ECM ruined the gameplay!

LoS…Omg what a handicap for an int! lol 3-4 secs are enough, you know this better than me :wink: Above all if u can use that stuff each15-20 secs…And do not forget that the ecm special is kind of another mergency stasi too…

 

I agree about the other no skill stuff…but at least that stuff is not as effective like the stasi imo.

stasis is getting changed this patch(Which is coming already) as well as practicly all modules, so it will have less of an impact in spam-ability and duration. And isn’t it a 40 second CD? or was it 30?

 

And the ECM special can be easily avoided, it’s only 1500 range IIRC.

let’s see how it works…Old cooldown was 30 secs…if i remember well

Tbh, it all depended on the situation and on your team.

The effect it has is quite huge in some situations(I’ll admit) but there are counters which got buffed this patch. 

What ECMs? 

 

Have you heard that any interceptor builds got a speed nerf…

I still firmly believe ecm are absolutely OP in 1vs1 situations, and that means that the stasi thing need to be reworked. That stasi thing requires zero skill and gives a huge advantage in 1vs1 (remeber that not only u can’t move but u can’t use modules, regenerattes shields or anything else…). Very often when i see enemies players in trouble (T4-T5) they just switch to the ecm. The t5 jericho ecm is simply a beast!

 

Do not forget that with right implants the cheat stasi can be used and reused very often with short CD lol. The only way i can face one of this in 1vs1 is with tackler, but it’s very difficault anyway, coz i can slow down them a bit but they simply use the cheat stasi thing again and again and i just got to wait the death, litterally like being disconnected!!!

Stasis is effective, but only if you placed yourself in a bad position…

I agree with Funky. Also, 1v1 duels always have inherent risks. If it’s an enemy ECM, one can just choose not to engage. The game is team-based after all; most 1v1s are not balanced anyway and they shouldn’t be if the system preserves team balance.