Now for the second build in progres - which has taken the slots of my Custodian…
Build: Maximum Shield Capacity AKA The Mini Prolapse God
Status: Heretical
This build as per the name had one goal - push the absolute limits of a Guard frigate’s shield capacity and to surpass the shield tanking capabilities of a Destroyer with only the Custodian. My initial motive was to of course, create my own Prolapse God - also referred to within the game lore as; the ‘Wood Louse’, as the developers seem to have no intention to allow players to pilot the ship despite popular demand and the ncessity of a _ Rank 17 Destroyer release for each faction - as thanks to Seed chips the Rank 14 Destroyers _ are severely limited in their potential in PvE; almost removing all usage for them thanks to their PvP nerfs absolutely gutting them in PvP as well.
So how did it go?
Too well.
For reference, these are the base stats of both my Custodian and Tyrant before Seed chips to show just how ridiculous this project got:
But this is what my Custodian turns into upon undocking into Open Space (not even PvE modifiers yet):
The chip set went above and beyond my goal of surpassing the shield tanking capability of a Destroyer and effectively mimicked the faction benefit of an Empire Destroyer… but for my shields.
With the overview out of the way - let’s run through the chips and the absolute maximum this current set can achieve capacity-wise.
Current chips in the setup:
This chip set was extremely tedious to get together thanks to how it had to be farmed as the only reliable way to acquire a balanced chip (blue background) is to farm in Open Space and to furthermore get an absolute maximum rank version you must be using a Rank 17 shipas Open Space respects ship rank when determining what chips drop, meaning that several projects had to be completed before this one could even begin with my _Destroyer hunter Scylla, Permanent Shield Seal Boremys _and Complete Insanity Dyrnwyn being completed and fully upgraded before this chip set was even remotely near completion - with as per the chip set shown, one of them still being non-ideal but rather a semi-temporary choice until another Mk5 shield capacity chip drops for me.
So let’s run down just what is going on - first of all; the primary negative being hunted was negative hull on purpose - as withnegative resistance and negative regeneration both impacting the setup significantly within PvE due to how regeneration scales with defence levels although thankfully one of my two Rank 17 chips held a Mk5 shield regeneration on it - allowing for the negative regeneration stat of one of the balanced chips to be nullified almost completely. However with the currently acquired chips I have had to sacrifice some usability by picking the Protective Barrier 1.0 over Phase Shield and furthermore by making sure one shield slot is nullifying the negative base EM resistance that typically is standard for Guards. After all modifiers, the current resistance of the Mini Pgod is:
Kinetic: 92.3 points
EM: **** 131.3 points
Thermal: 62.3 points
This could potentially be incorrect depending on where in damage calculation positive and negative seed chip effects sit - but these are the currently predicted values with Protective Barrier 1.0’s 65 point bonus.
In PvE the shield capacity skyrockets from 192,192 to 1,274,433 points with a Defence Level of 65.
But what if we forgot about resistances for now?
If I were to foresake resistances in the pursuit of the absolute maximum capacity possible on this setup by swappinmg [Implant 3C to Implant 3B] and removing the EM resistance from my shield slots in favour of a third shield splitter (as despite diminishing returns, a third shield splitter still adds more to total capacity than an Auxilary Shield Projector) the setup can be raised to a maximum of…
_ A disappointing 207,614 shield capacity in Open Space - a gain of only 15,422 in exchange for 30 resistance points. _
… and an equally disappointing value of 1,376,697 in PvE with 65 Defence - a gain of only 102,264 points.