Hi Devs,
I normally I don’t complain but this has got me.
Its either, I wait for a very long que to get a game or when I get a game its completely one sided. Even using t3 ships against t4’s. I use the command in my game file to see what teirs are active and even if they are populated sometimes I don t get a game.
These scores are with a SAI not a covops like you would expect for dps.
20:46:19.928 | MasterServerSession: connect to dedicated server, session 13141703, at addr 198.11.236.68|35001
20:46:20.114 | client: start connecting to 198.11.236.68|35001…
20:46:20.117 WARNING| frame 32278 gameGlobals.frameTimeReal is too large (0.188027)
20:46:20.317 | client: connected to 198.11.236.68|35001, MTU 1430. setting up session…
20:46:20.497 | client. send version check message (1248 bytes)
20:46:20.733 | client. got onConnect init message. total 15061 bytes
20:46:20.734 | client: ADD_PLAYER 0 (calaverd [], 00194753) status 2 team 1
20:46:20.734 | client: ADD_PLAYER 1 (BLVCKDEVASTATOR [], 001AA272) status 2 team 1
20:46:20.734 | client: ADD_PLAYER 2 (TexHoJlor [], 001A972B) status 6 team 2
20:46:20.734 | client: ADD_PLAYER 3 (guerrerodelaluz [], 00127D04) status 2 team 1
20:46:20.734 | client: ADD_PLAYER 4 (VanGaurd [], 001300D0) status 2 team 2
20:46:20.734 | client: ADD_PLAYER 5 (jere1001, 0006EC48) status 6 team 1
20:46:20.734 | client: ADD_PLAYER 6 (AdamWest [OWL], 000800E7) status 1 team 2
20:46:20.734 | client: ADD_PLAYER 7 (Kipps [OWL], 000622DA) status 4 team 2
20:46:20.734 | client: server assigned id 6
20:46:20.734 | client: got level load message ‘s8256_thar_threshold’
20:46:20.767 | ReplayManager: stopping activity due to map change
20:46:20.847 | ====== starting level: ‘levels\area2\s8256_thar_threshold’ TeamDeathMatch client ======
20:46:21.142 | Environment setting ‘s8256_thar_threshold’ loaded
20:46:21.227 | client: send ready message
20:46:21.301 | client: ADD_PLAYER 0 (calaverd [VLK], 00194753) status 4 team 1
20:46:21.301 | client: ADD_PLAYER 1 (BLVCKDEVASTATOR [bLAD], 001AA272) status 2 team 1
20:46:21.301 | client: ADD_PLAYER 2 (TexHoJlor [sPB], 001A972B) status 2 team 2
20:46:21.301 | client: ADD_PLAYER 3 (guerrerodelaluz [GEN], 00127D04) status 2 team 1
20:46:21.301 | client: ADD_PLAYER 4 (VanGaurd [ultra], 001300D0) status 2 team 2
20:46:21.301 | client: ADD_PLAYER 5 (jere1001, 0006EC48) status 2 team 1
20:46:21.301 | client: ADD_PLAYER 6 (AdamWest [OWL], 000800E7) status 2 team 2
20:46:21.301 | client: ADD_PLAYER 7 (Kipps [OWL], 000622DA) status 4 team 2
20:46:21.302 | client: ADD_PLAYER 6 (AdamWest [OWL], 000800E7) status 4 team 2
20:46:21.345 | client: ADD_PLAYER 3 (guerrerodelaluz [GEN], 00127D04) status 4 team 1
20:46:21.347 | client: got init message (and 1st snapshot). ping 51
20:46:22.515 | ====== level started: ‘levels\area2\s8256_thar_threshold’ success ======
20:46:22.516 | client: ADD_PLAYER 1 (BLVCKDEVASTATOR [bLAD], 001AA272) status 4 team 1
20:46:22.594 | client: ADD_PLAYER 4 (VanGaurd [ultra], 001300D0) status 4 team 2
20:46:22.929 | client: ADD_PLAYER 5 (jere1001, 0006EC48) status 4 team 1
20:46:24.104 | client: ADD_PLAYER 2 (TexHoJlor [sPB], 001A972B) status 4 team 2
20:46:24.964 | reset d3d device
Another match completely one sided.
