T1 is still for beginners to learn the game basics. They should not spend hours of thinking which equipment is usefull on their ship. Furtheremore it usually takes 1-2 days to proceed to T2 and that is really not much.
About EB: I never use them on any of my ships and I have no problems surviving. It is all a question of play style.
no offense, but you must fly against complete newbies. all inties will pop from a single disintegrator in T2…there’s maybe a few that can equip an EB, but that means they are majorly deficient on energy, lacking some 30% regen compared to AB draw… fighters aren’t much better, and frigs especially engineers melt like butter under the sun. hence dps classes rule (assault, covops, lrf)… any llama can see the imbalances present. i complained about it before the patches, now it is twice as bad. literally.
you also do realize that it takes more than 2 days to complete T1 unless you are just playing 3 ship roles… you’re one of those tier-rushers, aren’t you? protop: most people like to play ALL classes of ships (yet, youve stated previously, it is NOT intended for players to play ALL classes of ships)… you just klled your own consumer base… good job. it takes like a month to get out of T2, assuming you are playing 3-4 hours a day… which most players simply aren’t…
you think this might be funny, but it isn’t… it directly translates to sales, which you will have none of if this continues.
furthermore, as someone else pointed out:
Now, there is no choice. If you like lasers, you’re stuck with frigates. If you like plasma, you’re stuck with interceptors. But what if I like lasers and want to fly a Fighter? You are essentially telling these people “tough. You’ll never get to fly the way you want to.” You are giving them no choice, and no indication there ever will be choice.
not to mention, they can’t even see which loyalty vouchers they need, because you have to upgrade weapons to Mk2 first… and the new module system has other bugs, like if you have mk1 equipped and mk3 in hangar, you can’t see it… you must unequip the mk1 before the mk3 shows up in your loadout selection… ah yes, and if you have a mk3 and mk1 in hangar, and just want to equip the mk1, you can’t… because only the mk3 shows up in your selection list :crazy: ah, and you can’t get a tooltip for the module to popup, if the selection list is active. you get tooltips for the selection list items only, and your other modules, except the module you currently have ‘selected’ when choosing a loadout. kinda unintuitive. i throw my mouse every time i do it and realize it won’t work… why you ever bothered to change the selection system is beyond me.