Developer Blog from January 26: New 'Sector Conquest' and Trading System

13 hours ago, Lord_Xenon said:

>>Wrong. You can get plenty of GS weekly and daily from tourneys and corporate sectors.<<

Best example of lost reality.
How many winners from forum stuff and achievements?

Achievements themselves give you over 3k. How many winners from forum stuff? You can count yourself, however to win you need to participate.

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How many of the playerbase compared to sc and tournaments?

weekly tournaments have usually between 1k and 2k participants. Over half of those will have at least 1 win. 

 

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Stuff, that you can farm, will likely not anything being worth(or extrem common), so no ‘income’ from this.

CF already said what items will be for sale. And that includes “stuff you can farm”. 

 

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Stuff, that come from bundles, will cost a lot of GS to be bought before you get ‘something over’. And this something over you sell is just reducing your loss(because if you would get only what you need to minimize cost, you wouldn’t have anything left over!).

Well, yes - that’s one of the pluses of the market - to sell stuff you don’t need and get stuff you need. So you will actually spend LESS (i.e. you have 2 dart activators, but have parts for gargoyle - sell dart activator, buy gargoyle one - done. No more mercy of RNG gods needed).

 

On 30.1.2017 at 5:15 PM, Lord_Xenon said:


GS needed mean you have to buy it in first place. The minor things you get from farming ingame, will be just an excuse.

But – you can get GS if you trade some stuff, e.g. blueprints, ship parts …

On 30.1.2017 at 5:15 PM, Lord_Xenon said:

Introducing more ridiculous bundles and nonsense-items.

I liked the DLC pirate stuff very much, nice ships and came with license and was 50% off when I bought it. And: I like the idea to support the game I am playing mostly for free, I find this fair!

On 30.1.2017 at 5:15 PM, Lord_Xenon said:

You still can’t give things to guys you want to give them.

As was explained: you trade a ship part and get GS and then buy with that GS an item from s.b. else (maybe: you and your friend/buddy construct a dyadic trade consortium ![:576a55a9bca5d_):](<fileStore.core_Emoticons>/emoticons/576a55a9bca5d_).png “:576a55a9bca5d_):”) for a back and forth trade of 2 items)

On 30.1.2017 at 5:15 PM, Lord_Xenon said:


So only a real win for the company, not the players.

Nope! It is  a wi=win situation for players and for SC!

On 30.1.2017 at 5:15 PM, Lord_Xenon said:


Those that lack either GS or time/grind, will still be left out.

Yes! Players who have no GSs nor have items to trade are left out, obviously !

That is because this game is F2P not F2GS nor FfromGrind

 

 

 

 

 

 

 

 

 

Let me just rephrase how stupid this argument has become:

“eBay is unfair because people who don’t have anything to sell or money to buy things with can’t use it! eBay needs to let me obtain people’s stuff without money!”

There, now do you see how ridiculous some of you sound?

Buyers need money (GS) to spend. Sellers need items to sell. You can obtain both without spending real world money. In-game trading is meant to allow players with spare GS to avoid grinding, and players with spare time to grind for GS. It’s that simple. The tax that some people cry about is necessary - it’s a way of removing GS from the economy, thereby ensuring that A) inflation is reduced, ensuring you don’t need insane levels of GS to buy things, and B) that some people will have to buy more GS and therefore keeping the game afloat.

Peoples be like “I want GS, but I want them by doing nothing because there’s the word ‘free’ in ‘free to play’”

 

If you want GS, then go loot stuff that you can exchange for GS.

And then sell them.

If you don’t want to loot stuff, then why the hell are you playing ?

 

 

BTW some seems to forget :

“Pay to win” and “Free to play” are compatible.

p2w doesn’t means that it’s not f2p.

P2W and F2P are not compatible, because P2W kills F2P games.

But having paid content in a Free to Play game is not automatically “pay to win”. Like the standard premium ships - they’re good ships for the most part, but a team of premium ships wouldn’t have much, if any advantage over a team of free ships.

Thar’gas, on the other hand…

1 hour ago, JasanQuinn said:

Let me just rephrase how stupid this argument has become:

“eBay is unfair because people who don’t have anything to sell or money to buy things with can’t use it! eBay needs to let me obtain people’s stuff without money!”