21:16:40.906 | MasterServerSession: connect to dedicated server, session 13141850, at addr 198.11.236.67|35009
21:16:41.021 | client: start connecting to 198.11.236.67|35009…
21:16:41.032 WARNING| frame 643145 gameGlobals.frameTimeReal is too large (0.117197)
21:16:41.220 | client: connected to 198.11.236.67|35009, MTU 1430. setting up session…
21:16:41.348 | client. send version check message (1192 bytes)
21:16:41.612 | client. got onConnect init message. total 15654 bytes
21:16:41.612 | client: ADD_PLAYER 0 (GNS [bLAD], 0013EC8F) status 6 team 1
21:16:41.612 | client: ADD_PLAYER 1 (inferum [], 000C0402) status 6 team 2
21:16:41.612 | client: ADD_PLAYER 2 (Kipps [OWL], 000622DA) status 6 team 1
21:16:41.612 | client: ADD_PLAYER 3 (Gomer592 [], 0019F4A6) status 2 team 2
21:16:41.612 | client: ADD_PLAYER 4 (hawkpanther [], 001AA4BE) status 6 team 1
21:16:41.612 | client: ADD_PLAYER 5 (guerrerodelaluz [GEN], 00127D04) status 6 team 1
21:16:41.612 | client: ADD_PLAYER 6 (g4borg [OWL], 0003A848) status 6 team 2
21:16:41.613 | client: ADD_PLAYER 7 (AdamWest [OWL], 000800E7) status 1 team 2
21:16:41.613 | client: server assigned id 7
21:16:41.613 | client: got level load message ‘s8256_thar_barrierdebris’
21:16:41.619 | ReplayManager: stopping activity due to map change
21:16:41.684 | ====== starting level: ‘levels\area2\s8256_thar_barrierdebris’ TeamDeathMatch client ======
21:16:41.906 | Environment setting ‘s8256_thar_barrierdebris’ loaded
21:16:41.928 | client: send ready message
21:16:42.029 | client: ADD_PLAYER 0 (GNS [bLAD], 0013EC8F) status 6 team 1
21:16:42.029 | client: ADD_PLAYER 1 (inferum [LILIT], 000C0402) status 2 team 2
21:16:42.029 | client: ADD_PLAYER 2 (Kipps [OWL], 000622DA) status 2 team 1
21:16:42.029 | client: ADD_PLAYER 3 (Gomer592 [sALT], 0019F4A6) status 2 team 2
21:16:42.029 | client: ADD_PLAYER 4 (hawkpanther [RadiX], 001AA4BE) status 2 team 1
21:16:42.029 | client: ADD_PLAYER 5 (guerrerodelaluz [GEN], 00127D04) status 2 team 1
21:16:42.029 | client: ADD_PLAYER 6 (g4borg [OWL], 0003A848) status 2 team 2
21:16:42.029 | client: ADD_PLAYER 7 (AdamWest [OWL], 000800E7) status 2 team 2
21:16:42.029 | client: ADD_PLAYER 7 (AdamWest [OWL], 000800E7) status 4 team 2
21:16:42.082 | client: got init message (and 1st snapshot). ping 59
21:16:43.225 | ====== level started: ‘levels\area2\s8256_thar_barrierdebris’ success ======
21:16:43.225 | client: ADD_PLAYER 3 (Gomer592 [sALT], 0019F4A6) status 4 team 2
21:16:43.225 | client: ADD_PLAYER 2 (Kipps [OWL], 000622DA) status 4 team 1
21:16:43.225 | client: ADD_PLAYER 4 (hawkpanther [RadiX], 001AA4BE) status 4 team 1
21:16:43.226 | client: ADD_PLAYER 6 (g4borg [OWL], 0003A848) status 4 team 2
21:16:43.875 | client: ADD_PLAYER 5 (guerrerodelaluz [GEN], 00127D04) status 4 team 1
21:16:43.987 | client: ADD_PLAYER 1 (inferum [LILIT], 000C0402) status 4 team 2
21:16:44.495 | client: ADD_PLAYER 0 (GNS [bLAD], 0013EC8F) status 4 team 1
21:17:12.108 | Environment setting ‘s8256_thar_barrierdebris’ loaded
Or no match at all.
