On 5.12.2017 at 7:27 PM, g4borg said:
imho the offensive engies were (and are)
valor …
Valor is great.
I would wish for more backward thrust like +100-200% for all engineers – bug ship big thrusters and fuel tank!
I build my Wazgot a bit like a missile boat (reduced missile loads etc) and would have drone missiles and missile-slot missiles loaded – its kinda offensive?
On 6.12.2017 at 4:24 PM, g4borg said:
my fit since there is a vulcan.
Reveal hidden contents
is it there? it feels like it is, but since the icons were gone i was unsure.
Notice: its all gattling/railgun w/o crosshairs-damage in the movie. That is what I would like to see in support vessels like engineers more clearly in Star Conflict:
I loved the engineer and their drones-concept in SC from the beginning: .meaning to say, that the 4 main gun mount DMG in engis should be delegated to act as semi-auto turrets. And the pointer/crosshairs could be utilized to fine-control all effects, actives, missiles-slot things and turret mounts like : mark targets for main gun turrets semi-auto fire, mark targets for continuous semi-auto missile fire, placement of counter-counter measures, ecm-shock-waves in certain direction to disable cloak, scan a sector, send mines/drones, focus passive heal/energy to certain ships, couple or discouple the 4 main gun mounts (semi auto fire like A1MA) etc.
Its the feeling to have control, what I liked with the introduction of the switch for the drones in the Phoenix ship - not itself the effectiveness for dmg counts and rewards (saw it as a nerf of the phoenic drones in comparison with standard engi drones).
I see the gunship class as the one predominantly for direct crosshairs-DMG play style, for the gunship class shares the 4 main gun mounts with the engi, that lacks the mobility and is a big target.