Either bad que times or poor matchmaking.

Hi Devs,

 

I normally I don’t complain but this has got me.  

 

Its either, I wait for a very long que to get a game or when I get a game its completely one sided.  Even using t3 ships against t4’s.  I use the command in my game file to see what teirs are active and even if they are populated sometimes I don t get a game.

 

These scores are with a SAI not a covops like you would expect for dps.

 

SYILng6.jpg

20:46:19.928         | MasterServerSession: connect to dedicated server, session 13141703, at addr 198.11.236.68|35001

20:46:20.114         | client: start connecting to 198.11.236.68|35001…

20:46:20.117  WARNING| frame 32278 gameGlobals.frameTimeReal is too large (0.188027)

20:46:20.317         | client: connected to 198.11.236.68|35001, MTU 1430. setting up session…

20:46:20.497         | client. send version check message (1248 bytes)

20:46:20.733         | client. got onConnect init message. total 15061 bytes

20:46:20.734         | client: ADD_PLAYER 0 (calaverd [], 00194753) status 2 team 1

20:46:20.734         | client: ADD_PLAYER 1 (BLVCKDEVASTATOR [], 001AA272) status 2 team 1

20:46:20.734         | client: ADD_PLAYER 2 (TexHoJlor [], 001A972B) status 6 team 2

20:46:20.734         | client: ADD_PLAYER 3 (guerrerodelaluz [], 00127D04) status 2 team 1

20:46:20.734         | client: ADD_PLAYER 4 (VanGaurd [], 001300D0) status 2 team 2

20:46:20.734         | client: ADD_PLAYER 5 (jere1001, 0006EC48) status 6 team 1

20:46:20.734         | client: ADD_PLAYER 6 (AdamWest [OWL], 000800E7) status 1 team 2

20:46:20.734         | client: ADD_PLAYER 7 (Kipps [OWL], 000622DA) status 4 team 2

20:46:20.734         | client: server assigned id 6

20:46:20.734         | client: got level load message ‘s8256_thar_threshold’

20:46:20.767         | ReplayManager: stopping activity due to map change

20:46:20.847         | ====== starting level: ‘levels\area2\s8256_thar_threshold’ TeamDeathMatch client ======

20:46:21.142         | Environment setting ‘s8256_thar_threshold’ loaded

20:46:21.227         | client: send ready message

20:46:21.301         | client: ADD_PLAYER 0 (calaverd [VLK], 00194753) status 4 team 1

20:46:21.301         | client: ADD_PLAYER 1 (BLVCKDEVASTATOR [bLAD], 001AA272) status 2 team 1

20:46:21.301         | client: ADD_PLAYER 2 (TexHoJlor [sPB], 001A972B) status 2 team 2

20:46:21.301         | client: ADD_PLAYER 3 (guerrerodelaluz [GEN], 00127D04) status 2 team 1

20:46:21.301         | client: ADD_PLAYER 4 (VanGaurd [ultra], 001300D0) status 2 team 2

20:46:21.301         | client: ADD_PLAYER 5 (jere1001, 0006EC48) status 2 team 1

20:46:21.301         | client: ADD_PLAYER 6 (AdamWest [OWL], 000800E7) status 2 team 2

20:46:21.301         | client: ADD_PLAYER 7 (Kipps [OWL], 000622DA) status 4 team 2

20:46:21.302         | client: ADD_PLAYER 6 (AdamWest [OWL], 000800E7) status 4 team 2

20:46:21.345         | client: ADD_PLAYER 3 (guerrerodelaluz [GEN], 00127D04) status 4 team 1

20:46:21.347         | client: got init message (and 1st snapshot). ping 51

20:46:22.515         | ====== level started:  ‘levels\area2\s8256_thar_threshold’ success ======

20:46:22.516         | client: ADD_PLAYER 1 (BLVCKDEVASTATOR [bLAD], 001AA272) status 4 team 1

20:46:22.594         | client: ADD_PLAYER 4 (VanGaurd [ultra], 001300D0) status 4 team 2

20:46:22.929         | client: ADD_PLAYER 5 (jere1001, 0006EC48) status 4 team 1

20:46:24.104         | client: ADD_PLAYER 2 (TexHoJlor [sPB], 001A972B) status 4 team 2

20:46:24.964         | reset d3d device

 

Another match completely one sided.

