Developer Blog from December 10th: Destroyers!

I agree with what Nuke is saying. Too much emphasis is being put on releasing Destroyers (which as they sound right now, do not fit into this game at all, and will break the gameplay for most people), and not enough (if any) emphasis on fixing game-breaking issues that already exist within the current client (many of which have existed for months without any response or acknowledgement from the devs.

 

I too, like Nuke, will quit this game if what Destroyers are turning out to be holds true. This game isn’t BrickConflict (I like that one nightmare), this game has always revolved around fast-paced gameplay (and the devs have even encouraged fast-paced gameplay by reducing battle times and added joining in progress), but Destroyers are going to completely ruin that. Like Kosty said, how these destroyers will function is a completely alien mechanic for this game, and is a mechanic that will have had absolutely zero prep work in the client done when released (by this I mean no significant mechanic improvements or gamemodes will have been introduced to ease us into this new playstyle and to test it out).

 

So I give my feedback to you devs:

-Rework how Destroyers are going to function

 

-Ensure it will be extremely difficult to successfully destroyer-ball (while still keeping destroyers functional and useful).

 

-Be sure the grind for Neodium and w/e other materials will be required is reasonable (reasonable for a free-to-play player without a license and who spends a couple hours a day at most in this game).

 

These next two are probably the most important suggestions I will offer on this matter:

-Advertise Season 3 heavily. Get it featured on Steam, put some ads up on the internet. This is a fantastic opportunity to increase your playerbase all over the world, Don’t squander it like you did with Seasons 1 and 2. Take advantage of it like you did when the game was first released on Steam over 2 and 1/2 years ago.

 

-Ensure that these Destroyers are thoroughly tested, and that you actually listen to your supertester feedback. This means hear what they have to say, and change things (or not) only if the majority of your testing community agrees with the changes. This also means thoroughly inspect Destroyers for any bugs or issues they may cause in the client, and fix them BEFORE you release, not after. It also means that if any bugs or issues impossible to find on the testing server appear on the client, address them IMMEDIATELY. Do not let them reside in the game for months before even acknowledging them. If people report bugs or problems associated with Destroyers, fix them ASAP, and let the playerbase know you are doing so.

 

I certainly have high hopes that you will release a good patch come Season 3, as I would love to have Destroyers become functional and fit within this game well, but I don’t see that happening based on this initial information. Please prove me wrong come 1.3.0.

Wait a sec … Can i torment that Predator balls in open space now???

And therein poses a problem, what are interceptors supposed to do then? Nothing… exactly. All the ships in the game need to be able to fight each other in some way or another, and from the sounds of what has been released, destroyers will become the new frigball and basically ruin interceptors.

Hmm… maybe… fight other interceptors and fighters mainly? Left killing destroyers for frigs and other destroyers. You need to just cover them.

No. Every ship have its purpose. Not just killing everything (its ok when in game are only fighters). Now, you need to stick to your role.

This is called teamwork. Each class covers other class weak points. If your team is unbalanced then you will lose. Also every class have its nemesis.

If everyone will take destroyers and they will winning anyway then yes, they need to be fixed.

edit. some interceptors may be able to take down destroyers subsystems but not kill them.

-Ensure it will be extremely difficult to successfully destroyer-ball (while still keeping destroyers functional and useful).

They are slow and enemy snipers can easy take down destroyers subsystems and make them even slower? Then frigs can take them down. Thats my opinion. :slight_smile:

I too, like Nuke, will quit this game if what Destroyers are turning out to be holds true.

Good riddance.

I am more worried about existing bugs.

You will soon know, what happened, while we played Special Ops in T5…

Ketriaava, you need to reread your NDA I think XD

 

Especially since everything you have just written is quite possibly not at all true. Lots can still change until the patch, since it is still two or three weeks away. It could be completely OP by the time it is ready, or not at all (as I hope). Your opinions should be given as direct feedback to the devs not published here, so that they can improve it before launch.

 

For those interested, I am no longer a tester so that is why I asked those questions, hoping Doombot would answer them as much as he was able to :slight_smile:

Good riddance.

 

63003196.jpg

Very wow

 

You also may want to remember we are in the same corp, if you have a beef with me, tell me in private, or discuss with a member of the leadership higher than myself.

 

They are slow and enemy snipers can easy take down destroyers subsystems and make them even slower? Then frigs can take them down. Thats my opinion. :slight_smile:

 

Thus feeding the problem that nightmare and I both fear, that this game will become “BrickConflict”.

Thus feeding the problem that nightmare and I both fear, that this game will become “BrickConflict”.

So lets hope devs will balance it well. Its still work in progress after all.

So lets hope devs will balance it well. Its still work in progress after all.

 

Very true. But like I said before, from this initial information, it appears as though they won’t be balanced and the game will become “BrickConflict”

Even if Destroyers turn out to be awful for PvP, they will always have a place in Invasion.

My worries: (…)

“-will we see destroyers balls?”

 

 I literally spit on the monitor…

I just realised that Shield Havoc will probably be very OP against Destroyers.

 I literally spit on the monitor…

 

I was not thinking about it in that way, but each to his own XD

I have really a BAD FEELING about this.

Judging by the size, and the fact you can blow bits off of them, I’m guessing that the Destroyers will play quite differently to existing ships.

 

I’m guessing that they will finally be a proper hard counter to frigballs; ships capable of dishing out enough raw dakka to smash through a frigball, while being too tough to destroy in a head on assault. To prevent destroyerballs taking over, I’d expect the destroyer to be quite slow and struggle to fight against close-in opponents, meaning destroyers need a lot of babysitting. I’d also expect a total lack of close defense abilities like pulsar or minefields.

 

The enemies in the new PvE missions might give a hint as to what we’ll see, especially the ones with the huge forward shields. I can see something like that being used to make taking a destroyer head-on a suicidal venture, yet still making them killable by agile ships and smart positioning.

Will destroyers have class types such as how fighters have command, tackler, and gunship?

Construction cost aside, will the repair fees discourage overuse?

Are control mechanics unlike those used for the other 3 classes?

Will destroyers have their own assortment of weapon types available?

 

I’m really excited about this, unfortunately I will be gone until after new years. I heard that there will be missions during this time to unlock destroyers. Will I still be able to get them after this time?

How will engineers repair damage done to vital points such as engines? Or will they stay permanently damaged?

More importantly:

When will this glorious patch be released? Please say Sunday.

  I’m refraining from any genuine criticism because I haven’t played with them yet but I am hoping they are not a pair of crutches that allow even the worst players to easily dispatch skilled players who are not in destroyers.

  I’m refraining from any genuine criticism because I haven’t played with them yet but I am hoping 

Right position. 

 

they are not a pair of crutches that allow even the worst players to easily dispatch skilled players who are not in destroyers.

 

They are not. 

 

When will this glorious patch be released? Please say Sunday. 

 

SOON

 

 

This. This is what we were hoping dreadnought would be… Pilotage big ships! Please don’t disappoint us this time!!

My worries:

-will they fit in the maps? (all of them…)

-will people spam them?

-will we see destroyers balls?

-what will be their role in each of the game modes?

-how are they different to a big jeri guard with different modules?

-will the cost not be too excessive?

-why only rank 8 and not other ranks?

-all of Katovskiy worries above

-and most importantly, are they customisable? I want a pink one!! :smiley:

Omega gave you a pretty good answer, I can add just about this

 

-why only rank 8 and not other ranks?

 

It’s a start.