The timer on derelict stronghold for each capture point is too short, so teams who win fights end up sitting on the capture point and killing the opponent, then the respawning team are right next to gates giving them a 4-5 km lead up on the next point. So if the winning combat team keeps moving to the next objective, and the respawning team always get there first, the match is effectively rewarding death. Double the timer to make recapture worthwhile and have the game mode make sense instead of it being a memorization test for learning the map or requiring slot boost kit.
On 10/4/2021 at 12:38 AM, Pacolipse said:
The timer on derelict stronghold for each capture point is too short, so teams who win fights end up sitting on the capture point and killing the opponent, then the respawning team are right next to gates giving them a 4-5 km lead up on the next point. So if the winning combat team keeps moving to the next objective, and the respawning team always get there first, the match is effectively rewarding death. Double the timer to make recapture worthwhile and have the game mode make sense instead of it being a memorization test for learning the map or requiring slot boost kit.
It’s Beacon Capture, you are supposed to memorize where the capture points are and be there before they will activate.
The distances between capture point an warp gates are:
- A - 2500m
- B- 2000m
- C- 1000m
So the only advantage the respawning ship has is that it’s flying toward the initial warp gate at max speed without the need to accelerate. The distance from the spawn to the gate is ~2000-2500m.
On 10/4/2021 at 1:38 AM, Pacolipse said:
The timer on derelict stronghold for each capture point is too short, so teams who win fights end up sitting on the capture point and killing the opponent, then the respawning team are right next to gates giving them a 4-5 km lead up on the next point. So if the winning combat team keeps moving to the next objective, and the respawning team always get there first, the match is effectively rewarding death. Double the timer to make recapture worthwhile and have the game mode make sense instead of it being a memorization test for learning the map or requiring slot boost kit.
Tell that to my Ze’Ta, yes it was in derelict stronghold