Doomb0t-My thoughts about this game.

Dear Doomb0t, 

   Over my time since I registered my three accounts,  one Jericho, one fed, and one empire on April 13th through 15th, I have learned a lot about this game, such as the basics of PvE/PvP/Open-Space/Spec-ops and anything else really.

I have flown every type of ship, including the later released destroyers, I have studied each one, spending about an hour for each type to understand its role and position.

I understand the basic concept of what you and your fellow developers are trying to do here, over a hundred people agree with me, maybe even 500, they all know and have come to realize. You guys are not doing a satisfactory job, at the rate of accounts that are being made, then the rate that people are quitting each day. It is easy to see, Star Conflict wont last another 1-2 years.

Every patch, you make the majority of players hate this game just a little more, one of the other posts a fellow player had created, was that destroyers are OP and they are due for a overbalancing. My question is, why balance something again if you already released it. Dont you guys have a test server that is to prevent this kind of an issue? 

 

I have done some test with my latest destroyer, Procyon, and have found that they are nowhere close to overpowered as some may think, I went into Open-Space, and was to follow an objective in Vangard Outpost, I got halfway there and I was raped by 2 predators and 3 alien drones 

My destroyer build you ask? 

3x shield/3x hull

Shield: MK4 Proj Spliter-EM-Thermal

Hull: 2X MK4 Armor-plated and MK4 kinetic.

Survibility> 294k

Resitance? 

Shield : 77 kinetic/70 em/97 thermal

Hull: 50 kinetic 100 em/35 thermal

 

I was raped by these 2 predators at 4k m range, in less than a minute. Their shots were dishing 5-8 K a hit, and count them 2 predators, so that 10k-16k a hit along with the drones of 300-400 dmg a hit.

This is dead giveaway, destroyers do NOT need a re balance, at all. I am afraid you will Nerf the living Christ out of them, then nobody will build them.

 

What all  of you developers do not realize is that your doing a horrible job at making this game a success, sure you might of had 763 thousand people play this in the 5 years of it being out, but how many are left? 

Wonder why?<< duh?

 

 

If you think you have to Nerf something just because people complain that they are OP, think again. They are not, even in PvP they are weak, any interceptor or fighter can circle around you inside your shield bubble and kill you in an instant. 

You wanna Nerf something? Nerf interceptors. 

Destroyers are so underpowerd and so weak in PvP that I would dare say, they should be in the game. Thats how bad they are, they are great in PvE though.

 

You have given me amnesty as my lowest time in my life Doomb0t, for an action I still regret, please I am asking you, consider what you fellow developers are doing in the game, and listen to the people! They know whats best for this game in the end!

 

 

 

Sincerly,

 

David

Destroyers are fine. People just need to be taught how to fight them instead of just complaining.

Also, if anything has ruined the game for my friends more than anything, it is the recent addition of the “you must buy at least ## ships before you can buy this one” thing. That was a really xxxx move on your part and has served to do nothing but promote people’s leaving. You may have many people coming in right now, but with this feature, not but a few will stay.

People come for a fast-paced game with fun gameplay and cool new ships and weapons, but when they are faced with the wall that is the xxxx levelling system, they see battles not as fun events, but as a chore that they are required to partake in in order to have the ships or weapons they want.

Remove this or tone it down a TON, and limit destroyers to even placement on teams, and you have fixed the majority of your immediate problems.

Though because you have an idiotic marketing and conceptualisation team whispering in your ear, that probably won’t be happening.

Thanks TheDarkRedFox for backing me up! I hope doomb0t will do something. 

 

THere is a very clear pattern in Destroyers balance discussions:

  • Majority of players that are above average in consensus, destroyers needs a toning down of their power, or better counter have to be implemented.

  • People that uterly sux at PvP and slightly have a chance to be remotely ok only by flying destroyers - “Destroyer are fine, no need to fix them!, actually buff them!”

It is pretty funny to hear when the latest group tells the 1st one something along the line of “learn to play”

Destroyers are fine. People just need to be taught how to fight them instead of just complaining.

 

[…]

People come for a fast-paced game with fun gameplay and cool new ships and weapons, but when they are faced with the wall that is the xxxx levelling system, they see battles not as fun events, but as a chore that they are required to partake in in order to have the ships or weapons they want.

 

Couldn’t agree more.

THere is a very clear pattern in Destroyers balance discussions:

  • Majority of players that are above average in consensus, destroyers needs a toning down of their power, or better counter have to be implemented.

