What does it take you have you leave? And i mean the game, because for the past year, all you do is complain, complain, complain, about smallest stupidest things. Ground for at least half of these complaints is taken from the xxxx thin air, betatrash style. You dont know how to play the game, you have no intentions on learning how to play this game, you were always afraid of competition or going anywhere where strong opponents are, yet kept complaining. Enough already? You like your Facebook games so much, it is clear this game is not suited for you, and yet you are still here. Is it because you have a self believe that your “whining” is helping the game, that you must keep complaining to give this game a chance? I sure hope not, since that would be extremely stupid.
Wouldn’t you complain if you saw potential being squandered, quality products being spoiled and people being screwed over? I do know how to play the game. I don’t claim to have mastered it, but even playing just 1-2 games a week is enough to prove I know more about the game than most of the people I’m in queue with. Things like beacon timings, how to make use of the Captain role, the importance of heals, odd tricks to pull on certain maps, that sort of thing. I’m also aware that 1-2 games a week is nowhere near enough to keep my skill level up, especially as my gaming hardware is grossly sub-standard at the moment. This laptop’s dropped to 8fps on a European server before now, so I have absolutely no intention of going for high-end play when those kinds of performance issues can strike without warning.
I am also well aware of where my strengths and limits as a player are. I am not so arrogant nor so stupid as to assume that I can do everything, and I’ve always stated I am not a dogfighter. My style of play is more about positioning, aoe, passives and fire-and-forget strategy than pixel-perfect aim and crazy flight paths. Most games like this give me motion sickness; I have had to give up playing First Person Shooters on PC altogether for similar reasons.
But to claim that this is not the game for me is wrong on so many levels, not least of which because anyone who’s seen a Frigball knows you don’t need to have fancy agility to make a difference. When I found Star Conflict back in its 0.7 Beta it was the game I’d been looking for for over a decade. I fell in love with it at once and was absolutely hooked. It wasn’t perfect by any measure, not least of all because the difficulty curve went near-vertical at the jump from T2 to T3, but it had more than enough potential to get past those problems.
I’ve become very bitter since then because that potential has been squandered. I’ve watched the community shrink and the player quality fade. I’ve seen blatant monetisation forced down our throats and bad choices made for the sake of wringing more money out of people. I’ve seen issues being raised time and again, month after month, and nothing ever being done about them. I’ve watched as knee-jerk reactions and utter lack of planning have caused problem after problem, and that has made is damn near impossible for me to feel anything but contempt toward the Dev Team or their trained monkeys in accounts.
Yet I still hold to the idea that the core of this game - the bit you get when you throw out the grind and the Pay to Win - is good. It’s more than good, in fact. Star Conflict deserves to be successful. It deserves to be huge. However, it also deserves a far better dev team than it’s stuck with. I really want this game to do well, but I do not believe for a moment that it will under the current management.