Detonation balance

There is a technique you can see in Detonation mode - blow one or two stations and then “hold the bombs”. Meaning winning team takes two bombs and holds them till end of battle effectively preventing loosing side of regaining points since no new bomb will spawn.

I suggest adding timeout on a bomb so it’ll disappear and provide a chance for loosing team to recuperate.

I must say I used this technique to win and it was utterly boring…

Or make the bomb like those from the Destroyer mission and have them on a timer so after a set amount of time holding them they will auto-detonate if you don’t drop them by pressing your interact key.

On 16.09.2016 at 5:55 AM, TheDarkRedFox said:

Or make the bomb like those from the Destroyer mission and have them on a timer so after a set amount of time holding them they will auto-detonate if you don’t drop them by pressing your interact key.

That’s another game mode I guess, bombs with timers on them, it’s like another game there) But we should consider the fact that travelling the bomb to enemy beacon sometimes takes some time. So it’s not only this change