  • People that uterly sux at PvP and slightly have a chance to be remotely ok only by flying destroyers - “Destroyer are fine, no need to fix them!, actually buff them!”

It is pretty funny to hear when the latest group tells the 1st one something along the line of “learn to play”

Toning down of there power? Are you brain dead? They are destroyers for christ sake!!! THEY were built for a reason!!! 

What will they tone down? Huh? Hull? Shield? making them even more xxxx ? You are ridcullious katovskiy

Kosty has always been like that. You go numb to him after a while.

If teams were balanced via skill -and- number of destroyers, then most everything would be fine. The only problem is that the player base is so small that this would make matches take even longer to find.

I hope doomb0t is watching this. 

Dear YummyTummy, thank you for your concern, but

 

It is easy to see, Star Conflict wont last another 1-2 years.

 

 

Sorry, but we hear this since the game release and game is still alive (even more, online increases)

 

Every patch, you make the majority of players hate this game just a little more

 

How did you measure this?

 

My question is, why balance something again if you already released it. Dont you guys have a test server that is to prevent this kind of an issue? 

 

Game balancing is an endless process, i thought that this is obvious, you can’t predict all aspects, no one can do it, but, of course, all game developers should strive to perfect balance.

 

763 thousand people

 

Again, this number is far from a truth.

 

 I am asking you, consider what you fellow developers are doing in the game, and listen to the people! They know whats best for this game in the end!

 

First: why did you decide that we are going to nerf destroyers?

Second: the fact is there are many people with different opinions about this matter, who are right and who are wrong?

Toning down of there power? Are you brain dead? They are destroyers for christ sake!!! THEY were built for a reason!!! 

What will they tone down? Huh? Hull? Shield? making them even more xxxx ? You are ridcullious katovskiy

For starters DMG of a Mezon cannon or/and Mobility of Destroyers

THere is a very clear pattern in Destroyers balance discussions:

  • Majority of players that are above average in consensus, destroyers needs a toning down of their power, or better counter have to be implemented.

  • People that uterly sux at PvP and slightly have a chance to be remotely ok only by flying destroyers - “Destroyer are fine, no need to fix them!, actually buff them!”

It is pretty funny to hear when the latest group tells the 1st one something along the line of “learn to play”

 

Agreed. But what is clear is that they are popular and are being used too much. Overpowered or not, in large numbers they dominate. Now to stop people from using them, there are several options. Limit the number per team, nerf them, increase respawn time, limit respawn number, restrict destroyer use to certain more “campy” gamemodes.

It would be nice to have PvP modes specified to destroyers. Unfortunately, I can’t think of any. 

+1 to everything said above, except for the nerfs to Interceptors and Destroyers.

 

 

I agree, however, that Destroyers are not OP, but… they need to address other balancing issues.

When it comes to opinions of players, it seems that nobody cares about them, especially if they protest about Destroyers.

 

 

Error is no longer active with reviewing and forwarding suggestions.

Doomb0t is no longer active as it used to be.

Relevant suggestions are ignored or at least not answered officially.

 

 

Destroyers need a separated game mode, or strict balancing system.

No team should have more than 2 Destroyers on each side.

If opposite team has no Destroyers, then an enemy team should have them disabled as well.

It’s not that hard to do.

 

 

The best option would be the Destroyer game mode, where you can only use Destroyers and nothing else.

Everything is better than the current system.

Destroyers need a separated game mode

 

It’s not possible. But I agree that this is a question of matchmaking, not of balance.

Destroyers need balance. 

IMO they need nerf or new counter modules as well.

They took the tank positions from the guards, made several weapons and modules useless.
We have a very limite module set what we can use in pvp these days, because of the destros.

Destros should be tactical ships, slowly moving tactical beacons. 

The problem is, with the new MM the games become faster, players can join far after the 

game started what makes harder to select the right ship at the beginning.
The new MM give us faster games, but at the end it makes PvP stupid. So in PvP 

we don’t really need this new tactical ships, since in PvP there is no tactic anymore.

 

The best way to win a game, is take a ship what can kill, and kill as much as you can, till the enemy can’t spawn enough fast.

Limit the amount of destros/team sounds like a solution, but it is really depend on the size of the game.
In a 3v3 2 destro is way too much.

After the destros become grindy ships some kind of low tier secret projects, they are the no1 targets of all the newbies, how will you say them, 

they can’t bring their favourite new toy to PvP?
They are grinding hours/days in OS to get enough resources to build them, they will ragequit after the 3rd game, where they can’t use that ship.