There, now do you see how ridiculous some of you sound?

Buyers need money (GS) to spend. Sellers need items to sell. You can obtain both without spending real world money. In-game trading is meant to allow players with spare GS to avoid grinding, and players with spare time to grind for GS. It’s that simple. The tax that some people cry about is necessary - it’s a way of removing GS from the economy, thereby ensuring that A) inflation is reduced, ensuring you don’t need insane levels of GS to buy things, and B) that some people will have to buy more GS and therefore keeping the game afloat.

People are complaining because they expected and wanted a trade or barter system, not a star conflict eBay.

15 minutes ago, JasanQuinn said:

P2W and F2P are not compatible, because P2W kills F2P games.

But having paid content in a Free to Play game is not automatically “pay to win”. Like the standard premium ships - they’re good ships for the most part, but a team of premium ships wouldn’t have much, if any advantage over a team of free ships.

Thar’gas, on the other hand…

And you know what ?

Thar ga isn’t a premium neither requires months of farming. Especially with the xeno events

Can’t we wait for tmrw’s tharga nerf or whenever its going to happen, and the trade update?

 

1 minute ago, ORCA1911 said:

Can’t we wait for tmrw’s tharga nerf or whenever its going to happen, and the trade update?

They’ll manage to buff it.

3 minutes ago, Swifter43021 said:

And you know what ?

Thar ga isn’t a premium neither requires months of farming. Especially with the xeno events

Actually, it requires considerable farming for people who either A) didn’t get to do every single event when it was launched, and/or B) can’t or won’t put huge amounts of time in. I’m currently averaging 2 xenowhatever per day at my current rate of acquisition. How many do you need to get a decent Thar’ga at that rate? How long would that take? What about all the other resources you need?

It is disingenuous to say that because YOU got it easy, everyone else does. Just because I snagged a T5 premium in a sale for £5 doesn’t change the fact that anyone who wants one now has to pay £80 for it.

To be fair, “event” for TharGa is quite over and currently we are in “regular acquisition” cycle, comparing current rates of potential progression to for example Destroyers, it’s a child’s play

1 hour ago, JasanQuinn said:

Actually, it requires considerable farming for people who either A) didn’t get to do every single event when it was launched, and/or B) can’t or won’t put huge amounts of time in. I’m currently averaging 2 xenowhatever per day at my current rate of acquisition. How many do you need to get a decent Thar’ga at that rate? How long would that take? What about all the other resources you need?

It is disingenuous to say that because YOU got it easy, everyone else does. Just because I snagged a T5 premium in a sale for £5 doesn’t change the fact that anyone who wants one now has to pay £80 for it.

How can you have 2 xeno per day, when there’s a mission that gives 30 (45 with license) xeno per week ?

By itself it’s already 4.3 xeno per day 

And that’s without taking into account the daily 4 (6) xeno per 6 hours.

 

You can get the xenocrystal needed to build Thar Ga in a single week without spending 24 hours per day playing.

So no. It doesn’t requires a considerable farming.

It just requires to actually play the game.

This buff mistake triggered a whole new level of complaining where whatever a person says, you just won’t get a rational response and i do understand that but still, let’s just wait for the change to happen so we can continue playing as we used to do.

Yeah, PvP is not a major part of the game, but you can’t say its insignificant either, the problem is that they get their data based on average, many nubs playing Thar’Ga drag it down so it makes it look like a weak ship, I’m sure some of the devs would have been surprised by that, I guess people have more thousands of dollars in their bank accounts than IQ, I know this has been pointed out numerous times, and I suppose doing it again will support my argument, or will make more “smarties” freak out, either way, the only right thing to do now is to nerf it, the regeneration is a bit above OK, imho Thar’Kth seems like the bigger problem, very high projectile velocity and 2.5 deg of spread or less make it hit interceptors with easy no matter the range (as long as it is within the gun’s one of course), yes, you could try close fighting, they might have a hard time swooping their crosshairs across the screen but if they will go for the more scattered shot they might hit you easier and eventually kill you, you can use Thar’Kth and the Inhibitor Swarm on the other gunships, to me it might not be the best idea, it seems a little pointless that you would research your way to the 11th node and not use it on Thar’Ga while the Inhibitor goes from 7 it just makes interceptors even easier to hit, its hard to miss with it, excuse me, YOU CANNOT miss with it, just look at the enemy and boom, less manoeuvrability, you tought hitting them with Thar’kth was easy?Now it’s even easier!Yay!

