Hi there!
I have some questions about this topic and the upcoming update.
First af all, a very important request. What about if, instead of a single whatsoever object that becomes upgraded at a time, you allow the players to select a certain number of weapons/modules/modifiers that will be upgraded simultaneously? You (devs) could add a table or a window where the player can select up to 14 weapons/modules/modifiers (depending upon the rank) that will be upgraded simultaneously or consequentially. Let me explain. In the first method your selected weapons/modules/modifiers recieve an equal amount of “experience” after each battle and they slowly level up all together. This method involves greater times to obtain a single maxed weapon/module/modifier but allow the players to not check his progression for very long periods. The second method upgrades a single weapon/module/modifier at a time and when it is maxed (or when it reaches a determined level) it does the same thing with the second one, then the third etc untill the last one.
These two methods are only designed to give the player the opportunity to not be forced to get back to the hangar after each battle to check his weapons/modules/modifiers progression, that’s it.
Second: What if Iridium could be used (for the first time in this game) to both buy gambling containers (as you already planned) for a determined price AND to buy precise base materials (Crystal-Shards; Impure-Osmium/Silicon/Vanadium/Graphite/Neodium/Beryllium; Monocrystals) at a definitely higher price? In addiction to this you add another type of container (GS price) in which you can find a random amount of Iridium. It would be an awesome revolution!
On 28/9/2016 at 5:13 PM, CinnamonFake said:
Remains of the Precursor culture, Iridium, is becoming one of the most important resources in Star Conflict
Third: Will Iridium become the new crafting element for Rank 14 Destroyers Internal Structures???
Thank you very much and have a nice day, Aulex. 
