Developer Blog entry from Septemver, 9th. Updated Game Development Plan.

Or make it possible / easier / more efficient for solo players to make temporary squads. it will not replace a fully rehearsed corp squad but if enough features are provided, adhoc squads can atleast lessen the impact.

 

People squad up in planetside2 pretty much randomly and the impact of those squads and platoons is convincing. I see no reason why that feature cannot be implemented in SCon.

Or, add a feature that you can join and create a squad inside your team (once the game starts) with your randoms, like in some other team mp games, where you can group up at the start of the game.

 

The benefit of this is 

 

  1. seeing allies on radar as they would have been in your premade squad

  2. having own squad chat

 

This is how random squadding works in some other game, which also gives benefit nr.:

 

  1. player that has created the squad has ability to give small short duration buffs to the squad. Buffs get stronger the more squad members are present around the leader (buffs have limited range).

 

This gives an added benefit and a reason to stay in groups, specialy with your random team, and thus promoting squad play and giving a chance against premade groups as well. So no reason to not squad up. It is a team game. And you can even do it with strangers. The way it is now, it is pretty hard for a new, random player. This new feature would help a lot, and would give great balance against premade 4 man squads.

What if the game would force people to select a squad in the 30 sec before the start of the match and the buffs of commands/engineers would only apply to their squad.

 

Or, add a feature that you can join and create a squad inside your team (once the game starts) with your randoms,

 

 

This --^

I personally don’t see a problem with the 3 man squads. It has made random battles better for it.

4 people in 1 squad has a very large impact, especially when the enemies don’t have such a squad. It was kind of an I-Win tactic.

 

In corp VS corp I can agree with such things, but not in random battles if the matchmaker doesnt make sure there is atleast a squad as large on the other team.

Not all squads are super duper pr0 teams with hyper high dsr and red painted ships. My corpo is pretty much casual gamers and we just want to play together.

Again realizing this may be a “TEAM” game for some… there are STILL individuals out there that may prefer “SOLO” route and forcing to “SQUAD” with random individuals may be a bitter pill to swallow.   

 

Specially if those individuals differ in thier game play… such as KILL vs coorperation towards objectives 

iminurbase, you can still play together. They didn’t remove squads. They just made it from 4 to 3, I don’t see the problem?

And as everrdylost said, not everyone wants to squad up just to have a chance.

i like how match making is done in Heroes of Newerth - they too have “DSR” rating per player

The way its done there is if you are

  • in a group of 2-5 people when you queue up you gonna be put in Team match making pool (games are 5v5 there), then they fill up to 5 with solo players or other teams if they fit in 5v5 size, but you will most definitely face a team on opposite side if you are in a team, matchmaking tries to balance both sides around average dsr as well

  • If you queue up as a SOLO player than there is a very high chance that you will get in a game with 9 other randoms then less chance for games with teams of 2 and so forth. So even that you queue up as solo you extremely rarely face 5 randoms vs 5 man team, so its either randoms vs randoms or teams vs teams +randoms to fill up gaps.

But the thing is that game has 30-50k simultaneous online numbers so there is a sizable pool of players and even then with restrictions like this it takes sometimes up to 10 minutes to find a game (average game duration is about 25 minutes though). On a contrary we have 500-2000 players online, servers can’t handle more than that atm and it is obvious devs are not focused on increasing online as of yet. So those low numbers have are spread over 5 tiers (mostly 1-3 though) and our games are up to 12v12 sizes. Basically it is impossible to create any “balanced” matchmaking as of now, this is why i don’t really have a problem with squads been of 3 man, to be honest before with 4 man in a squad, 1 squad of “better” corporations +randoms would roll over opposition quite often even if there are 2 squads of your so called “Zerg” corporations.

As soon as we hit release and higher online numbers i wlll be first to scream for higher squads, or team matchmaking, or corp wars, w/e

That actually sounds cool although I’ve never played HoN so dunno how effective it is.

 

we have 500-2000 players online,

 

Numbers are much less. The one we should be looking at is number of pilots waiting (in queue) and that normally hovers around 100 or less.

 

That’s how little the current MM has to work with.

 

even if it had even distribution that’s 20 ppl per tier. that is also why you can meet the same players vs the same players over and over.

That actually sounds cool although I’ve never played HoN so dunno how effective it is.

 

 

Numbers are much less. The one we should be looking at is number of pilots waiting (in queue) and that normally hovers around 100 or less.

 

That’s how little the current MM has to work with.

 

even if it had even distribution that’s 20 ppl per tier. that is also why you can meet the same players vs the same players over and over.

Absolutely, i wish we had more information on that debug graph (like actual head count per bar) and separate Graph for PvE :slight_smile:

well to be fair in HoN 30-50k is just an online counter, where there are different game modes that have separate matchmaking queues at least 3, plus all those afkers and just people browsing through shops/items/builds/heroes.

i like how match making is done in Heroes of Newerth - they too have “DSR” rating per player

MechWarrior Online. Elo type rating (separately for every mech class you own) and the best part: The players can’t see it. Works wonders.

I would like a ship tree where the rank 9 Empire ships are Recon, LR and Gunship, not ECM, command and Engi. I also want a ship tree where the rank 9 Fed ships are Tackler and Engi, not Gunship and Guard. 

I have to agree you are right on the subject. I didn’t think of it that way. But it’s not like there are hardcore corporation groups running around in T1 and T2.

 

Idea: make 4 man squads for T4+ only? 

 

This is a really hard thing to balance, but it still feels like good player groups have been punished for being “too good”. Of course, a lot of new players start solo and start grouping (if at all) later.

