Developer Blog entry from August, 14th

however, to counter your statement: what you want is an open world pve grind… may i suggest eve online? ;p you want to ‘role play’, aww isn’t that cute? ;p hehe

 

pvp games aren’t about role-playing, they’re about straight up killing people… day in, day out… for years… if you don’t find a… certain pleasure in ‘killing’ people online, then i dunno… but have you ever considered seeing a doctor about that? ;p

Games such Dota likes or for example Guild Wars 2 tend to disagree, and those are excellent PvP games, level of interactions between roles is tremendous there

Amount of skill required in those games completely on different level from your “pew pew pew kill games” such as CoD/Quake w/e

Games such Dota likes or for example Guild Wars 2 tend to disagree, and those are excellent PvP games, level of interactions between roles is tremendous there

Amount of skill required in those games completely on different level from your “pew pew pew kill games” such as CoD/Quake w/e

I actually agree with this…

Games such Dota likes or for example Guild Wars 2 tend to disagree, and those are excellent PvP games, level of interactions between roles is tremendous there

Amount of skill required in those games completely on different level from your “pew pew pew kill games” such as CoD/Quake w/e

 

GW2 can’t even sell half the copies that GW1 did… not to mention having and overall negative reputation… dota is also fail… doesn’t say much for their ‘excellence’…

 

as for the rest, i’m not even going to respond… another troll attempt from your truly… don’t feed this guy…

GW2 can’t even sell half the copies that GW1 did… not to mention having and overall negative reputation… dota is also fail… doesn’t say much for their ‘excellence’…

 

as for the rest, i’m not even going to respond… another troll attempt from your truly… don’t feed this guy…

xKostyan voices his opinion and you call him a troll? That was uncalled for. And, though I’ve never played DOTA, I do know DOTA 2 is now the highest paying tournament MMO in existence paying some obscene figure, and it also hit the record for the highest number of concurrent players in a game this year - like 300,000+.

 

My recommendation to you is to accept that people have differing opinions. Respect their opinion. Politely voice yours. And also, don’t throw around misinformation like “overall negative reputation” or “dota is also fail” when these are simply unfounded remarks. Now, if you were to say that you view it negatively and in your opinion it fails on certain necessary game components, I’d be willing to listen to the reasons behind why you formed these opinions.

 

-Lib

GW2 can’t even sell half the copies that GW1 did… not to mention having and overall negative reputation… dota is also fail… doesn’t say much for their ‘excellence’…

 

as for the rest, i’m not even going to respond… another troll attempt from your truly… don’t feed this guy…

As one of the former GW1 top GvG and HoH players, I can vouch that SC style of play is not too far from that of GW1. Low time CC, class roles that support one another in a very direct way, tight gameplay.

This game obviously places far more weight on things like aiming skill, but the general role system is similar enough for many skills learned from GW1 to be partially applicable in SC.

 

I wasn’t a fan of GW2 because of its rather horrid PvE focus and complete lack of functional PvP modes outside mindnumbingly boring WvW zergfest. That and the whole pure pay to win aspect of the game, where you could buy the best legendary items for real money after many promises of not allowing for such things.

Also, where are the permanent visual customization fixes we’ve been asking for?

 

Where is the improved visibility for the crosshairs?

 

Where are the improvements to Sector Conquest?

 

Where are the bonuses for captured territory?

 

Where are the dreadnaughts?

 

Where are the fixes and improvements we have been requesting for months now? And why are we seeing things we never asked for such as reduced squad sizes?

 

 

Everything needs it’s time and we cannot do everything in one patch, but we will of course collect the feedback and discuss it.

 

You have had months to discuss the impact of some of these rather simple fixes. How much time does it take to implement permanent color options for GS? How much time could it possibly take to improve the crosshair graphics with a fluorescent green and black color scheme like the one I whipped up in photoshop in under 10 minutes?

 

We were told many months ago that captured sectors would have bonuses in Sector Conquest. That hasn’t happened and seems to have been utterly forgotten. Sector Conquest is still crap because corporations still end up fighting their own members and hurting their cause.

