| Error report |
| Describe problem and what you saw | most of times the projectile of crystalline suppressor explode at an distance of about 700m from the target (enemy or allies ) and deals no direct damage to target(and is hard to heal allies) |
| What you expected to see | it should take effect like Main caliber. hit the target and then explode. |
| Conditions in which error reproduce | most of the target have this problem |
| Problem details | just like these screen shots
a stationary target will get dot damage(or heal) after about 2 seconds and no direct damage |
| Frequency of reproduction | always |
| Time of bug | always |
in the fourth screen shot, main caliber deals 2 shot of 8000 damage *
Game logs needed
Plrease read this article
[chat.log](< base_url >/applications/core/interface/file/attachment.php?id=18945)[game.net.log](< base_url >/applications/core/interface/file/attachment.php?id=18944)[game.log](< base_url >/applications/core/interface/file/attachment.php?id=18943)[combat.log](< base_url >/applications/core/interface/file/attachment.php?id=18942)
On 10/28/2019 at 1:21 PM, Skula1975 said:
Game logs needed
Plrease read this article
[videos.zip](< base_url >/applications/core/interface/file/attachment.php?id=18946)
“Crystalline suppressor” designed for make void zone, not for direct attack.
Not a bug.
On 11/5/2019 at 3:58 PM, Skula1975 said:
“Crystalline suppressor” designed for make void zone, not for direct attack.
Not a bug.
make void zone in front of enemy to notice them dont go through it?
well…pretty useless and this module is pretty expensive
it spends me 5wgs
and its material worth more than 7wgs now
if it is not a bug.
i advise to make it can hit enemy and deal some damage then make an ‘void zone’
pls dont make it usless than pyro emitter
thank u