Diffuser System [Module]

Name: ‘Diffuser’ Barrier System

Type: Passive Hull Module for Destroyers

Tooltip: Once every 15 seconds that the user is being damaged, releases a smoke cartridge in the direction of incoming damage that reduces incoming damage by up to 25% in a 400m radius cloud for 10 seconds.

 

(Works just like a static cloud version of the LRF particle disruption module)

yeah and then enemy just strafes away from it, stop wasting destroyer hull slots. they are really valuable

Just now, xKostyan said:

yeah and then enemy just strafes away from it, stop wasting destroyer hull slots. they are really valuable

The current usefulness in dessy hull slots is resistance resistance resistance. Need to spice things up a bit. And imagine if you actually have a useful team around you to help, or if you’re up against a wall.

you should not be up against the wall, you have warp and a brain

never rely on your team in Solo PvP, because your team does not know what run though your mind, and you are going to have a bad time 9/10 of games

You are free to put a light Armour in it to spice things up

3 minutes ago, xKostyan said:

you should not be up against the wall, you have warp and a brain

never rely on your team in Solo PvP, because your team does not know what run though your mind, and you are going to have a bad time 9/10 of games

You are free to put a light Armour in it to spice things up

What builds legitimately use light armor tell me.

you dont get the sarcasm, do you?

20 minutes ago, xKostyan said:

you dont get the sarcasm, do you?

Online. Text-only. I don’t get any communicated emotions really. How about you make a video about it.

22 minutes ago, xKostyan said:

you dont get the sarcasm, do you?

 

Sarcasm as dry as yours

 

 

1 hour ago, TheDarkRedFox said:

Name: ‘Diffuser’ Barrier System

Type: Passive Hull Module for Destroyers

Tooltip: Once every 15 seconds that the user is being damaged, releases a smoke cartridge in the direction of incoming damage that reduces incoming damage by up to 25% in a 400m radius cloud for 10 seconds.

 

(Works just like a static cloud version of the LRF particle disruption module)

 

It should be a thermal resist mod specifically.

 

-Upon taking thermal damage deploy smoke cloud that reduces said damage by 50% and reduces EM damage by 5% or some other small number.

 

You don’t see jets or Boeings struggle flying through clouds, why should bullets have reduced damage doing the same?

6 minutes ago, WolfInnocence said:

 

Sarcasm as dry as yours

 

 

 

It should be a thermal resist mod specifically.

 

-Upon taking thermal damage deploy smoke cloud that reduces said damage by 50% and reduces EM damage by 5% or some other small number.

 

You don’t see jets or Boeings struggle flying through clouds, why should bullets have reduced damage doing the same?

Explain the LRF mod then.

14 minutes ago, TheDarkRedFox said:

Explain the LRF mod then.

 

Because the LRF mod could best be described as a deflector shield. It dissipates laser and plasma that make up EM and Thermal weapons, whilst reducing or removing the kinetic energy involved in projectile weapons. Smoke in high realism space combat, whilst it does work well at at dissipating the same thing involved in thermal and EM, although less effectively on Plasma and, if I remember correctly, better on lasers, it doesn’t do anything to reduce kinetic energy. A summary to this overly complicated sentence, Smoke works on lasers and plasma, not projectiles. The LRF mod is a deflector, it does work on kinetic projectiles. 

 

27 minutes ago, WolfInnocence said:

 

Because the LRF mod could best be described as a deflector shield. It dissipates laser and plasma that make up EM and Thermal weapons, whilst reducing or removing the kinetic energy involved in projectile weapons. Smoke in high realism space combat, whilst it does work well at at dissipating the same thing involved in thermal and EM, although less effectively on Plasma and, if I remember correctly, better on lasers, it doesn’t do anything to reduce kinetic energy. A summary to this overly complicated sentence, Smoke works on lasers and plasma, not projectiles. The LRF mod is a deflector, it does work on kinetic projectiles. 

 

Thick smoke.

… they are trying to find logic and basis for effects in an arcade video game…

They

1 hour ago, TheDarkRedFox said:

Thick smoke.

 

Thicc smoke maybe. It still wouldn’t remove 25% of a bullets energy.