the open space thing is ok for me
upcoming engineer weapons and modules specs (Atlas):
Fuse blaster 12
EM weapon
frigate engineering
ranks 8-12
DPS 325 dmg/s
damage (EM) 649 dmg
rof 30 round/min
crit chance 10 %
crit bonus 50 %
range 4000 m
spread 1 deg
overheating 8/4 s
a powerful electromagnetic weapon
EM dissolvers 9
EM weapon
alligator mk2 &_
ranks 5-9
DPS 292 dmg/s
damage (EM) 389 dmg
rof 45 rounds/min
crit chance 5 %
crit bonus 50 %
project speed 4000-10000 m/s
range (max) 3700 m
overheating 6/2 s
when it hits an ally releases nanodrones restoring the ally’s hull by 250 pts. when an enemy is critically hit the host’s damage resistance increases by 25 pts for 10 s. projectile speed grows with uninterrupted fire.
Commitment 5
active module
engi module
raptor a & rem ships of same role
ranks 1-5
active time 1 s
energy 65 en
revharge 55 s
burns all energy in activation. for each energy unit above own consuption, all allies in range receive 5.6 shield pts and all enemies receive 7.5 EM damage
Commitment 13
active module
engi module
raptor a & rem ships of same role
ranks 9-13
active time 1 s
energy 100 en
revharge 52 s
burns all energy in activation. for each energy unit above own consuption, all allies in range receive 5.6 shield pts and all enemies receive 7.5 EM damage
Particle Explosion 6
active module
engi module
raptor mk2 &_
ranks 2-6
dmg (EM) 3396 dmg
range (max) 5000 m
recharge 35 s
energy 200 en
no description
Repair projector 9
active module
engi module
hydra 2 &_
ranks 4-8
active time 7 s
energy 20 en
energy consum 255 en/s
recharge 40 s
forms a cone with 350 m base. allies in the cone have their hulls restored by 1520 pts/s
Repair projector 17
active module
engi module
naga &_
ranks 12-17
active time 7 s
energy 30 en
energy consum 383 en/s
recharge 40 s
forms a cone with 350 m base. allies in the cone have their hulls restored by 1810 pts/s
Explosive restoration 8
active module
engi module
alligator m &_
ranks 4-8
active time 10 s
energy 300 en
recharge 40 s
when an enemy is hit allies in 750 m range from hit zone have 4077 hull pts restored
Explosive restoration 17
active module
engi module
alligator m &_
ranks 11-17
active time 10 s
energy 420 en
recharge 40 s
when an enemy is hit allies in 750 m range from hit zone have 4854 hull pts restored
Twins barrier 9
active module
engi module
alligator mk2 &_
ranks 5-9
active time 3 s
energy 300 en
recharge 55 s
the host and an ally marked as target become invulnerable for 2.5 s and restore 5936 hull pts if their durability goes below 5 % while the effect is active. only works if an ally is marked as target
Twins barrier 14
active module
engi module
grizzly m &_
ranks 10-14
active time 3 s
energy 420 en
recharge 55 s
the host and an ally marked as target become invulnerable for 2.5 s and restore 7014 hull pts if their durability goes below 5 % while the effect is active. only works if an ally is marked as target
Pendulum module 11
active module
engi module
styx &_
ranks 7-11
active range 2000 m
energy 300 en
recharge 0.5 s
two-mode module. press the activation key to switch modes. always active.
a) defence mode:
increase hull defence for the host and the nearest ally in range by 20 pts (default)
b) offence mode:
increase crit hit chance for the host and the nearest ally in range by 12% in range.
Energy-compensating projectile 10
active module
engi module
anaconda &_
ranks 6-10
damage 5720 dmg
range (max) 4500 m
recharge 55 s
energy 300 en
launches a grenade. detonation creates a 750 m area for 10 s where allies restore shields at 630 pts/s and enenies have their shield and hull regeneration speed reduced by 90%.
Energy-compensating projectile 17
active module
engi module
anaconda &_
ranks 13-17
damage 6812 dmg
range (max) 4500 m
recharge 55 s
energy 420 en
launches a grenade. detonation creates a 750 m area for 10 s where allies restore shields at 750 pts/s and enenies have their shield and hull regeneration speed reduced by 90%.
Med evac 12
active module
engi module
garm &_
ranks 8-12
active time 6 s
energy 500 en
recharge 50 s
jumps to an ally marked as target but no further than 5000 m. while the ally is in module’s range its hull is restored at xy pts/s.
Nano devourers 12
active module
engi module
minotaur &_
ranks 8-12
active time 5 s
energy 650 en
recharge 48 s
upon hitting the target nanobots start devouring 134 hull per s. then they restore the hull of the closest ally in 500 m range by 3250 pts.
Meteor accelerator module 13
hull modifier
engi module
minotaur &_
ranks 9-13
at speed above max your hull receives 50 thermal damage resistance pts. at max energy reserve critical hit chance increases by 12%.
Dual shields 8
shield modifier
engi module
alligator m &_
ranks 4-8
the shields of your ships and the clostest ally in 750m range regenerate at 161 pts/s.
Dual shields 14
shield modifier
engi module
grizzly m &_
ranks 10-15
the shields of your ships and the clostest ally in 750m range regenerate at 225 pts/s.
Reserve boosters 5
engine modifier
engi module
raptor m &_
not for allien ships
ranks 1-5
when shields are lost increases speed and maneuverability by 50% for 12 s. activates once every 65 s.
Reserve boosters 17
engine modifier
engi module
t rex &_
not for allien ships
ranks 13-17
when shields are lost increases speed and maneuverability by 50% for 12 s. activates once every 60 s.
Ally recharge 8
capacitor modifier
naga &_
ranks 4-8
restores 14 eng per second for each ally in 2000 m range but not more than 72 pts/s.
Ally recharge 17
capacitor modifier
naga &_
ranks 12-17
restores 14 eng per second for each ally in 2000 m range but not more than 84 pts/s.
Mass drone boost 10
CPU modifier
anaconda &_
ranks 6-10
all ally drones in 1000m have their damage increased by 30% and hull repaired at 150 pts/s.
Echidna processor 12
CPU modifier
garm &_
ranks 8-12
speed threshhold 5%
when speed is below the threshold active engineering module range increased by 20%.