Myth or not - that is what I did to get my NAGA purple in just under 2 weeks including synergizing the minotaur to get NAGA.
But that distracts from the point and maybe fact that T4 is a PVE tier. You cannot beat PVE in terms of resources gained per hour by wasting time in a T4 queue. And it is a vicious cycle. People dont PVP T4 because of queue times and they PVE instead thus perpetuating the disease.
My NAGA is now 10/10 - 90% of the synergy was earned in PVE. More than half the time I random into the missions and guess which tier ships I join up with … T4s and T5s
queue time is almost always under 4 minutes (except a certain period of the day where everyone seem to go and do only blackwood / pirate)
When it is time for contracts - I go T4 = 10 minute wait. T5 does better at about 5 minutes average but with the uncertainty of gaining much synergy / credits or loot.
Then there is the random game mode vs contract completion types issue. Some days the match maker just wont put you in game modes you need to complete contracts. Or a bad losing streak when making any sort of kills is hard to do. Solution ? Tier down lol.
Tuning contracts for PVE means contract completion become something you can plan for. Minimal variables. Which translates to less time spent in PVE and more in PVP. Without the frustration of not getting the right game mode, death squads and tiering down. You play to win coz drop rates are high and you stick to your tier because queue times are shorter.
I dont enjoy PVE
I dont believe the contracts are fun to complete
There are too many *coins* in this game to grind for - like Jasan rightly said, the old system is better because it is simpler
I hope Devs will modify the current one to a simpler method
Until then - tweaking the existing contracts to make them all PVE friendly could just help with the PVP waiting times.
Even if I am wrong and assuming things in error, it will still be beneficial to all if contracts can be completed in both PVE and PVP.
As for giving PVE synergy advantage … guess what ?
We already grind synergy in PVE already. Might as well boost the gains lol.
so short version =
mhmmm
Dev should really increase loot drop % in PVP and raise Credits reward.
Give PVE loyalty and synergy advantage instead
This way contracts wont interfere with the business of winning PVP matches and people can grind PVE for vouchers whenever needed as that seems to be the bottleneck atm.