Yesterday, EST around 10:27pm I logged off. Players online - 303 estimate (http://steamcharts.com/app/212070)
last night I constantly talked to people saying they had a 19 to 25 min que time.
22:12:52.269 WARNING| Client: received Entity sync notification #0 for entity with netId 8670, but entity doesn’t exist(def ‘SpellAuraEntity’)
22:13:00.307 WARNING| script (ui\scripts\windows\lootwnd.lua@0): UI.LootWnd:CanShowLoot()[ERROR]: lootAttemptsNum is 0
22:13:06.012 | client: player 5 leave game
22:13:06.556 | client: avgPing 58.1/0.6; avgPacketLoss 0.0/0.0%; avgSnapshotLoss 0.0/0.0%
22:13:06.556 | client: connection closed. DR_CLIENT_QUIT
22:13:06.556 | Network stats (bytes per second): avg pushed 1365, max pushed 2993, avg sent 3238, max sent 7739, avg received 3821, max received 6403
22:13:06.678 | ReplayManager: stopping activity due to map change
22:13:06.769 | ====== starting level: ‘levels\mainmenu\mm_jericho’ ======
22:13:06.850 | Environment setting ‘mm_jericho’ loaded
22:13:08.041 | ====== level started: ‘levels\mainmenu\mm_jericho’ success ======
22:13:08.042 | Environment setting ‘mm_jericho’ loaded
22:13:08.209 WARNING| frame 1822361 gameGlobals.frameTimeReal is too large (0.149846)
22:13:27.988 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Cruise_T2_Rare”
22:13:27.989 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_EMP_T2_Rare”
22:13:27.989 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Barrage_T3_Rare”
22:13:27.989 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Ion_T3_Rare”
22:13:28.004 WARNING| m_bufferizedUICalls delivery took 26.2 ms
22:13:28.252 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Cruise_T2_Rare”
22:13:28.252 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_EMP_T2_Rare”
22:13:28.252 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Barrage_T3_Rare”
22:13:28.252 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Ion_T3_Rare”
22:13:28.259 WARNING| m_bufferizedUICalls delivery took 9.4 ms
22:13:29.069 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Cruise_T2_Rare”
22:13:29.069 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_EMP_T2_Rare”
22:13:29.069 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Barrage_T3_Rare”
22:13:29.069 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Ion_T3_Rare”
22:13:29.083 WARNING| m_bufferizedUICalls delivery took 24.4 ms
22:13:29.216 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Cruise_T2_Rare”
22:13:29.216 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_EMP_T2_Rare”
22:13:29.216 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Barrage_T3_Rare”
22:13:29.216 WARNING| script (ui\scripts\work\uigamefuncs.lua@0): UI:UpdateInvItems()[ERROR]: cannot find def for defName “SpaceMissile_Ion_T3_Rare”
22:13:29.229 WARNING| m_bufferizedUICalls delivery took 23.9 ms
22:13:55.634 | {
22:13:55.634 | “arcade”: 1.000
22:13:55.634 | “region”: 0.000
22:13:55.634 | }
22:13:56.133 | MasterServerEndpoint: enter matchmaking queue with mmvalue 1331
22:14:04.951 WARNING| frame 1839426 gameGlobals.frameTimeReal is too large (0.132677)
22:15:43.746 WARNING| frame 1868791 gameGlobals.frameTimeReal is too large (0.209488)
22:16:25.317 | reset d3d device
22:16:26.259 WARNING| frame 1870033 gameGlobals.frameTimeReal is too large (0.538691)
