Due to a sheer volume of destroyers, putting anything not enchanting that is not a good idea, so you either put resists or you put volume backed up by another source of resists.
For frigates it is almost the same story, except that if you look at frigates that more or less have 1 slot to spare for something like this, they don’t really need such effect anyway
Due to a sheer volume of destroyers, putting anything not enchanting that is not a good idea, so you either put resists or you put volume backed up by another source of resists.
For frigates it is almost the same story, except that if you look at frigates that more or less have 1 slot to spare for something like this, they don’t really need such effect anyway
True but it’s super hecking hard for either to find good healing these days. All engis go DPS or are entirely absent. And lots o people don’t want to be bothered to put on dedicated healing like slow af regen coating or wasteful repair drones
Guards have plenty of healing, classic engineers have plenty of healing, wazgot has some, LRFs avoid dmg and restore in bursts when needed, Dessies have drones in missile slot
Guards have plenty of healing, classic engineers have plenty of healing, wazgot has some, LRFs avoid dmg and restore in bursts when needed, Dessies have drones in missile slot
Dessy repair drones are a joke. Yeah let’s sacrifice all possible chance at avoiding damage to -maybe- repair 1-2k damage before they pop. Real useful.
There is a saying “Oh so you want to climb a Christmas tree without pants and not to get your a$s scratched?”, meaning “yeah, i wanna stay way back covered by static shields and heal myself doing that”
I think lack of regeneration ability is simple as ist is a feature theat destroyers need to be balanced. If you want to be able to regenerate the bigger part of your healthpool, you have to reduce your protection. that’s just reasonable.
I read these posts and complaints and suggestions and I think to myself … they all have one thing in common … WE NEED TEAMS TO PLAY TEAMS !!!… so this has been a theme for years now and its not changing … YES I agree that we need modules and modifiers that remove the need for teamwork on the battle field … sense its not there anyway and wont be there in the future we need the ships we fly to be self sustaining in all aspects … cloaking , healing , tanking , auto-aiming , jumping , auto-escaping … I heard someone say this game is 80% PVP … maybe it used to be but I seriously doubt it is now … with the introduction of Ellydium ships PVP became a one time thing for daily iridium … In fact most of the content has been abandon sense the Elly ships decimating PVP and trade system decimating GS rewards … So what we really need are auto-sufficient ships for PVE which is the only content still played by most of the player base … So YES I agree with you we need to abolish classes and make individual ships do all 10 class roles … like a minimum hull and shield of 50,000 and minimum hull and shield resistances of 150 and minimum speed and strafe of 300 … these would be base stats subject to modification … removal of diminishing returns … removal of limited firing arc (300RPM in a 360º arc ) just like the AI have
Drone can be shot down by enemy, and also keep healing more than a temporary aura. Say a basic buff was generated that healed this exact amount for 10 seconds once every 60. You’d heal only 5000pts.
Now as a drone, it can keep healing you until you are all fixed up, but if brought in to battle, it will be easily killed.