I have to agree you are right on the subject. I didn’t think of it that way. But it’s not like there are hardcore corporation groups running around in T1 and T2.
Idea: make 4 man squads for T4+ only?
This is a really hard thing to balance, but it still feels like good player groups have been punished for being “too good”. Of course, a lot of new players start solo and start grouping (if at all) later.
I don’t think any major corps bother with T2 anymore. If sector conquest was the target, then selecting USA server(probably smaller matches) and squading could get corps easy wins. But it would mean those T2 players would be pissed off.
Almost all new players start solo unless they know people from other games. It’s not the best way to learn but it’s doable. Blame the manual on that one, that doesn’t really exist. The wiki’s closest and we know how that looks.
Or make it possible / easier / more efficient for solo players to make temporary squads. it will not replace a fully rehearsed corp squad but if enough features are provided, adhoc squads can atleast lessen the impact.
People squad up in planetside2 pretty much randomly and the impact of those squads and platoons is convincing. I see no reason why that feature cannot be implemented in SCon.
This could be a good idea. If you’re in a squad, you’re more likely to assist those teammates and stick together. I hate matches where the whole team all goes in different directions and you’re trying to follow the core group.
Or, add a feature that you can join and create a squad inside your team (once the game starts) with your randoms, like in some other team mp games, where you can group up at the start of the game.
The benefit of this is
-
seeing allies on radar as they would have been in your premade squad
-
having own squad chat
This is how random squadding works in some other game, which also gives benefit nr.:
- player that has created the squad has ability to give small short duration buffs to the squad. Buffs get stronger the more squad members are present around the leader (buffs have limited range).
This gives an added benefit and a reason to stay in groups, specialy with your random team, and thus promoting squad play and giving a chance against premade groups as well. So no reason to not squad up. It is a team game. And you can even do it with strangers. The way it is now, it is pretty hard for a new, random player. This new feature would help a lot, and would give great balance against premade 4 man squads.
Pair this up with Kine’s post… I don’t like the buf booster idea, the bufs are OP for points, I’m not sure about about actual wins.
The catch is, more corps would help! The problem is they all go to T3+, so they’d leave everyone T1 and T2 in the dust. To be fair, T1 shouldn’t really have corp squads at all, too early in the game. Other than corps that get as many players as possible, where else can people learn to work in squads?
What if the game would force people to select a squad in the 30 sec before the start of the match and the buffs of commands/engineers would only apply to their squad.
An engineer without being able to buf the whole team would cause a lot of issue. If a command can’t get free buf assists, what’s the point of equipping the modules?
The game could hint at squad making, let people display their spoken languages, and let you mark someone as “I want to follow you.” Even if it’s just marking them green for only yourself it could help. A ship lineup may not be planned but it would assist.
Again realizing this may be a “TEAM” game for some… there are STILL individuals out there that may prefer “SOLO” route and forcing to “SQUAD” with random individuals may be a bitter pill to swallow.
Specially if those individuals differ in thier game play… such as KILL vs coorperation towards objectives
So true. Force me in a squad and I’ll ignore you if I don’t know you. That’s not a squad. You’d need something far more than DSR to map out player types, who attacks, who defends, who screws around, etc.
MechWarrior Online. Elo type rating (separately for every mech class you own) and the best part: The players can’t see it. Works wonders.
Making DSR hidden would do so much for the game…