DIHyWxX.jpg

21:16:40.906         | MasterServerSession: connect to dedicated server, session 13141850, at addr 198.11.236.67|35009

21:16:41.021         | client: start connecting to 198.11.236.67|35009…

21:16:41.032  WARNING| frame 643145 gameGlobals.frameTimeReal is too large (0.117197)

21:16:41.220         | client: connected to 198.11.236.67|35009, MTU 1430. setting up session…

21:16:41.348         | client. send version check message (1192 bytes)

21:16:41.612         | client. got onConnect init message. total 15654 bytes

21:16:41.612         | client: ADD_PLAYER 0 (GNS [bLAD], 0013EC8F) status 6 team 1

21:16:41.612         | client: ADD_PLAYER 1 (inferum [], 000C0402) status 6 team 2

21:16:41.612         | client: ADD_PLAYER 2 (Kipps [OWL], 000622DA) status 6 team 1

21:16:41.612         | client: ADD_PLAYER 3 (Gomer592 [], 0019F4A6) status 2 team 2

21:16:41.612         | client: ADD_PLAYER 4 (hawkpanther [], 001AA4BE) status 6 team 1

21:16:41.612         | client: ADD_PLAYER 5 (guerrerodelaluz [GEN], 00127D04) status 6 team 1

21:16:41.612         | client: ADD_PLAYER 6 (g4borg [OWL], 0003A848) status 6 team 2

21:16:41.613         | client: ADD_PLAYER 7 (AdamWest [OWL], 000800E7) status 1 team 2

21:16:41.613         | client: server assigned id 7

21:16:41.613         | client: got level load message ‘s8256_thar_barrierdebris’

21:16:41.619         | ReplayManager: stopping activity due to map change

21:16:41.684         | ====== starting level: ‘levels\area2\s8256_thar_barrierdebris’ TeamDeathMatch client ======

21:16:41.906         | Environment setting ‘s8256_thar_barrierdebris’ loaded

21:16:41.928         | client: send ready message

21:16:42.029         | client: ADD_PLAYER 0 (GNS [bLAD], 0013EC8F) status 6 team 1

21:16:42.029         | client: ADD_PLAYER 1 (inferum [LILIT], 000C0402) status 2 team 2

21:16:42.029         | client: ADD_PLAYER 2 (Kipps [OWL], 000622DA) status 2 team 1

21:16:42.029         | client: ADD_PLAYER 3 (Gomer592 [sALT], 0019F4A6) status 2 team 2

21:16:42.029         | client: ADD_PLAYER 4 (hawkpanther [RadiX], 001AA4BE) status 2 team 1

21:16:42.029         | client: ADD_PLAYER 5 (guerrerodelaluz [GEN], 00127D04) status 2 team 1

21:16:42.029         | client: ADD_PLAYER 6 (g4borg [OWL], 0003A848) status 2 team 2

21:16:42.029         | client: ADD_PLAYER 7 (AdamWest [OWL], 000800E7) status 2 team 2

21:16:42.029         | client: ADD_PLAYER 7 (AdamWest [OWL], 000800E7) status 4 team 2

21:16:42.082         | client: got init message (and 1st snapshot). ping 59

21:16:43.225         | ====== level started:  ‘levels\area2\s8256_thar_barrierdebris’ success ======

21:16:43.225         | client: ADD_PLAYER 3 (Gomer592 [sALT], 0019F4A6) status 4 team 2

21:16:43.225         | client: ADD_PLAYER 2 (Kipps [OWL], 000622DA) status 4 team 1

21:16:43.225         | client: ADD_PLAYER 4 (hawkpanther [RadiX], 001AA4BE) status 4 team 1

21:16:43.226         | client: ADD_PLAYER 6 (g4borg [OWL], 0003A848) status 4 team 2

21:16:43.875         | client: ADD_PLAYER 5 (guerrerodelaluz [GEN], 00127D04) status 4 team 1

21:16:43.987         | client: ADD_PLAYER 1 (inferum [LILIT], 000C0402) status 4 team 2

21:16:44.495         | client: ADD_PLAYER 0 (GNS [bLAD], 0013EC8F) status 4 team 1

21:17:12.108         | Environment setting ‘s8256_thar_barrierdebris’ loaded

 

 

Or no match at all.

