SOON
*Pukes rainbows*
SOON
*Pukes rainbows*
Any of the Destroyers have this?
“NO!”
Any of the Destroyers have this?
C’mon. Wait for 2 weeks more! 1.2.5 will come next week (17th December), then we get 1.3.0 one or two weeks after (24th or 31st December).
I think it is time to close the topic, until we actually get them. xD
I think it is time to close the topic, until we actually get them. xD
DEFEATED! Is that the best you can do!? (I mean they defeated you by quoting your “expected” time for the update lel)
DEFEATED! Is that the best you can do!? (I mean they defeated you by quoting your “expected” time for the update lel)
No, it was intentional sabotage!
My predictions are always accurate, but they are susceptible to corruption!
They TRICKED you!
No, it was intentional sabotage!
My predictions are always accurate, but they are susceptible to corruption!
They TRICKED you!
It’s a TRAP?!
It’s a TRAP?!
NO
Wait, wait, wait, wait, wait. Can we take these things into open space?
Wait, wait, wait, wait, wait. Can we take these things into open space?
We MUST be able to!
We MUST be able to!
Time for my revenge against the Predators then. :009j:
Active modules — are special tools that can be applied only on the side where the module is installed
Oh god, why, this is not World of WarShips, nor Fractal space, such mechanics are absolutely alien to what Star Conflict is, ability to use some thing only in a certain cone will force and promote less movement and manoeuvrability, and in general will slow down overall game-play. Such mechanics are fun ONLY in appropriate environments, but star conflict is not one. Yeah we have “blind spot” on frigates behind them, but the guns still cover most of the Line of sight Dome and frig will naturally rotate following your aim reticle.
How are you going to let pilots chose which side to face your opponents in destroyers, because our current fly scheme is definitely not made for that.
One of the interesting active modules is the one which creates a so-called wormhole. It moves at high speed in the indicated direction. Repeat activation or the wormhole traversing a certain range makes the ship pass through the wormhole. This will allow the player to move quickly and unexpectedly across the location, away
As5Warp 2.0, extrem mobility module on a such a ship, didn’t reverse thrusters on LRFs teach you anything at all? If you want to give slow big ships mobility - work on Engineer warp gates, fix them, make them usefull and competitive with outher modules, don’t just handout warp modules to every single slow brick out there… especially if it has huge gunz.
Some key elements, such as capacitors or engines, can be destroyed, which significantly reduces the power and mobility of the ship.
this is such an alien concept to the star conflict, where we have splash and shoot through weapons that would easily cover half of those ships, it would be fun, like in crossout if we did not have our “leading” indicator and extreme dependence on ping. You cant snipe or precisely target specific blocks on the ships in this game, unless you are using beams and extremely close to the target, which will basiclly lead to the modules randomly shut off cause who know what happened and hit it accidentlly, this will be terrible for destroyers pilots and have absolutely nothing on board for those that shoot inot destroyers.
Time for my revenge against the Predators then. :009j:
Yeah, gonna smash them!
Did you implement any new, rare resources for such ships? I hope not!
I asked you once already, but my post disappeared in less than 1 minute!
Haha, you need to start from scratch, like everyone. Feel the poorness!
Now I am sorry that I read it… Neonium… NeoCodex will *hit his pants!
DO EEET!
Just quick question - I have hoarded some monos, should I save them or spend them now as there definitely will be change in economics?
I have a only one question how many monocrystals i need to manufacturing the destroyer???
Wait, wait, wait, wait, wait. Can we take these things into open space?
Yes
such mechanics are absolutely alien to what Star Conflict is
Can’t agree with you, it’s not alien, it’s just new. I think you noticed that many of last changes are changing the way of playing for some roles (for example command ships), i mean that gameplay is changing, we try to implement game elements which requer more skill (positioning, counter moves, etc) instead of “push button of this module in the right time”, yes you get used to old mechanic, but it’s evolving. (please don’t tell me that THIS GAME IS NOT BETA ANYMORE and other stuff like this)
As5Warp 2.0, extrem mobility module on a such a ship, didn’t reverse thrusters on LRFs teach you anything at all? If you want to give slow big ships mobility - work on Engineer warp gates, fix them, make them usefull and competitive with outher modules, don’t just handout warp modules to every single slow brick out there… especially if it has huge gunz.
This module may be easy dispelled by enemies and has many restrictions in using, it’s definetely not imbalanced.
this is such an alien concept to the star conflict, where we have splash and shoot through weapons that would easily cover half of those ships, it would be fun, like in crossout if we did not have our “leading” indicator and extreme dependence on ping. You cant snipe or precisely target specific blocks on the ships in this game, unless you are using beams and extremely close to the target, which will basiclly lead to the modules randomly shut off cause who know what happened and hit it accidentlly, this will be terrible for destroyers pilots and have absolutely nothing on board for those that shoot inot destroyers.
it will work the other way than in crossout, and we are still testing it, you can ask your former collegues