22:16:26.370 WARNING| frame 1870034 gameGlobals.frameTimeReal is too large (0.418844)
22:16:26.375 WARNING| frame 1870035 gameGlobals.frameTimeReal is too large (0.110630)
22:16:26.544 WARNING| frame 1870044 gameGlobals.frameTimeReal is too large (0.135531)
22:16:27.255 WARNING| frame 1870182 gameGlobals.frameTimeReal is too large (0.137599)
22:16:43.880 WARNING| frame 1875318 gameGlobals.frameTimeReal is too large (0.208015)
22:17:16.738 | reset d3d device
22:17:17.599 WARNING| frame 1876298 gameGlobals.frameTimeReal is too large (0.454598)
22:17:17.712 WARNING| frame 1876299 gameGlobals.frameTimeReal is too large (0.421856)
22:17:17.723 WARNING| frame 1876300 gameGlobals.frameTimeReal is too large (0.112860)
22:17:17.894 WARNING| frame 1876309 gameGlobals.frameTimeReal is too large (0.135774)
22:17:18.531 WARNING| frame 1876441 gameGlobals.frameTimeReal is too large (0.135257)
22:17:45.314 WARNING| frame 1884633 gameGlobals.frameTimeReal is too large (0.151275)
22:18:08.520 | reset d3d device
22:18:09.409 WARNING| frame 1887120 gameGlobals.frameTimeReal is too large (0.434283)
22:18:09.512 WARNING| frame 1887121 gameGlobals.frameTimeReal is too large (0.468728)
22:18:09.524 WARNING| frame 1887122 gameGlobals.frameTimeReal is too large (0.103137)
22:18:09.693 WARNING| frame 1887131 gameGlobals.frameTimeReal is too large (0.133060)
22:18:10.310 WARNING| frame 1887253 gameGlobals.frameTimeReal is too large (0.135663)
22:18:23.848 WARNING| frame 1891348 gameGlobals.frameTimeReal is too large (0.137092)
22:18:31.716 | reset d3d device
22:18:32.640 WARNING| frame 1891584 gameGlobals.frameTimeReal is too large (0.462861)
22:18:32.746 WARNING| frame 1891585 gameGlobals.frameTimeReal is too large (0.477221)
22:18:32.758 WARNING| frame 1891586 gameGlobals.frameTimeReal is too large (0.106364)
22:18:32.939 WARNING| frame 1891595 gameGlobals.frameTimeReal is too large (0.140603)
22:18:33.519 WARNING| frame 1891693 gameGlobals.frameTimeReal is too large (0.139314)
22:20:57.092 WARNING| frame 1935146 gameGlobals.frameTimeReal is too large (0.383982)
22:21:56.851 WARNING| frame 1952449 gameGlobals.frameTimeReal is too large (0.383142)
22:22:22.548 WARNING| frame 1959194 gameGlobals.frameTimeReal is too large (0.375120)
22:22:59.685 WARNING| frame 1969108 gameGlobals.frameTimeReal is too large (0.378182)
22:23:36.842 WARNING| frame 1980341 gameGlobals.frameTimeReal is too large (0.371861)
22:24:08.357 | MasterServerEndpoint: leave matchmaking queue
22:24:08.362 WARNING| m_bufferizedUICalls delivery took 5.1 ms
22:24:09.500 | {
22:24:09.500 | “pve”: 1.000
22:24:09.500 | “pve_subq”: 1.000
22:24:09.500 | “region”: 0.000
22:24:09.500 | }
22:24:10.130 | MasterServerEndpoint: enter matchmaking queue with mmvalue 34
22:24:11.621 | MasterServerEndpoint: leave matchmaking queue
22:24:24.374 | GameApp shutdown
22:24:24.377 | disconnected from masterServer with reason 41
22:24:24.377 | Closed connection with masterServer addr 91.230.61.14:3802, reason 41
22:24:24.379 | MasterServer_RequestServerStatus
22:24:24.379 | MasterServer_RequestServerVersion
22:24:24.379 | MasterServer_RequestNewsFeed
22:24:24.379 | MasterServer_RequestServerAddresess
I really really like this game and would hate to see a large player base get upset because of this. I m sure many more people will post their wait times in que as I hear and experience it alot.