Yesterday, EST around 10:27pm I logged off.  Players online - 303 estimate (http://steamcharts.com/app/212070)

M9RoaFu.jpg

 

last night I constantly talked to people saying they had a 19 to 25 min que time.

 

22:12:52.269  WARNING| Client: received Entity sync notification #0 for entity with netId 8670, but entity doesn’t exist(def ‘SpellAuraEntity’)

22:13:00.307  WARNING| script (ui\scripts\windows\lootwnd.lua@0): UI.LootWnd:CanShowLoot()[ERROR]: lootAttemptsNum is 0

22:13:06.012         | client: player 5 leave game

22:13:06.556         | client: avgPing 58.1/0.6; avgPacketLoss 0.0/0.0%; avgSnapshotLoss 0.0/0.0%

22:13:06.556         | client: connection closed. DR_CLIENT_QUIT

22:13:06.556         | Network stats (bytes per second): avg pushed 1365, max pushed 2993, avg sent 3238, max sent 7739, avg received 3821, max received 6403

22:13:06.678         | ReplayManager: stopping activity due to map change

22:13:06.769         | ====== starting level: ‘levels\mainmenu\mm_jericho’  ======

22:13:06.850         | Environment setting ‘mm_jericho’ loaded

22:13:08.041         | ====== level started:  ‘levels\mainmenu\mm_jericho’ success ======

22:13:08.042         | Environment setting ‘mm_jericho’ loaded

22:13:08.209  WARNING| frame 1822361 gameGlobals.frameTimeReal is too large (0.149846)

22:13:27.988  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Cruise_T2_Rare”

22:13:27.989  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_EMP_T2_Rare”

22:13:27.989  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Barrage_T3_Rare”

22:13:27.989  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Ion_T3_Rare”

22:13:28.004  WARNING| m_bufferizedUICalls delivery took 26.2 ms

22:13:28.252  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Cruise_T2_Rare”

22:13:28.252  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_EMP_T2_Rare”

22:13:28.252  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Barrage_T3_Rare”

22:13:28.252  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Ion_T3_Rare”

22:13:28.259  WARNING| m_bufferizedUICalls delivery took 9.4 ms

22:13:29.069  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Cruise_T2_Rare”

22:13:29.069  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_EMP_T2_Rare”

22:13:29.069  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Barrage_T3_Rare”

22:13:29.069  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Ion_T3_Rare”

22:13:29.083  WARNING| m_bufferizedUICalls delivery took 24.4 ms

22:13:29.216  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Cruise_T2_Rare”

22:13:29.216  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_EMP_T2_Rare”

22:13:29.216  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Barrage_T3_Rare”

22:13:29.216  WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Ion_T3_Rare”

22:13:29.229  WARNING| m_bufferizedUICalls delivery took 23.9 ms

22:13:55.634         | {

22:13:55.634         | “arcade”: 1.000

22:13:55.634         | “region”: 0.000

22:13:55.634         | }

22:13:56.133         | MasterServerEndpoint: enter matchmaking queue with mmvalue 1331

22:14:04.951  WARNING| frame 1839426 gameGlobals.frameTimeReal is too large (0.132677)

22:15:43.746  WARNING| frame 1868791 gameGlobals.frameTimeReal is too large (0.209488)

22:16:25.317         | reset d3d device

22:16:26.259  WARNING| frame 1870033 gameGlobals.frameTimeReal is too large (0.538691)

22:16:26.370  WARNING| frame 1870034 gameGlobals.frameTimeReal is too large (0.418844)

22:16:26.375  WARNING| frame 1870035 gameGlobals.frameTimeReal is too large (0.110630)

