr frig as cap if you tell them NOT to do so.
at least half of those randoms do insanely stupid things, such as not turning mods on/turning them on and off again, using the same weapon mod twice, flying in straight lines or warp into a ball of frigs… or sniper a guard frig… the list is endless. guess why the decent players at least try to atack solo? they know this is their only chance of winning, they might hope that another good pilot can eventually finish the healfrig off etc.
i often don’t even try to protect healfrigs (they suicide anyway…) but rather play a healfrig myself, beeing on the frontline myself and dealing damage myself, flying tons of roles my healfrig wasn’t build to… am i a bad pilot for at least trying to carry the match solo? i guess not, i just don’t have a choice if my team is bad. i want to win and i do what it takes, you would be surprised how many squads i can beat more or less solo in t2, but against really good squads (there are at least 2 of them in t2 i constantly face; same pilots flying same roles every match) you simply don’t stand a chance with a team that MIGHT contain 2 or 3 capable pilots. this number is often 0. if this number is zero the good players of that squad will try to take you out of the game by forcing you into fights all the time.
if you have 3 players you fight with in a squad, things will be a lot easyer.
there are lots of low skill pilots in this game, i have even seen w/l ratios of 0.5 and less (how on earth…?) and yes they complain. they don’t understand the game and QQ all the time, i get this constantly. you are definatly right there.
BUT there are lots of good players who remember the times where heals were important, but not as op as nowdays and want to bring the actual skill back to the game. Skill does not mean to be able to recognise a heal symbol and shoting at it, it means beeing able to fight well without beeing permahealed by ridicioulus amounts. it means using your skills wisely and using cover in fast fights and not farming beginners which just left the heal aura. i want fight to be skill based and not dependant on healers, guards and covert ops abuse.
anyway how does it feel to fly the ships in team full of randoms now?
frigs: only healfrigs make sense as i wrote before. you will often end up getting focussed by everything, but still it seems like you are most usefull in a healfrig. guardfrigs are okay-ish. snipers? oh boy…
fighters: i mainly rely on gunships since they actually have the dps needed to kill healers decently from a rather safe distance. comands are fine if there are some healers in your team. you will often lack dps and have to rely on your team. tacklers are fail… at least in t2 they kinda suck. the intis which are supposed to get killed by tacklers often kill the tackler instead…
intis: recon and ecm only work well in a good team, you can’t carry a match with them. if your team sucks you only see youself outnumbered and outhealed. you often see ships you would like to kill but your team just isn’t there at all… if the enemy is not having heals those intis just work fine.
what about covert ops? well they are op, but even they have issues with heals. you are definately more usefull in a covops than any other inti tho, if there are no heals you are basicly an op version of a gunship. in the end you can’t carry a match with intits as solo player, you have to rely on the team to much. i used to be an inti pilot and i am still very good at flying them but i haven’t used them playing solo at all, even it can be very fun to play.
edit: why does the word n.o.o.b get turned into aces? is this a “bad” word in this forum?