Hey guys I was rolling around in my Sibyl like usual late last night and I came upon a great idea for all destroyers-special module: the diverting of power to engines, guns and shield. As you all know Destroyers have a unique special module that increases your ships stats based on what it is keyed to, your engine parameters by certain amount, weapon damage, and shield regen. But what if they increased your ships all around stats? Below is my suggestion.
Empire:
My suggestion:
- Increase Main Weapon Damage by 20%
- Increase MW ROF Passive by 5% and 2% PER Enemy <1250m No More Than 10% - 4s Active
- Increase MW Projectile Speed By 10%
- Increase MW Range By 5%
Jericho:
- Regen 400 shield a second
- Increase Shield Resistance 30 Points>All
- Increase Shield Regeneration by 3% PER Enemy < 1750m - No More Than 30% - 8s Active
Federation:
- Increase Ship’s Max Speed by 30%
- Increase Ship’s Rotation by 20% Acceleration by 15%
- Increase Ship’s Speed By 3% PER Enemy Firing within <1000m No More Than 12% - 6s Active
I also wanted to make something clear, this is for your ships designed. If you built an Empire and picked Jericho’s this module will not have the buffs, it is only for your designed ship that you get these. (To create a balance)
I feel and I know others feel the same that Destroyers are pathetically weak as of the 2.5x change, with the Thar’Ga going around and Covert Ops taking advantage of the change I feel this is a much needed and balanced change. I know it seems like much but I never said change the 2.5x, just give destroyers a purpose again.
Let me know what you think! Follow the post for info ![:) :)]()
It kinda sounds like: instead of making a module with 3 modes, mix all the bonuses in a single mode. Empire module sounds just like stabilizing field. Sry i do not support this.
2 minutes ago, Papitas said:
It kinda sounds like: instead of making a module with 3 modes, mix all the bonuses in a single mode. Empire module sounds just like stabilizing field. Sry i do not support this.
This is not what I suggested, I suggested a rebuff attuned to that type. Empire> Damage Federation> Speed, it is just added parameters to the modules we already have. This is not mixed at all, I said that the buff is for the ship it was designed for, Jericho destroyer>Jericho… etc
6 minutes ago, Papitas said:
It kinda sounds like: instead of making a module with 3 modes, mix all the bonuses in a single mode. Empire module sounds just like stabilizing field. Sry i do not support this.
The Empire’s rebuff is suggestive it is not what I intended in the final at all, the stabilizing module for Vigilant increase damage and range but this increase all but MUCH smaller. I am sure the field is 50% and this rebuff is the default 20% the rework is semi-team based as well, this forces destroyers to come close to the battle instead of sitting 7000m away.
Apparently people like it this way. They say it is now what it is supposed to be. A suppressor… I think they forget that this ,suppressor, also is a DESTROYER. Easily 3 time the size of a frigate but much easier to take down than frigates. Hell a recon can kill you easy peesy if he gets in.
Nice to see more suggestions for them, but i seriously doubt they’ll do anything.
I’ll use this window to say they should lower both repair cost and respawn timer. Since it is now just like any other role and has no advantage at all over them. Yea some things are better than other roles, hp for exemple, but they get hit harder and as stated are an Enormous target to hit. Everything that gives it an advantage is countered. So lower respawn time.
Empire one seems about balanced, Jericho one overpowered and federation one… well i doubt many people would like to use that…
But if we talk just about stronger specialisation of the modules and no “everyone can do everything just one is the best at one of the three points” i’d be totally fine with it.
But I also agree with CptDoss: i doubt that devs will pay any attention to suppressor while ellydium is the active thing.
I’ll add this to the list anyway, let’s see what happens.
10 minutes ago, IFreakinLoveBass said:
Federation:
- Increase Max Speed by 30%
- Increase Rotation by 12% and Acceleration by 8%
- Increase Ship Speed by 3% PER Enemy <1250m No More than 8% - 4S Active
Why did you nerf it ?
it’s already the worst “buff” out of the 3 options listed by the OP by far. Since max speed already increase rotation speed.
36 minutes ago, Swifter43021 said:
Why did you nerf it ?
it’s already the worst “buff” out of the 3 options listed by the OP by far. Since max speed already increase rotation speed.
I was not aware, it seems that it could use a buff.
Buff
- Increase Max Speed by 30%
- Increase Rotation by 25% and Acceleration by 12%
- Increase Ship Speed by 3% PER Enemy <1000m No More than 12% - 3S Active
3 hours ago, IFreakinLoveBass said:
…
I feel and I know others feel the same that Destroyers are pathetically weak as of the 2.5x change, with the Thar’Ga going around and Covert Ops taking advantage of the change I feel this is a much needed and balanced change…
I suggest a revamp of the destroyers’ Heavy Repair Drones (missile slot) :
Name: Heavy ‘Phoenix’ Repair Drones
ship type: Destroyers
Type: missile slot
DPS: 764 dmg (thermal)
Damage: 917 dmg
Rate of fire: 50 rounds/min
Firing range: 2600 m
Max number of drones: 3
Drone durability: 900 pts
Drone active time: 30 s
Ship repairs: 185 dmg/s
Energ. consumption: 50 en/s
Recharge: 1 s
Description: Drones with manual Attack/Repair mode switch. Attack locked target, restore hull/shield. Drone projectiles reduce shield and hull resistance to all damage by 5 pts each for 5 s.
After launch the drones starts repairing 185 hull/shield pts per second of the most damaged ally in a 300 m radius.