 

These are not things that have been brought up 24 hours before patch-day. These have been issues long enough for fixes to be applied, if the development team actually cared to fix them.

 

I guarantee you that if some “horrible” bug surfaced that allowed players to acquire GS content for free that the developers would have the problem solved within 24 hours. Why? Because that would be cutting into the game’s profits. But sadly it seems that anything that isn’t related to this game making money is procrastinated on until it has become irrelevant.

We were told many months ago that captured sectors would have bonuses in Sector Conquest. That hasn’t happened and seems to have been utterly forgotten. Sector Conquest is still crap because corporations still end up fighting their own members and hurting their cause.

Don’t take this the wrong way, but a lot of players probably don’t care about sectors.

The sheer amount of hilarity in the betatrash’s above post would have been awesome if it wasn’t so profoundly sad. It’s a perfect example of why someone who really doesn’t know how to play the game shouldn’t discuss balance in the said game.

 

And above post could only be written by someone who had no clue whatsoever how to PvP in GW1. “Cheese CC” alone pretty much gives it up, after the gale nerfs you literally had to have perfectly synced timing across several people to get anything CCd to any meaningful extent, all while reserving voice comm for spike calls. There was as much “cheese” in that as there is a lot of “cheese” in playing in orchestra.

 

Please stop writing walls of utter nonsense about games you know little to nothing about. Thank you.

 

 

P.S. Star conflict is not a first person shooter. RPGs are not defined by being played in isometric view either - many of the first RPGs were in fact first person as that saved the need to animate the player character(s). Might and magic series for example.

Don’t take this the wrong way, but a lot of players probably don’t care about sectors.

They may not, but to me that seems to be influenced by the fact that this game is trending away from teamwork and more toward a mosh-pit. It may just be my opinion, but to me player retention=community=friendship=teamwork and the largest organized teams in the game are the corporations. But, at the moment, corporations have very little purpose. Perhaps if they did take the time to give them more purpose, new players would see more incentive to joining teams and making friends to fly with instead of just blasting everything indiscrimenantly like a twitch galaxy wars space shooter that most people get bored of after a day or two (simply my opinion).

 

Build a game that encourages teamwork and you allow a thriving community to emerge. Diminish teamwork and you cause the community to die, and the game along with it.

 

-Lib

in that sense, american football isn’t really a sport, and that’s why they don’t play it at the olympics…

i am 100% sure this is not the root cause why American football is not played at the Olympics.

And that comment caused me to laugh harder than anything I’ve laughed at all week. +1 xKostyan

 

-Lib

you can list many reasons why american football isn’t played… one of them being that it just doesn’t have enough global appeal.

 

but in the same regard, american baseball and cricket aren’t sports… they have a large element of luck. out of how many pitches/bowls does the batter actually hit the ball, out of those, how many times does it actually go where he intends it to… admittedly, in cricket it’s easier to hit the ball. even golf has less of an element of luck than baseball, since the driver head is flat, there is less uncertainty about where the ball will land. plus, they’re not ‘athletic enough’… 95% of the time, players sit on the pitch, completely motionless, or sitting on the bench.

 

basketball is most definitely a sport, as is hockey.

 

that’s why they play them at the olympics…

You know, it must take a LOT of effort to make sure to include only one true statement in the above rant.

 

 

Can we stop feeding the extremely obvious troll now?

Can we stop feeding the extremely obvious troll now?

I just read this thread for hours. Last couple pages became painful. But since i cant +1 on my Mobile somehow, just wanted to say that i cannot Stress enough how much i agree on early posts from evil, zeik, liberty and others.

Small addendum about Time needed for cosmetic changes. I Do disagree about those numbers mentioned. As a developer i am used to the fact that initial codebase can be coded fast, while myriads of small adjustments, even small ones like color schemes on models, happen slower than the skills allow it. Hotfixes can only happen fast because of the pressure, but too much of it can crumble the dev. Whatever One might think about burn-out, in coding it is pretty real. So while i agree some priorities should go elsewhere, i Do have to add weekly patches are already pretty neat for a project this size.

