I think in general for correction of imbalance of recent 1.4.0c patch (Feb. 2017) all destroyers should be made hard to be killed and easy to be disabled (modules, functions, radar, implant gain, main weapons, etc) as a means against over power in multiplayer and battles.
Destroyer’s should have better survivability in open space (PvE) which is quite useful (especially with speed build federation destroyer - thats what I grinded my r11 Antares for).
Big bulky slow bad maneuverable ships like destroyers are a huge mass to deal with. In disabled state they are no threat: no longer beacon denial capable. In open space they survive longer, which I would like very much.
You know, what is coming??? This Tharga is just the prequel! They revealed it already in patch notes and developer’s blogg, I will tell you in a picture:
Thar’ga can’t rule forever. Otherwise new ellydium ships won’t sell well. How much time left until the next one?
I have been doing some research. The results: Destroyers with turrets can’t defend themselfs from intys. Intys are able to shotdown the destroyer before they die.