- We have developed and introduced a system of ship roles, designed to help players understand the differences between ships and their tasks on the battlefield - this innovation helped make the game more interesting and logical.
- Module system has also been extensively developed and updated - our ships have become more unique and different from their counterparts in different sides of the conflict.
- A system of implants for pilots has been added, so that everyone could find the optimal parameters corresponding to their combat style
basically, you’ve created ships that are ‘best in class’, and most of the other will be avoided. you’ve also created situations where premiums are better than regular ships in some cases, and made some premium/DLC inferior to free ones… why even spend GS on inferior ships? how do you fix? you can’t unless you can predict which slots those people want… impossible…
if only you could extend the implant system to slots on ships, so that you can equip different implant ‘sets’ for each ship… otherwise, it’s only semi-useful… like runepages in LoL if you need a comparison.
So when do you fix the lag? Only feature that really interests me…
part of that is MM-related. as i already reported, it puts americans on RU and EU servers all day long… only after 9pm do we actually get a few games on US server.
The looting system did NOT make it better, it only made it worse. And you did it only to get more GS income…
And the new slot layouts don’t make a lot of sense in a lot of situations. It needs fixing as well.
the RNG triple-probability looting system has no right to exist in a class-based shooter, or even a RPG or MMO for that matter…
In addition, it’s nicer if players have more free choice of ships / play styles and are still able to play with their friends. So this has a huge thumbs up from me.
likewise for a implant ‘set’ system to customize ships, and reversion to the old ‘mod’ system, as this one severely limits fit choices by epic proportions.
I’m going to pin-point you here in a pretty unpleasant way and put you ‘on the spot’ - but please enlighten us as to what is planned surrounding squad sizes. Many players, myself included, are wondering about this - and the answer will determine whether or not this game has a place in our future gaming/leisure time.
the only way i see of implementing large squads would be to reduce the amount of easy-button mechanics, ie: white noise, ecm disables, etc… then we can talk… otherwise, it’ll remain at 3.
– Great, just dont add any more restrictions to modules. Things are feeling a little cookie-cutterish now. Your system on the day of the steam launch offered the most flexibility.
"Improved ship tree. – This isnt necessary, this would not be a good use of development time.
"New HUD. " – Again, this isnt necessary. The existing HUD is simple and to the point. Since this is an area where your game is already strong, why waste resources?
they are cookie-cutterish…
correct, unnecessary… as for the HUD,it may include crosshairs, radar/map improvements, team list display, etc… i hope anyways, those ARE important.
"Expanded looting system"
– Messing with loot? Not sure I like this
no, it’s not fine… but you’re correct in that it would be impossible to refund GS items salvaged as loot… which is probably why it won’t be changed… which is sad… because it sucks…
however, not really since if purples were available on market for a high cost, the 200 GS you spent on them would seem like bargain i imagine :\
I’m not sure that solo players should be punished, but equally, neither should squads. And squads got punished for being ‘too effective’.
because of abusable mechanics like white noise and ecm disables. and they’re still too effective because of this. chain-ccs are never good for competitive games. that’s really your squad problem in a nutshell…
Or, add a feature that you can join and create a squad inside your team (once the game starts) with your randoms, like in some other team mp games, where you can group up at the start of the game.
no effect since no voicecomms, and still just random players… only reason BF series does this is for the spawn point mechanics… which don’t exist here.