This is a map exploite.
I saw a user doing a similar tactic in a PvM and would not go after beacons even though he was the only one alive.
He used up the entire timer just sitting the map corner shooting at things that came near but would then move off since the AI instructs them to do so.
The exploit is a flat map. Flat maps have edges and corners. Moving to the edges or a corner then eliminates the rear and side attacks.
When I saw the exploit and how the user was using it to increase his scores in PvM instead of performing the mission objective of beacon captures, I reported the user for use of an bug to exploit the game.
In that Abuse Report I also suggested that the Logic Solution was to allow Map Wrapping and not flat maps.
Wrapping would result in a spherical map. No edges. No corners to park in. Reach the edge of the map and move further, you wrap around to the other side or from bottom to top.
The logic changes would be minor. THis I know. Im a Developer of other systems. The map edge is reached and instead of logic to prevent further incrementing of the map coordiate, the logic zeros and replaces the grid coodinate calls to the positioning logic and the ship is wrapped to the map.
Example: 100 x 100 grid map. Top left corner is 1:1, right bottom is 100:100.
Move from center of map to cood, 50:100 (edge)… keep moving. Instead of producing a message you are at the edge of space or the map, replace grid 50:101 (that doesnt exist) with grid 50:001 and youve wrapped around in a logical grid sphere.
This totally eliminates the use of 2D Flat maps and the exploits that can done by parking on edges and corners and preventing attacks from sides and rear.
It also opens up entirely different tactics of using the sphere approach to attack from the rear when frontal attacks are well defended.
There are no corners or edges in space. So the idea is more solid in thinking then 2D flat maps. They can still be used as is, but one just has to remember reach the edge or top or bottom and you wrap around.
Exploit removed and the users that know of it and use it get a sudden wake up call from the rear and sides as AI or users wrap around and force them to do something instead of parking and shooting only forward targets