Developer blog entry 27, December. '2013: Summing it up and plans on 2014.'

Sorry to be that guy with bad news BUT

 

Sandbox PVP is going to crash and burn on launch unless we get more players to populate it AND the rewards for playing in that mode are decent.

 

Poor rewards = no incentive

 

Low playerbase = sparse encounters

 

No incentive + sparse encounters = boring/dead on arrival

If I remember right, when the game launched bot matches were like 8v8, one human on each side.  Sector conquest has a wait issue, which also means it does has people queuing.  Some of the PvE missions can be horrible for queue times.

 

A sandbox PvP is interesting.  Given the game mechanics, I do wonder how reality will play out.  Patch notes would reveal a lot of that before the patch even hits.

Im guessing it will be dominated by ESB t5 squads

Well, there’s no doubt about it. Anyway, let’s try to be a little bit optimistic.

MOAR!!!

No seriously, I love the direction of the game.

Will the Warehouse capacity be increased finally. I have almost all normal ships and it is annoying when i must sell t4/t5 MK3 & MK4 stuff, because i want to buy a new ship and my warehouse is full. Sadly i can not upgrade Mk2 stuff to Mk3 easily when i need them again, therefore i have to make a whole bunch of missions.

And there is a necessity of for a tutorial for the use of engineers. Some guys even in T4 don’t know how to use the shield and hull repair auras of an engi.

 

Sincerely

 

KoerperKlaus

Yeah, a bigger warehouse would be a nice gift.

 

Engineer Problem: i just can’t say it often enough, how annoying it is, when your Vision gets blured every second by an engineer who goes crazy on his modules. An Ingame Tutorial on these active modules would probably help.

Sugar coated.

 

Pilots!

In our today’s entry we would like to give a review of the year and wish our players a Happy New Year!

We have done a lot in 2013 and Star Conflict is getting closer and closer to release! Of course, we do not plan on stopping after that - we already have some interesting plans on 2014! You can find more in our videoblog entry above! Have a nice view!

Sincerely,

Star Conflict Team.

English Text Version

 

Hello to all pilots of Star Conflict!

2013 comes to an end! In today’s video blog, we would like to give a review of the year and tell our players what we are going to work on next year!

So let’s start! In 2013, we implemented a number of important improvements in the game:

  • An important innovation of the year was the ship role system that allowed you to choose a ship to suit your playing style and favourite combat missions.
  • To make the roles easier to understand, we also modified ship development trees! By the way, now all of our players can enjoy the sight of their war machine through the “View” option!
  • In addition, we reworked the weaponry system and introduced new types of guns with interesting mechanics!
  • Besides working on weapons, we have improved the trophy search system. Because of this, you can gradually modify your conventional equipment to turn it into the finest examples of modern space technology!
  • As part of corporate content we introduced and then improved the “Sector conquest” game mode where our players can fight for control over locations and receive rewards!
  • We also improved game HUD and added the ability to set it up as our players wish!
  • New scenarios for PvE were also added, so that our players could deeply feel the atmosphere of the frontier!
  • And to make the atmosphere even richer, we added space pirates! Some of the pirate ships are even available to our players!
  • Each player can now show off their individuality with the added possibility to customize ship appearance!
  • For players who like proving their superiority in battle, we introduced a number of changes and improvements to PvP-modes, and added two new modes: Detonation and Combat recon!
  • As for those pilots who want to fight by the rules, we added to a special mode “Custom battle”!
  • And of course, we undertook a huge amount of work related to improving the interface, balance, and many other aspects of the game.
  • In addition to all these changes, we were constantly working on a new experimental mode that will soon be available to the most dedicated pilots in our game!

As you can see, this year Star Conflict has grown significantly and has become even more interesting! But what awaits our players next year?

And waiting for you are lots of exciting things:

  • Primarily, of course, it’s the game’s release! Open Beta testing stage is nearing completion, and thus significant changes of game basics will be minimized! Ahead of us lie new and exciting opportunities! What are those?
  • As already mentioned, very soon our pilots will be exploring a new mode — we see it as an open PvP sandbox with its own battlegrounds and purposes free of rules and limits where you can stumble upon fierce battles between players spiced with pirate attacks!
  • In addition, we will work to deepen the personalization features in the game.
  • Introduction of dreadnoughts is still on the cards — these are special corporate ships to be used in “Sector conquest”. We stand by our word that dreadnoughts will appear in 2014!
  • Contracts will be improved and made more flexible!
  • Moreover, we plan to continue working on the introduction of new game modes, battlegrounds and missions for both PvP and PvE — because space conflicts are constantly changing! One of the new modes will be the long-awaited Team Deathmatch.
  • We also plan to keep working on the competitive part of the game, that is, the introduction of improved team battles and expanded recording capabilities!

Such are our plans for 2014. Of course, in addition to the major listed moments we will deal with other interesting aspects and ideas, and in this, as before, we rely on support and opinions of our players! We want to thank everyone who fought in the vast Star Conflict universe this year, and we invite our players to new battles that await them in the future!

 

Thanks. That all sounds promising. Will the new game modes be implemented before 1.0 release or after it?

I like to see the new game mods and features but if that delays the 1.0 release and the advertisements that come with it, it will be very painful for the player base the next months. We already get bot matches in T1/T2.

 

Please fix the game and things you have now, then do 1.0 release and do ads. You can add the new stuff always after it, most games do that with expansion packs. And 1.x doesn’t mean the end you can always go higher 2.0 …

Personally, if you do weekend deals every week, I think you will have a more loyal fanbase. 

Being able to get the DLCs for 50% off made them a lot more appealing. They are overpriced as they are now, but -50% makes them more reasonable.

Being able to get the DLCs for 50% off made them a lot more appealing. They are overpriced as they are now, but -50% makes them more reasonable.

Try telling that to gaijin. It’ll take a miracle. Just don’t use their helpdesk, I have a ticket waiting for the past 5 days, now…

Well now I could need a discount on T3/T4 and less synergy required to level up ships Gaijin and the weekend after that a discount on Mk2 upgrades.

Then I should be set for some T4 matches. I don’t have really anyone to fight since there are not matches but good to have the ships just in case.

Sod that, I just need credits. About 50 million to buy the next set of ships.

Im going to fly t4 from now on so ill see you up there

Im going to fly t4 from now on so ill see you up there

 

maybe you see no one

Im going to queue for t4 from now on so ill see you up there

Fixed. :stuck_out_tongue:

Fixed. :stuck_out_tongue:

Was having 8v8s on 2 minute ques last night, so no, its fly.

Just wait and see how the other days work. Sunday is usually good for getting players depending on time/time zone.

T4 has been a bit better just recently.

 

Could be just lucky moments, but I’m feeling cautiously positive about T4 playability at the moment.