Destroyer Spec Ops PvE disconnects

1. During Destroyer Spec Ops the game sends me out to the hangar then offers me to return to the battle and if I accept it I can continue the battle.

2. I expected to play without being disconnected form the battle.

  1. Seemingly normal conditions. Then the game slows down for 10-20 seconds, lags, eventually stops responding and then the hangar appears. It happens in different levels (t3,t4,t5). Having too many destroyers in the team and using too many of their active modules at the same time may not be the problem because the last time it happened there were only 3 rank 8 destroyers in the team.   

4. Sometimes it takes longer to get back into the battle after choosing to return but never longer than one minute.

5. So far it happened to me a few times and I know that other players have also experienced the same problem.

  1. Logs are attached below.

7. Date: 2016-05-21 (Sat May 2016) Central Europe Daylight Time UTC+01:00

   14:31:03.541  CMBT   | ======= Start PVE mission ‘pve_raid_waterharvest_t3’ map ‘pve_raid_waterharvest’ =======

  1. DxDiag is attached below.

[DeviceCaps.log](< base_url >/applications/core/interface/file/attachment.php?id=11077)[combat.log](< base_url >/applications/core/interface/file/attachment.php?id=11076)[DxDiag.txt](< base_url >/applications/core/interface/file/attachment.php?id=11078)[game.log](< base_url >/applications/core/interface/file/attachment.php?id=11079)[game.net.log](< base_url >/applications/core/interface/file/attachment.php?id=11080)[user_config.xml](< base_url >/applications/core/interface/file/attachment.php?id=11081)

[Info: connection losses, high ping and related issues](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/)

[Info: connection losses, high ping and related issues](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/)

It’s not only one player. Playing in a Corp had this group disconnecting happen a few times. First all is lagging and then we can ‘normally’ shoot/use anything, but nothing get hit(torpedos/emitter) and then finally complete group DC. This seem to be more of a serverissue.