Developer Blog entry from March, 5th. Tactical Map improvement and New PvE mechanics.

I posted another thread for this but I didn’t know this discussion/thread was here: I like that in part 2 there’s an indoor tunnel part. I think it would be great if more indoor chambers, tunnels, stations, etc were in the game.

I played this mission about 5 times or so, in t2, 3 and 4. We didn’t really have trouble with it, but the time/reward ratio is lower than black wood and hidden maintenance.

I like that there are beacons to capture in stage 2. That helps with contracts.

I posted another thread for this but I didn’t know this discussion/thread was here: I like that in part 2 there’s an indoor tunnel part. I think it would be great if more indoor chambers, tunnels, stations, etc were in the game.

I played this mission about 5 times or so, in t2, 3 and 4. We didn’t really have trouble with it, but the time/reward ratio is lower than black wood and hidden maintenance.

I like that there are beacons to capture in stage 2. That helps with contracts.

I guess there’s only one way to see if there is a more efficient way to play, and that’s by practicing.

omfg i really need to play this! I had a dream last night about pve where i should fly in some tunnel, i could set up my own defences  and a was dreaming about new type of these defenses! OHO YEAH! SWEEEAAAT! I NEED TO PLAY THIS!