Emergency Barrier - cool-down duration is not shown on the HUD

Bug report:

 

Emergency Barrier triggers correctly. It is shown on the HUD, when activated.

However, there is a cool-down period missing, with a timer on the HUD.

When triggered, the timer should go down from 60 seconds and when it reaches 0 seconds, then it should disappear.

 

Screenshot:

2r24rk7.png

 

Logs: (contains short and easy example of my bug report)

2017.01.02 00.16.46.zip

 

Video:

Spoiler

 

 

Is this bug report okay?

Not a bug, we don’t show cooldown for additional modules. May be made in future.

On 1/9/2017 at 11:10 AM, Skula1975 said:

Not a bug, we don’t show cooldown for additional modules. May be made in future.

It was already made or implemented, but later removed!

Such features should be added back, since they are sometimes vital, if you play on hard-core skill level!

Teleportation Sphere module on Thar’Ga has the same issue as Emergency Barrier.

Should I even bother to make a suggestion to put back timed cooldowns for both?

Yea, something really has to be done about Teleportation sphere. Jumping through asteroids into ennemy hug-fest, hiding behind it… Is one of the scenario i can think of.

I do recall seeing a cooldown on my emergency barrier i’m pretty sure. If not ,well we are at least 3 guys seeing the same bugs crawling around.

Blink works the same way as Reverse thrusters on LRF - it does not jump past objects. It has 2000 jump range and if there is an object in the way you will be placed right in front of it.

7 hours ago, xKostyan said:

Blink works the same way as Reverse thrusters on LRF - it does not jump past objects. It has 2000 jump range and if there is an object in the way you will be placed right in front of it.

I see. I’ll have to retrain my muscles memory. And maybe change key too. This modifier’s got alot of potential.

That spacebar is like an extension of my thumb for me. Time and repetition should break that old patern.