3 hours ago, CptDoss said:
… I think they forget that this ,suppressor, also is a DESTROYER. Easily 3 time the size of a frigate but much easier to take down than frigates. Hell a recon can kill you easy peesy if he gets in…
+1 !!!
1 hour ago, IFreakinLoveBass said:
Jericho:
- Regen is 400
- Increase Shield Resistance to 15>All
- Increase Shield regen by 3 % PER Enemy <1500m- No More than 20% -7S Active
Federation:
- Increase Max Speed by 30%
- Increase Rotation by 12% and Acceleration by 8%
- Increase Ship Speed by 3% PER Enemy <1250m No More than 8% - 4S Active
I find Empire revamp o.k. and above interesting.
However, here are my suggestions:
Empire:
- Increase Main Weapon (MW) Damage by 20%
- Increase MW ROF by 5% and Projectile Speed by 10%
- Hull Regeneration 90 pts/s
Jericho:
- Shield Regeneration 400 pts/s
- Increase Shield Resistance by +15>All (kinetic,em,thermal)
- Hull Regeneration 70 pts/s
Federation:
- Increase Max Speed by 30%
- Increase Energy regeneration by 20%
- Hull Regeneration 50 pts/s
I proposed settings
2 minutes ago, avarshina said:
I suggest a revamp of the Heavy Repair Drones (missile slot) :
Name: Heavy ‘Phoenix’ Repair Drones
ship type: Destroyers
Type: missile slot
DPS: 764 dmg (thermal)
Damage: 917 dmg
Rate of fire: 50 rounds/min
Firing range: 2600 m
Max number of drones: 3
Drone durability: 900 pts
Drone active time: 30 s
Ship repairs: 185 dmg/s
Energ. consumption: 50 en/s
Recharge: 1 s
Description: Drones with manual Attack/Repair mode switch. Attack locked target, restore hull/shield. Drone projectiles reduce shield and hull resistance to all damage by 5 pts each for 5 s.
After launch the drones starts repairing 185 hull/shield pts per second of the most damaged ally in a 300 m radius.

+1 !!!
I find Empire revamp o.k. and above interesting.
However, here are my suggestions:
Empire:
- Increase Main Weapon (MW) Damage by 20%
- Increase MW ROF by 5% and Projectile Speed by 10%
- Hull Regeneration 90 pts/s
Jericho:
- Shield Regeneration 400 pts/s
- Increase Shield Resistance to 15>All (kinetic,em,thermal)
- Hull Regeneration 70 pts/s
Federation:
- Increase Max Speed by 30%
- Increase Energy regeneration by 20%
- Hull Regeneration 50 pts/s
I proposed settings for their ship class, energy regeneration is multi class. Speed is federation. Hull regen will never be implemented in this? Destroyers have drones.
1 minute ago, IFreakinLoveBass said:
I proposed settings
I proposed settings for their ship class, energy regeneration is multi class. Speed is federation. Hull regen will never be implemented in this? Destroyers have drones.
I meant it like in the recent Guard buff : silent hull repair if not in battle (not use of weapon nor incoming damage)
4 minutes ago, avarshina said:
recent Guard buff
Can you link me this info i overlooked it.
5 minutes ago, avarshina said:
I meant it like in the recent Guard buff : silent hull repair if not in battle (not use of weapon nor incoming damage)
What about drones? I am sure the developers won’t add that feature given that they already have hull repair drones, more wouldn’t makee a difference. How about hull resistance? Empire to 15 and Jericho to 30 since Jericho has a much bigger hit box.
After close examination I have came up with the settings I and others will agree on.
Jericho’s Special Module
- Shield Regeneration: 400
- Shield Resistance: 25(huge hit box)
- Shield Regeneration per enemy within 1500m: 5% with a max of 30% so 50% of 400/s is 600/s at 10 people - lasts 7 seconds
Empire’s Special Module
- MW Damage by 20%
- ROF by 8%
- Projectile Speed by 10%
- Hull Resistance: 10
- ROF increased by 2% per enemy 2000m max of 10% and projectile speed by 2% max of 10% – lasts 4 seconds
Federation’s Special Module
- Increased Speed by 30%
- Increase Rotation by 15%
- Increase Acceleration by 10%
- Increase both by 2% per enemy within 1300m and max of 10% – lasts 5 seconds
I think this is fair. Rembember
These buffs are for the designed ship! A Tryant with Empire’s module WILL NOT get the buff.
1 hour ago, ORCA1911 said:
Can you link me this info i overlooked it.
Orca, I looked it up here it is:
[Make Destroyers Great Again - not UP / OP](< base_url >/index.php?/topic/32844-make-destroyers-great-again-not-up-op/#comment-392386)
… and the recent guard buff is here:
[Star Conflict 1.4.1](< base_url >/index.php?/topic/32889-star-conflict-141/)
… see heading Guard Ships:
“All guard ships are now able to restore hull, if they are not in combat”
1 hour ago, IFreakinLoveBass said:
What about drones? I am sure the developers won’t add that feature given that they already have hull repair drones, more wouldn’t makee a difference. How about hull resistance? Empire to 15 and Jericho to 30 since Jericho has a much bigger hit box.
The case of heavy repair drones that would get additional attack feature still would make sense if the energy routers got silent hull repair, because sometimes -like in open space - the Static Shield for the destroyer’s missile slot is more capable to fend off incoming damage and guarantee survival.