22:16:26.544  WARNING| frame 1870044 gameGlobals.frameTimeReal is too large (0.135531)

22:16:27.255  WARNING| frame 1870182 gameGlobals.frameTimeReal is too large (0.137599)

22:16:43.880  WARNING| frame 1875318 gameGlobals.frameTimeReal is too large (0.208015)

22:17:16.738         | reset d3d device

22:17:17.599  WARNING| frame 1876298 gameGlobals.frameTimeReal is too large (0.454598)

22:17:17.712  WARNING| frame 1876299 gameGlobals.frameTimeReal is too large (0.421856)

22:17:17.723  WARNING| frame 1876300 gameGlobals.frameTimeReal is too large (0.112860)

22:17:17.894  WARNING| frame 1876309 gameGlobals.frameTimeReal is too large (0.135774)

22:17:18.531  WARNING| frame 1876441 gameGlobals.frameTimeReal is too large (0.135257)

22:17:45.314  WARNING| frame 1884633 gameGlobals.frameTimeReal is too large (0.151275)

22:18:08.520         | reset d3d device

22:18:09.409  WARNING| frame 1887120 gameGlobals.frameTimeReal is too large (0.434283)

22:18:09.512  WARNING| frame 1887121 gameGlobals.frameTimeReal is too large (0.468728)

22:18:09.524  WARNING| frame 1887122 gameGlobals.frameTimeReal is too large (0.103137)

22:18:09.693  WARNING| frame 1887131 gameGlobals.frameTimeReal is too large (0.133060)

22:18:10.310  WARNING| frame 1887253 gameGlobals.frameTimeReal is too large (0.135663)

22:18:23.848  WARNING| frame 1891348 gameGlobals.frameTimeReal is too large (0.137092)

22:18:31.716         | reset d3d device

22:18:32.640  WARNING| frame 1891584 gameGlobals.frameTimeReal is too large (0.462861)

22:18:32.746  WARNING| frame 1891585 gameGlobals.frameTimeReal is too large (0.477221)

22:18:32.758  WARNING| frame 1891586 gameGlobals.frameTimeReal is too large (0.106364)

22:18:32.939  WARNING| frame 1891595 gameGlobals.frameTimeReal is too large (0.140603)

22:18:33.519  WARNING| frame 1891693 gameGlobals.frameTimeReal is too large (0.139314)

22:20:57.092  WARNING| frame 1935146 gameGlobals.frameTimeReal is too large (0.383982)

22:21:56.851  WARNING| frame 1952449 gameGlobals.frameTimeReal is too large (0.383142)

22:22:22.548  WARNING| frame 1959194 gameGlobals.frameTimeReal is too large (0.375120)

22:22:59.685  WARNING| frame 1969108 gameGlobals.frameTimeReal is too large (0.378182)

22:23:36.842  WARNING| frame 1980341 gameGlobals.frameTimeReal is too large (0.371861)

22:24:08.357         | MasterServerEndpoint: leave matchmaking queue

22:24:08.362  WARNING| m_bufferizedUICalls delivery took 5.1 ms

22:24:09.500         | {

22:24:09.500         | “pve”: 1.000

22:24:09.500         | “pve_subq”: 1.000

22:24:09.500         | “region”: 0.000

22:24:09.500         | }

22:24:10.130         | MasterServerEndpoint: enter matchmaking queue with mmvalue 34

22:24:11.621         | MasterServerEndpoint: leave matchmaking queue

22:24:24.374         | GameApp shutdown

22:24:24.377         | disconnected from masterServer with reason 41

22:24:24.377         | Closed connection with masterServer addr 91.230.61.14:3802, reason 41

22:24:24.379         | MasterServer_RequestServerStatus

22:24:24.379         | MasterServer_RequestServerVersion

22:24:24.379         | MasterServer_RequestNewsFeed

22:24:24.379         | MasterServer_RequestServerAddresess

 

 

I really really like this game and would hate to see a large player base get upset because of this.  I m sure many more people will post their wait times in que as I hear and experience it alot.

 

 

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