Destroyers OP again.

Rtard’Gu could really use a slight fire rate nerf

If destroyers are balanced, standard ships are weak. Aren’t they then?

7 minutes ago, xKostyan said:

Rtard’Gu could really use a slight fire rate nerf

Or pulling force and web size. Its projectile is 200m wide, so its very hard to miss and once it hit you, you are pinned for good when attacker has at least one iri heatsink. At least its very effective against Thargas and Taikins.

2 minutes ago, Rob40468 said:

Or pulling force and web size. Its projectile is 200m wide, so its very hard to miss and once it hit you, you are pinned for good when attacker has at least one iri heatsink. At least its very effective against Thargas and Taikins.

Try to hit xxxx’kin using it…

16 minutes ago, xKostyan said:

Rtard’Gu could really use a slight fire rate nerf

 

I wish they were 60 RPM … I mean why not  if a  recon can go 700M/S and  strafe 400M/S be invisible  95% of the time and  self heal every 15 sec with hull Regen and  heal mod as well and  auto aim a targeting  ball doing  10,000DPS … and NEVER ONCE do any Recon …  the G’Thar’Du Cannon should  fire at 60 rounds/min and have a projectile speed of  3000 m/s base

While i do agree that taikin has too many extras, its not the topic.

 

Sometimes when i read people’s feedback (not tied to this thread before someone gets triggered) i can’t help but to think that it all went like “i just got this standard tackler with white to green mods and i parked in front of a destroyer in hopes of killing it but it shot me down because i took too much time for parking”.

 

But regardless of that example blowing out of proportions everything, i would be willing to discuss destroyers (on a separate thread that i’ll open shortly after this comment) as a class in a non salty civilized way and maybe we can find solutions to problems or just simple workarounds.

48 minutes ago, Rob40468 said:

Or pulling force and web size. Its projectile is 200m wide, so its very hard to miss and once it hit you, you are pinned for good when attacker has at least one iri heatsink. At least its very effective against Thargas and Taikins.

It’s probably the best weapon to use, but at least it’s not broken or overpowered.

Stop lying Koromac, I know you love destroyers.

39 minutes ago, ORCA1911 said:

While i do agree that taikin has too many extras, its not the topic.

 

Sometimes when i read people’s feedback (not tied to this thread before someone gets triggered) i can’t help but to think that it all went like “i just got this standard tackler with white to green mods and i parked in front of a destroyer in hopes of killing it but it shot me down because i took too much time for parking”.

 

But regardless of that example blowing out of proportions everything, i would be willing to discuss destroyers (on a separate thread that i’ll open shortly after this comment) as a class in a non salty civilized way and maybe we can find solutions to problems or just simple workarounds.

 

ORCA1911 … THIS TREAD IS TITLED …

 

"Destroyers OP again"

 

WHAT OTHER THREAD WOULD YOU HAVE US DISCUSS THE OP NATURE OF DESTROYERS IN ??

 

I mean come on with the Forum moderator thing already. This discussion IS exactly where it belongs !!!

 

 

2 hours ago, AKmatiAK said:

Destroyers are thing which totally doesn’t fit to the game. Biggest hull strenght, damage, shields and shield regeneration rate and speed as normal heavy frigate. It should be only pve ship. + OP modules

Are you doing okay in that mind of yours? Destroyers were needed, people were tired of normal ships. the reason they have the biggest hull/shield strength is because they are 2X as big as a frigate, they aren’t small like a Thar’ga with 52k surv in Co-op. They are FINE, destroyers have a weakness upclose. Don’t tell me you’re too much of a Ace to get around the blaster turret, they don’t have 360 firing arc. The modules can be destroyed by a coil motor at medium range, just hide from G’Thar’Du quit whining because you fly straight. The damage increase <750m is there so experienced pilots take advantage of it, you wont get anywhere flying straight in this game and that is sadly 50% of the game now ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) 

I agree on the module part somewhat. 

Modules to be rebalanced:

  • Gravitaional Lens
    • Make pull for enemys only 
    • Max range to fire 3750m
    • Pull range 750m
    • Pull damage 2x increase
    • Pull speed 125ms 
    • No eye-damage increase. 
  • Blaster Turret
    • Speed reduced by 35%
    • Manuverbility by 25%
    • Lasts 4 seconds 
  • Photon
    • EM Damage decreese by 15 Pts= 45 Total
    • Firing time increased by 3 seconds
    • Energy reduced by 15%
    • Range reduced to 7500m

 

 

1 hour ago, xKostyan said:

Rtard’Gu could really use a slight fire rate nerf

I agree, the ROF comes with a cost: Spread, if it has a high rate of fire you have a higher chance to get away. You could counter this with Electronic Guidance but then you suffer a range penalty. I built mine with 52 RPM 3000ms speed and 7k range and at max 1.7 spread at that range is so dodgeable. Even closer it becomes a pain. 

G’Thar’Du Balance

  • Base Stats
    • 37 RPM
    • 1250ms
    • 3500m Range
    • 3250 Damage/hit
    • 1000/s 
    • Web 175m x 30
    • 0.5 to 1.2 Spread to make sure it’s dodgeable 

Balanced? 

 

I miss the good old x3 damage time  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

1 minute ago, Milfeulle said:

 x1.5 is fine, change back to x3 and this happens in survival  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

So dessie will be like any other ship in survival ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) One shot and u ded

4 minutes ago, Milfeulle said:

 

 x1.5 is fine, change back to x3 and this happens in survival  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

This is broken, period. 1.5x is totally balanced but one ship should never be able to one shot something 6x their size. Thar’ga is broken thought ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) Try doing that in any other ship, and you can’t but that is another topic. 

Love watching the destruction in 4k even though 2x 2k monitors doesn’t work as well. Why waste the bandwidth? ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 

1 minute ago, IFreakinLoveBass said:

This is broken, period. 1.5x is totally balanced but one ship should never be able to one shot something 6x their size. Thar’ga is broken thought ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) Try doing that in any other ship, and you can’t but that is another topic. 

136k dmg/shot + destoryed module + shield bypasses with that shot

 

Also I bet that you fly dessies 90% of the time coz they are so balanced  ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 

Just now, Tillowaty said:

136k dmg/shot + destoryed module + shield bypasses with that shot

 

Also I bet that you fly dessies 90% of the time coz they are so balanced  ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 

Wrong, 40% ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

It’s survival, you have a 45 something % increase to damage with Alien Intuition unless this was before the change. I get it, but still. Too strong 1.5x is fine ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

Just now, IFreakinLoveBass said:

Wrong, 40% ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

so:

  • 40% - Dessie
  • 30% - Tharga
  • 30% - taikin

?

Just now, Tillowaty said:

so:

  • 40% - Dessie
  • 30% - Tharga
  • 30% - taikin

?

No, I don’t have either of those ships. 40% Dessy 30% stingray 15% Gargoyle 15% Grizzly-M

Also isn’t destroyer spawn time reduced to normal ship again no more 50s wait?

Yes they reduced it but u still lose 400k after a pvp battle

Thar’ga can kill it, but what about my gunship with ion emitter?