I don’t think any major corps bother with T2 anymore.  If sector conquest was the target, then selecting USA server(probably smaller matches) and squading could get corps easy wins.  But it would mean those T2 players would be pissed off.

 

Almost all new players start solo unless they know people from other games.  It’s not the best way to learn but it’s doable.  Blame the manual on that one, that doesn’t really exist.  The wiki’s closest and we know how that looks.

 

Or make it possible / easier / more efficient for solo players to make temporary squads. it will not replace a fully rehearsed corp squad but if enough features are provided, adhoc squads can atleast lessen the impact.

 

People squad up in planetside2 pretty much randomly and the impact of those squads and platoons is convincing. I see no reason why that feature cannot be implemented in SCon.

This could be a good idea.  If you’re in a squad, you’re more likely to assist those teammates and stick together.  I hate matches where the whole team all goes in different directions and you’re trying to follow the core group.

 

 

Or, add a feature that you can join and create a squad inside your team (once the game starts) with your randoms, like in some other team mp games, where you can group up at the start of the game.

 

The benefit of this is 

 

  1. seeing allies on radar as they would have been in your premade squad

  2. having own squad chat

 

This is how random squadding works in some other game, which also gives benefit nr.:

 

  1. player that has created the squad has ability to give small short duration buffs to the squad. Buffs get stronger the more squad members are present around the leader (buffs have limited range).

 

This gives an added benefit and a reason to stay in groups, specialy with your random team, and thus promoting squad play and giving a chance against premade groups as well. So no reason to not squad up. It is a team game. And you can even do it with strangers. The way it is now, it is pretty hard for a new, random player. This new feature would help a lot, and would give great balance against premade 4 man squads.

Pair this up with Kine’s post…  I don’t like the buf booster idea, the bufs are OP for points, I’m not sure about about actual wins.

 

The catch is, more corps would help!  The problem is they all go to T3+, so they’d leave everyone T1 and T2 in the dust.  To be fair, T1 shouldn’t really have corp squads at all, too early in the game.  Other than corps that get as many players as possible, where else can people learn to work in squads?

 

What if the game would force people to select a squad in the 30 sec before the start of the match and the buffs of commands/engineers would only apply to their squad.

An engineer without being able to buf the whole team would cause a lot of issue.  If a command can’t get free buf assists, what’s the point of equipping the modules?

 

The game could hint at squad making, let people display their spoken languages, and let you mark someone as “I want to follow you.”  Even if it’s just marking them green for only yourself it could help.  A ship lineup may not be planned but it would assist.

 

Again realizing this may be a “TEAM” game for some… there are STILL individuals out there that may prefer “SOLO” route and forcing to “SQUAD” with random individuals may be a bitter pill to swallow.   

 

Specially if those individuals differ in thier game play… such as KILL vs coorperation towards objectives 

So true.  Force me in a squad and I’ll ignore you if I don’t know you.  That’s not a squad.  You’d need something far more than DSR to map out player types, who attacks, who defends, who screws around, etc.

 

MechWarrior Online. Elo type rating (separately for every mech class you own) and the best part: The players can’t see it. Works wonders.

Making DSR hidden would do so much for the game…

All seems good to me but my main concern is the lag, kind of weird that during the day and early evening there is no lag even though there are more pilots in qoue to start mission, but around 9pm I get lag when there are less people on and it last about 2 hours…

 

Other thing is they need to fix compatability issues with certain mouse’s… It sucks haveing to fly in advanced and I have my mouse speed so slow it takes me 20 to 30 seconds to drag it across the the hanger screen, I have in game mouse senseitivity at it’s lowest and it is really hard to keep on target…If I go outside the two half circle things then my ship over compensates really bad.

 

All the new stuff is great and looks really cool and I am very interested to see how it is implimented but many new players if they run into the problems I am having will probably quite the game because most people do not have patiance…

I use a trackballs.  I set the game’s sensitivity to lowest, and then I set Window’s sensitivity to the lowest where I could handle maneuverability.  I got a gaming mouse with adjustable DPI for $1.  I tried it out, and I’m back to the trackball.  Maybe it’s just that I’m more familiar with a trackball.  Weapon spread actually helps.

So when are you fixing matchmaking? You know no one plays t4. You’ve basically got half a game here. Oh, and thanks for promising stickers for everyone who completed the knowledge day stuff, then withholding the actual sticker. So much for customization.

So when are you fixing matchmaking? You know no one plays t4. You’ve basically got half a game here. Oh, and thanks for promising stickers for everyone who completed the knowledge day stuff, then withholding the actual sticker. So much for customization.

They didn’t withhold it, it is simply bugged. It’s showing up 50% of the time.

iminurbase, you can still play together. They didn’t remove squads. They just made it from 4 to 3, I don’t see the problem?

And as everrdylost said, not everyone wants to squad up just to have a chance.

 

For me this problem is large enough to warrant not playing this game in the future if 3-man squads are the permanent norm.

 

Most of my enjoyment has vanished from the game since that change - I played this because of people, ultimately there’s very little redeeming content that has an actual purpose at the moment and little to no community/corporation features. People wise, we almost always find folk who can’t fit in squads, we can no longer do equally matched squads joint with other corporations (2 people from both) and we had to revise the groups we play with in too major a way.

 

Last but not least, starting a PvE match is a lot of effort now, vs. the few mouse clicks we could simply do before. I know this is hard to understand for people who prefer playing by themselves, but this change has really caused a lot of sorrow among those who are here to play with other people.

 

There’s never a good reason to favour solo players over group players in a team / group based game. Ever.

There’s never a good reason to favour solo players over group players in a team / group based game. Ever.

You get to shoot corp mates and friends, like I did yesterday to kibs & nicky =3