Yeah, playing in USA server against a camping team hugging the midde asteroid is my new definition of fun.
US server is ok. I can deal with 150 ping, as long as it is constant (which it was for that game). What I can’t deal with is Russian servers with ping spikes and constant packet loss.
Why would I want to repeat a boring game in a laggy server? You won, congrats. I prefer to have fun.
Which is one of the main reasons I don’t play Dreadnoughts to be honest. And the same reason I left the league team.
Rushing me while I’m in an ELRF and while I have team backup is a great way to bring a lack of fun upon yourself. Repeating the process two more times doesn’t help.
I don’t love the high ping I get to RU (hence forcing USA servers in the LAIR afterparty and such) but I play my share of RU matches and I take ships accordingly. Yeah it sucks but when the playerbase is as small as it is for things like this, sometimes you just have to suck it up and set your ships up to compensate.
You don’t see me taking 120+ rotation ships into RU servers. I’d get dismembered in seconds.
(Makes me wonder how much of the whole wobble issue is netcode related, since there’s a direct correlation between higher rotation and wobble-by-ping…)
We can arrange it again whenever you like
Assuming we can get enough people on at the same time anymore. Though we have another player or two in the pipeline (skillet? frying pan? grocery bag?) now.
Better solution is to expand playerbases in regions that have low population - North America, EU (somewhat). NA is happy when it gets games on its servers but that’s pretty much at everyone else’s expense. Same with RU happy on its servers but NA hating its life forever when it’s stuck there. If our playerbases were higher, we would interact with the other regions less, but we would, well, interact with the other regions less. No ping problems when we’re all on the server we each want…
That said, I’ll have my results uploaded in regards to that thread in a little bit. Good servers are good servers and working towards that is always a plus.
It’s perfectly easy to do too, and it will pay for itself and more in the end. US players, typically, are willing to spend a lot of money on games. So, common sense would show the following:
-Launch advertisement campaign in the US.
-US players will start to join the game.
-Some will stay some will leave, which is to be expected of any playerbase.
-Some of the ones who stay will spend money on the game. Many who enjoy the game will recommend it to friends and write good review on game sites/Steam.
-With the profits from new players, some money will go to continuing the ad campaign, but there will undoubtedly be profit beyond that, which can then be used to develop the game.
-With more money for development, better patches can be made, more content can be added, and the game will be improved.
-Improving the game will result in more players staying in the game.
-This results in more profit.
-The cycle repeats.
It truly is common sense, but yet the devs won’t do it. Why? I haven’t the foggiest, but not using common sense seems to be a common thing from the devs (or at least the way they run things and do things doesn’t seem like they use it).
It’s perfectly easy to do too, and it will pay for itself and more in the end. US players, typically, are willing to spend a lot of money on games. So, common sense would show the following:
-Launch advertisement campaign in the US.
-US players will start to join the game.
-Some will stay some will leave, which is to be expected of any playerbase.
-Some of the ones who stay will spend money on the game. Many who enjoy the game will recommend it to friends and write good reviews on game sites/Steam.
-With the profits from new players, some money will go to continuing the ad campaign, but there will undoubtedly be profit beyond that, which can then be used to develop the game.
-With more money for development, better patches can be made, more content can be added, and the game will be improved.
-Improving the game will result in more players staying in the game.
-This results in more profit.
-The cycle repeats.
It truly is common sense, but yet the devs won’t do it. Why? I haven’t the foggiest, but not using common sense seems to be a common thing from the devs (or at least the way they run things and do things doesn’t seem like they use it).
There’s a bit of a starting hurdle in terms of getting the players involved, since many of them will have to play games on RU servers as the playerbase starts to gain traction but doesn’t yet have enough players to force the servers they need.
Other than that, I more or less agree, though obviously business is never quite that simple. I do wish there was some advertisement on Steam, perhaps for the upcoming xmas patch once it’s live. There’s some pretty bonkers stuff in there.
Steam adverts is one of the top ways to get North American players into a game these days. Other games that do very well have quite a lot of adverts. I used to underestimate how useful this was, but I’ve since come around to seeing the power of ads in gaming communities. They do serious work.