Developer Blog. Entry 106 - Protazan

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Pilots! We continue to share the latest changes that will appear on the game servers in the upcoming updates. Among them are new modes, events, and of course, ships!

 

Today we will tell you about the new Jericho frigate - Protazan!

 

Protazan is the newest ship of the Liu and Mendes families, created as a response to the strengthening of the New Empire and the Federation fleets. The excellent combination of weapons and defense systems makes this ship one of the best in the long-range frigates class.

 

The work on the project began in 4619 almost immediately after the first Relic prototypes were created. The new frigate was supposed to be a support ship for the new destroyer, but later its role was greatly expanded. In the first months, the work on the project went slowly. The lack of experience in the field of long-range ships was a factor. The engineers decided to invite the Liu Family to join the work on Protazan. With Liu’s arrival, the scientists received a huge amount of technical documentation on both the old frigates and new developments of individual nodes. The merging of the knowledge and production capacities of the two Families gave the project a new life. The frigate’s arsenal has been replenished with new torpedoes and weapons, which make Protazan capable of destroying any target. 

 

During the tests, a squad of several ships completely destroyed the defensive fleet of one of the cyber bases. Soon after, the shipyards received blueprints for Protazan’s mass production. Currently, Mendes’ trusted mercenaries can get a special version of the ship for testing. Family engineers carefully collect data from every battle, even the most insignificant one, and analyze it. The UMC is an indisputable assistant in this business.

 

Of course, like all ships of the highest ranks, this one has a number of distinctive features.

 

For example, an enhanced guided torpedo has not only increased damage compared to the ship’s predecessors, but also an enhanced acceleration system. This will significantly increase the torpedo’s speed to the detriment of control. By combining “normal” and accelerated modes, Protazan turns into a real “hunter”.

 

The ship’s unique weapon has the already familiar mechanics of projectile charging, but the weapon system is adjusted absolutely differently. For example, the uncharged projectiles are slower and can explode close to the target, with minor damage but a decent rate of fire. Charged ones reduce the rate of fire, but significantly increase the speed of the projectile, its damage, and, when hit, reduce the enemy’s damage resistance.

 

Protazan’s active module allows you to redirect the ship’s energy to reinforce weapons, significantly increasing the firing range. This bonus to distant fire is only possible if there is a constant flow of energy to the weapon systems, which are borrowed from the defense systems - when the module is active, the shield resistance will be reduced.

 

The ship will be obtainable during a special event, the details of which will be published later, or it can be purchased in DLC. At the end of the event, the parts of the ship can be purchased in the trade.

Now there’s the ship with the curious name we saw from those event posts.

Couple things I’m curious about - is Protazan going to be Rank 16 since Executor holds Jericho’s Rank 17 slots for long range frigates or will it be a Rank 17 as well since it looks like it will be a standard craftable.
Is the release event going to be long or short?
We just came from the back end of a battlepass some players might be burnt out and not willing to commit several months of effort for another ship they may not like.

 

43 minutes ago, Sshedi said:

The ship’s unique weapon has the already familiar mechanics of projectile charging, but the weapon system is adjusted absolutely differently. For example, the uncharged projectiles are slower and can explode close to the target, with minor damage but a decent rate of fire. Charged ones reduce the rate of fire, but significantly increase the speed of the projectile, its damage, and, when hit, reduce the enemy’s damage resistance.

I am hoping you guys have learnt from the failure of the Plasmatron - please don’t make the charge time excessively long again, Four seconds for a charged shot is far too long, almost completely regardless of damage - as it is very possible to just simply miss the shot and have to wait another four seconds again to  try  hit your target again.

 

 

2 minutes ago, TheDerpNukem said:

 

I am hoping you guys have learnt from the failure of the Plasmatron 

They already failed again in Raven

EMR 3 Launcher.

Just now, SilverIris said:

They already failed again in Raven

EMR 3 Launcher.

Raven’s gun was far less of a failure than Plasmatron imo since the uncharged shot at the very least wasn’t completely useless - so at the very_ least_ it could be useful when chipped out.
Plasmatron on the other hand can’t even hit a Frigate with the uncharged shot.

Talking of plasmatron, do yall want to see dem old memes ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

19 minutes ago, ORCA1911 said:

Talking of plasmatron, do yall want to see dem old memes ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

Plasmatron is a meme on it’s own  ![:dntknw:](<fileStore.core_Emoticons>/emoticons/dntknw.gif “:dntknw:”)

I agree with you that emr-3 is much better than Plasmatron.

 

However, I would not call it success either, since they put charged system into the ship designed for close- combat.

I just realised I’ve been editing the name to “Protozoan” in my head all this time.

Vor 13 Stunden sagte Sshedi:

wenn das Modul aktiv ist, wird der Schildwiderstand reduziert.

 wieviel % macht dass?

So after the 35 days of pushing with this event also 2000 Xeno is needed to buy this part and the info about this was very well hidden?

Prior to Protazan I was missing only two ships (Palom and Polarbear) to have a total fleet of 263 ships - all the ships. I had a plan to buy these two on Steam or in Gaijin store.

Right now I have to buy another one beside of my efforts and the fact I earned these 2000 Xeno (but spent it on some very mediocre seed chips).

I feel cheated. I’m stopping playing this game having 6699 hours in total. Such a waste of time… This is a very good excuse to stop playing it and to return to my hobbies, so thanks for cheating me that way.