Maybe a new combat slot would be a good solution where you have a “no respawn” limit, and you could put the destros only there.
I don’t really see a good solution what will make everybody happy, but the devs have to solve this issue before they release the R11 destros.

So yeah this is a really sensitive topic, but at the end I have to say, they need a nerf. At least speed and range nerf because this hight Tank/high dps/ high range/relative fast ships are destroying the fun at “T3” pvp.

The funny thing is that all the people that say that dessies are not OP are the ones with bad builds or who yolo head on into the enemy. A well built dessie is tough to take down and and can dish out the pain, a well built and well flown dessie is a right pain in the backside.

 

Though I am not against dessies, they have a place, but we can’t have games where 30-40% of each team is a dessie, as on certain game modes it makes a lot of other ships redundant.

 

This is a really tough ship to balance with out causing rage.

 

Limiting the amount per team could only work if we didn’t have join in progress. People will cry a river if they keep joining matches and they can’t spawn in their dessie.

 

Having no respawn for dessies, will turn matches into camp fests, as the team that starts to lose dessies loses the match, depending on game mode.

 

Nerfing dessies will just cause a sh*t storm. Though they could do with it, as could inties (no turnkey would be a good start :wink: )

 

Having a special game mode for dessies will not happen anytime soon, if ever.

 

So which do we pick?

 

Something needs to happen before the T4 and T5 ones arrive.

 

Tournaments are ruined now too, it’s just dessie spam.

Hey I KNOW THIS GUY  : 

[http://forum.star-conflict.com/index.php?/topic/20198-best-scores/page-64#entry353411](< base_url >/index.php?/topic/20198-best-scores/page-64#entry353411)

 

My thoughts are :

 

David played star conflict before destroyers and did very poorly.  Now destroyers came out and he’s doing ok.  That’s why he is ignoring every other post about how broken and unbalanced the destroyers are.  Also the massive shift in game play where 80% of the ships in the pvp portion are Destroyers.  David, if destroyers are so OP why don’t you take out  a kite and decimate the oposition.  You should be able to solo at least 8 destroyers in one game.

consider what you fellow developers are doing in the game, and listen to the people! They know whats best for this game in the end!

 

 

Good call.  This is a 1 min search on the forums for what people post on destroyers . . . common theme ? 

 

[http://forum.star-conflict.com/index.php?/topic/29662-destroyers-are-overused/](< base_url >/index.php?/topic/29662-destroyers-are-overused/)   - destroyers are over-used.

[http://forum.star-conflict.com/index.php?/topic/29569-destroyers-are-destroying-pvp-game-play/](< base_url >/index.php?/topic/29569-destroyers-are-destroying-pvp-game-play/) -destroyers are destroying PVP

[http://forum.star-conflict.com/index.php?/topic/29674-destroyers-are-fast/](< base_url >/index.php?/topic/29674-destroyers-are-fast/) - Destroyers should not go 450-580ms.

[http://forum.star-conflict.com/index.php?/topic/29331-destroyer-of-balance/](< base_url >/index.php?/topic/29331-destroyer-of-balance/) - Destroyers are not balanced.

[http://forum.star-conflict.com/index.php?/topic/29655-state-of-destroyers/](< base_url >/index.php?/topic/29655-state-of-destroyers/) - destroyers not balanced.

[http://forum.star-conflict.com/index.php?/topic/29575-my-thoughts-on-destroyers/](< base_url >/index.php?/topic/29575-my-thoughts-on-destroyers/) - destroyers not balanced

[http://forum.star-conflict.com/index.php?/topic/29431-destroyers-are-opeh/](< base_url >/index.php?/topic/29431-destroyers-are-opeh/) - destroyers are OP

[http://forum.star-conflict.com/index.php?/topic/29332-destroyerballs/](< base_url >/index.php?/topic/29332-destroyerballs/) - Destroyer balls have no counter.

It’s not possible. But I agree that this is a question of matchmaking, not of balance.

will there not be any gamemode without destroyers? no leagues? not t5? simply nothing?

AdamWest, I acually did great before and after destroyers, but thanks for your opinion. And Doomb0t ? The 763 thousand was from the pilot rating via bottom right? I assume that would be counted of accounts made vs other players? 

And I about the nerfing of destroyers, its obvious you will, everybody in the forums as AdamWest said, … yea.