It’s the same for the Engine destabilizer, cannot miss with it and since many interceptors go fast (past the level of speed where the module would start damaging you) so unless you have any proper regeneration methods, have high thermal resistances or just be an ECM then that thing will take you down to dangerous health levels, and on survival that is a guaranteed kill, speaking of survival, no, please stop, Thar’kth one-shots interceptors on normal damage modes, on survival not even guard frigates or destroyers are safe, one hit and maybe a quarter or even a third of their hull is gone. So my opinion is that Thar’kth is the biggest issue, too much of a reward for too less work, the Inhibitor is somewhat manageable I think that the 8b implant can remove the debuff, haven’t tried, so carrying some IR flares can help against that, but then there is the Firestorm, and so on about these little things, we will see what the next patch has to bring.

TL:DR Generic complaining about the same stuff, move on.

This whole thread made me laugh.   GS/Trading/Thargas.

So Here;s my take on all of it.:

I crafted my Tharga in just one week using normal farming and missions…   Its a buttugly ship and I did it only to see what all the fuss was about with them.   I was not impressed.  The performance was as is any ship of its class and the Ellydium Ship Tree only makes sense in a new software offering not in an existing one.   Its the 3rd form of ship tree Ive seen so far since first logging in.   First we had the horizontal tree, then the current vertical tree, now a circular tree.   Someone over at Targem needs to have a final say so in Tree Direction. *grins*

However, I keep in mind the background story behind StarConflict.   There are three factions and now a rogue faction corporation spun off of the Federation.   In that back story all the separate factions developed and grew in different directions from the original base race of Humans.  So with that in mind, the different Trees and methods of ship advancement seems an acceptable aspect to me. Each Faction could use a different Tree for all I care…  As long as they stay a visual thing and only a front end panel to the underlying logic of the application.  If by using the application to “try out” new concepts upon the User base of players brings with it bugs and poorly tested software underpinning the “try this” feature, then this should not be the way to advance an application that now has a 5-year foothold in the gaming community.   To do that is just a poor Corporate Decision in the boardroom of the software provider.     

 

As for the TRADING…Once the Trading System is released…I may just offer up my Tharga for GS, if allowed to so some whiny nobb that just joined and believes a Tharga is some form of supership (when the game clearly states PROs and CONs to everything)…and go into an SC Enterprise crafting ready to fly purple module ships to anyone who is too lazy to do it themselves. .   ahahah.  God that Tharga its soooooo ugly.   Anyone want one?   Mines collecting dust in a hanger.

Didn’t get any Xenos Penos last week ! Because game is boring and I am stuck with stupid r15 missions! Idiotic! I do not get angry – if anyone wants money from me for game to support (license, dessy containers [really?? joke!!]) , I wait for reasonable offer!! At the moment is - defny  - NON! Its backup to F2P !! SC can do good offer any day ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

8 hours ago, avarshina said:

Didn’t get any Xenos Penos last week ! Because game is boring and I am stuck with stupid r15 missions! Idiotic!

I would strongly suggest to read the xeno mission description. In your case most of them can be done even on R6 ships… There is no xeno mission that specifies R15 as a minimum requirement.

3 hours ago, niripas said:

I would strongly suggest to read the xeno mission description. In your case most of them can be done even on R6 ships… There is no xeno mission that specifies R15 as a minimum requirement.

Thez only say do it with a ship at max rank from each fraction… So if you have anywhere a R15 you need to fly it.

16 minutes ago, otaku98753 said:

Thez only say do it with a ship at max rank from each fraction… So if you have anywhere a R15 you need to fly it.

If you happen to have your Thar’Ga not leveled too high, mine is still 5 so tasks with it in my combat slots do count.

8 hours ago, otaku98753 said:

Thez only say do it with a ship at max rank from each fraction… So if you have anywhere a R15 you need to fly it.

Ok I will make it easier for you. 

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Not from each, from any.