Developer Blog entry from September, 3rd

At the moment statistics shows that it is even a bit too much effective. 

When used at point blank range by CovOps. Yes, let’s nerf the weapon itself, that seems to be the problem, just ignore the fact the other 2 ceptor classes aren’t doing half the damage as CovOps are, doesn’t matter…

 

I’m sorry… Just…

Well not like cov ops under orion effect and t5 purple srapnel deals more damage than figs with coil mortar eh :) 

Well not like cov ops under orion effect and t5 purple srapnel deals more damage than figs with coil mortar eh :) 

Except the Coil Mortar is an AoE weapon.

So? Even worst , don’t u think? :slight_smile:

Except the Coil Mortar is an AoE weapon.

In a certain way so is the shrapnel :P(And every weapon exept lasers)

Well not like cov ops under orion effect and t5 purple srapnel deals more damage than figs with coil mortar eh :) 

 

interceptors can actively evade mortar fire

frigates cannot dodge shrapnel

wrong weapons for comparison

On the other hand Figates can survive easly to 2 hit from orion srapnel… interceptors hardly survive to 2 hit from coil mortar.

 

But anyway this doesn’t matter now… this is not a 1 on 1 figght game. For a fighter pilot (let say) col mortar is 10x deadly than srapnel cannon… even under orion.

 

 

 

 

Now… i just tryed srapnel withouth any spread reducion module (this is going to be considering as interceptor you absolutely can’t fly withouth ECM protecion) … and it’s unplayable… seriously. 

Please don’t update that this way ! Reduce srapnel spread for at least 30% if we can’t use at least one spread reducion module + proton wall.

 

Or just remove shrapnel and give us rapid fire rails back. or a new weapon. or what you want but seriously, that way shrapnel is just usless.

Yes, because everyone uses at least 2 Spread-Reduction-Mods. 

 

Using a single one (only two passives on non-premium T2 and T3 recons) and no Jericho R2 implant. It’s playable but I’d rather have less spread and nerfed damage output instead.

Yes but point is you are going to be unable use even a single one couse you need proton wall in that slot.

 

And aggree about damage reduction is anyway better than spread increase.

 

Actually i think something like the old rfr could work perfectly: if you don’t shoot for (example) 3 sec you have an alpha stike couse it charges 2 or 3 bullets. If u keep firing damagge is lot less.

Yes but point is you are going to be unable use even a single one couse you need proton wall in that slot.

I realize that but before we don’t know exactly what has been changed to what extent it’s impossible to comment. It would think that the weapons must have been tweaked to account for the changes. If not, then I’ll pick up a pitchfork as well. :wink:

Any word on my winning lottery numbers?

Any word on my winning lottery numbers?

 

Uh, 1337H4T3R

 

those might be it. 

 

 

Well not like cov ops under orion effect and t5 purple srapnel deals more damage than figs with coil mortar eh :) 

 

it depends on Teir, pilot skill, and the other ship your fighting. 

 

In a certain way so is the shrapnel :P(And every weapon exept lasers)

 

Shrapnel is good, just revert the spread to original. 

 

interceptors can actively evade mortar fire

frigates cannot dodge shrapnel

wrong weapons for comparison

 

apples to oranges?

 

On the other hand Figates can survive easly to 2 hit from orion srapnel… interceptors hardly survive to 2 hit from coil mortar.

 

But anyway this doesn’t matter now… this is not a 1 on 1 figght game. For a fighter pilot (let say) col mortar is 10x deadly than srapnel cannon… even under orion.

 

Now… i just tryed srapnel withouth any spread reducion module (this is going to be considering as interceptor you absolutely can’t fly withouth ECM protecion) … and it’s unplayable… seriously. 

Please don’t update that this way ! Reduce srapnel spread for at least 30% if we can’t use at least one spread reducion module + proton wall.

 

Or just remove shrapnel and give us rapid fire rails back. or a new weapon. or what you want but seriously, that way shrapnel is just usless.

 

You havent tried hard enough. The srapnel cannon is a very hard weapon to use, and even me, with out the use of spread reduction find that it will hit no matter what, if you DONT MISS. 

 

 

Using a single one (only two passives on non-premium T2 and T3 recons) and no Jericho R2 implant. It’s playable but I’d rather have less spread and nerfed damage output instead.

 

How about just less spread, to go back to the previous rendition?

How about just less spread, to go back to the previous rendition?

Unless you change the other interceptor weapons as well that would be a bit OP, don’t you think?

RFP also has spread issues, albeit not quite as bad as shrapnel. Pulse lasers are probably fine where they are spread-wise (with a single guidance they are pretty much pin-point) but they overheat way too quickly. And assault plasmas, no idea, I’ve got purple ones but they’re just not my weapon, so can’t comment.

Dude i fly only interceptors (well i have a frig or a fighter in hangar when we queque as a team… just couse u never know)  and i’m using only shrapnel from the weapons change. I have experimental shrapnel t5 too …

 

It is a good weapon (or decent … couse RFR was far away better) till you can reduce his spread… if you can’t well, that’s another chapter. I’m trying to play withouth spread reducion (exept from 20% r2 jerigo gives) and point is:

 

-As a covert ops you lose lot of brust damage. This is not enought to make you unable to play but your utility for the team is reduced , by a lot.

 

-As a recon every other weapon is better (yes even pulse laser).and we all know how others interceptors weapons are weak (exept maybe plasma gun in a team based gameplay …)…

 

  • As an Ecm shrapnel never been the best choise probably…but well now is a way to get killed if pretend to deal some damage on your unabled targets.

 

 

 

 

 

U said “_ Shrapnel is good, just revert the spread to original. _”

 

And yeah, this is.

If you mean as “original” they way it was introduced (actually even a 15~20% more spread than that could be viable… so considering its spread was increased by 50% in one patch and by 5% in another … it should be now reduced for 35~30 %

-As a recon every other weapon is better (yes even pulse laser).and we all know how others interceptors weapons are weak (exept maybe plasma gun in a team based gameplay …)…

Actually Recons are the only ceptors that I use Shrapnel on. Faster ships like covops I largely prefer RFP, but recons I need to get a lot of damage out quickly. I’m playing with 31% spread reduction from a single mod.

Try it withouth spread reduction :stuck_out_tongue:

 

U just don’t deals lot of damage quikly, just becouse if you have half of your bullets hit you are luky at a decent range and versus somethig can move… (read almost everyting exept jeriicos guards).

None of the close range interceptor weapons are currently viable without spread reduction unless you get really really close to your target.

But in a way that goes for most weapons in the game.

Again: just try it out.

 

Offourse all the weapons lose something… but shrapnel is almost impossible to use. I) mean to get a full,clear hit you should fire when u are at 200 meters from target or something similar…

 

 

[EDIT: oh, i was forgetting. I’m using jeriko rank 2 implant but probably lot of others intrerceptors pilots just prefear Empire for more crit % … i can’t and won’t even imagine where can they put their shrapnels after patch :P]

Shrapnel has the worst spread of the bunch, nobody disagrees. Still, in a Recon I’d rather use a weapon that allows me to frontload damage than a weapon that requires me to keep hitting my faster and more maneuverable target for extended amounts of time.

And yes, I did test them after the last nerfs. If I had to fly them in their current state without any spread reduction at all I’d stop flying interceptors.

I just hope i see you both in game, and prove how easily I can kill you with any weapon…