I was wondering if a dev or a gm could answer a question for me.
Some modules have both a positive and negative effect.
Let’s use galvanized armor as an example.
It gives +all hull resists but at the cost of rotation speed.
Mk1 has a penalty of 16.7% and mk3 has 20.6% .
Shouldn’t the better MK modules and items negative effect get smaller and not bigger…
The mk1 module should have a penalty of 20.6%, and the mk3 should have a 16.7%?
Just a thought I had.