Drastic measures

So in other words yeahalex is a drone…

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That would explain a lot.

pretty much

Sigh.

I can’t say that drones for 1 GS are better than torps.

 

For what I can see in all tiers, yes. Most people just ignore them and die by them.

 

But anyway, most people just disregard the use of cover, teamwork and focus fire…

Teamwork? You mean team speak, right?

Outside of a squad I don’t know of this teamwork word you speak of.

In frigates I ignore drones until I have cover. Many situations I have to double back because of them. You can’t launch torps with those damn things flying around you.

 

In recon & tackler I fly REALLY close to who I assume as me locked cloak and hit with missiles/rockets.

It doesn’t always work, but when it does it is a feel good.

Snipers are often the most polarizing class in combat games. Players either love them or hate them, and there’s little room for an in-between.

There’s a reason games like this don’t have them. SC does a decent job with them but obviously not well enough. A single dumb LRF pilot can ruin a match. It doesn’t help that the skill differential between good players and bad ones is HUGE, so either you’re ridiculously good or you’re useless to your team, with little room in between.

 

Anyone who says ECMs aren’t broken is wrong. And even if for whatever reason they -were- balanced, they’re so absurdly unfun to play against that the gameplay they produce is immensely destructive to the playerbase. It’s not sustainable. If enough players hate it, you need to remove it or otherwise change it.

 

There is little else in the game that receives such polarizing discussion. Half the players say “it’s too good” and the other half says “git gud and counter” but neither side really addresses the actual problem. None of the available counters are all that effective (some ships don’t even have ANY cpu slots, much less enough to dedicate to Proton Walls that barely reduce the effect) and those who complain do so in an unintelligent fashion, guaranteeing that nobody will listen to them.

 

The absurdly high learning curve, combined with secretive stats that only the top players know (and can’t easily share due to poor localization and no data center like a wiki) only exacerbates these problems.

 

The solutions are transparency, a better design mindset, and a more educated playerbase. The only person still willing to teach has a god complex and ruins new player experiences. The top corps should be helping new players, not turning them away.

 

*edit - as for drones, there’s nothing wrong with autoaim if it’s balanced. I for one love passive DPS since I’m not the best of shots and I love macromanagement. Granted, this is a shooter, but there should be room for some kind of autoturrets. Balance them against regular ones by making them less powerful. I’d love a class that only manufactures autoturrets but they all do small amounts of DPS, have low health, etc. You can balance that and still make it require skill.

That said, having monocrystal drones be stronger than t5 Engie drones but available to all ships across all tiers is a horrendous idea. Especially since its drawback (costing a monocrystal to make) exists outside of combat and thus is of no combat consequence to the user.

 

Remember that this is a game and you are not the only person playing it. The end goal is to have fun, and to allow as many players in it to have fun as possible. Keep that in mind when you complain about something or defend a practice already in place.