I Do have to add tho, that obvious mistakes are being Made here,and i would Not wait weeks to correct stuff like the squadsize change.

Also, solo players should have fun, but it is still the Community which expands this game with new players, which truly stick, so focusing on early ideals like teamplay are really Core to this game’s success. Dont copy too much from Games which were successful but might be in decline in reality.

Stargem, believe in your product. But also honestly admit mistakes instead of hiding behind analytics or direct your sails on the Basis of fears or greed. We are after all all grinding in the Same boat.

The above post by g4borg makes some exceptionally good points and is written in a manner more according to how feedback should be provided. Sir, you have my up-vote as well as my thanks.

 

I strongly agree that catering for new and solo players is positive, but this should never go at the expense of the long-term players who have dedicated time and effort to supporting the community. It is the latter players who will provide a welcoming home, advice and active help for the new-comers once this game goes ‘live’. And this just by itself is incredibly important for the long-term survival of the community.

A little off topic, but I’d say, as an interim step to helping people adjust to higher tier play, T3 ships need to either have their defensive stats dropped or offense stats boosted (latter only balanced if they give us fixed tiers like everyone wants).

Reason for this is simple; T3 and up you can have ships taking fire from 3+ enemies and yet they can withdraw and live. T1/2, having 3 enemies on you is an insta-gib.

T3 should be rebalanced so lone pilots can do damage, but struggle. 2-3 man groups can kill quickly.

That allows T4 / T5 to naturally progress into the meta of needing 2+ pilots to land kills, having already used T3 to mentally prepare people for this.

If people are conditioned this way, there’d be less rage about group play by T4.

A little off topic, but I’d say, as an interim step to helping people adjust to higher tier play, T3 ships need to either have their defensive stats dropped or offense stats boosted (latter only balanced if they give us fixed tiers like everyone wants).

Reason for this is simple; T3 and up you can have ships taking fire from 3+ enemies and yet they can withdraw and live. T1/2, having 3 enemies on you is an insta-gib.

T3 should be rebalanced so lone pilots can do damage, but struggle. 2-3 man groups can kill quickly.

That allows T4 / T5 to naturally progress into the meta of needing 2+ pilots to land kills, having already used T3 to mentally prepare people for this.

If people are conditioned this way, there’d be less rage about group play by T4.

 

When was last time you played T3? After 0.9.0 Ratio Dmg to survivability changed a lot, and i mean a lot, everything dies and dies quickly, if you get focused by 2 people you will die most of the times unless you out play them with dodging/cover/smart usage of active modules. T3 now flows almost as fast as old T2 slaughter fest that we had in 0.8.0

That’s why survavibility is a lie :smiley:

That’s why survavibility is a lie :smiley:

absolutely agree, Survivability rating is worse of a reference than a DSR now, it doesn’t count for agility of the ship, active modules, weapons/ missiles. All of this counts towards your survivability now. 

The above post by g4borg makes some exceptionally good points and is written in a manner more according to how feedback should be provided. Sir, you have my up-vote as well as my thanks.

 

I strongly agree that catering for new and solo players is positive, but this should never go at the expense of the long-term players who have dedicated time and effort to supporting the community. It is the latter players who will provide a welcoming home, advice and active help for the new-comers once this game goes ‘live’. And this just by itself is incredibly important for the long-term survival of the community.

A lot of people who are in a corporation play solo.  There is a difference between solo play and squad play.  Many of your corp’s members fly solo, yet you’ve stated you have done so only rarely if at all.  All those zerg rush join corps still count as corp players to you, correct?

 

If I recall correctly, The Captains weren’t in a corporation but I presume they flew in a squad before.  You remember who I’m talking about.

T3 now flows almost as fast as old T2 slaughter fest that we had in 0.8.0

T3 now flows almost as fast as old T2 slaughter fest that we had in 0.8.0

Why do you just keep quoting people?!