Alright, so here’s the big question.

Each weapon has a base damage value listed in the warehouse or on the blueprint. This number jumps when the weapon is installed on a ship. So why the stat change? I understand some ships have natural bonuses to damage, crit chance, etc. But on ships that do not display these bonuses, the number still jumps. So what gives? Where does this increase in damage come from?

Say for instance, that I wanted to try to predict my average DPS for a build on a Secret Project ship. How do I figure out how much the guns base damage is going to be boosted by installing it on said ship? Thus far, it seems like slapping a gun on a ship produces a random jump in figures with no predictable pattern.

At present, the best I can come up with as far as planning is trying to hit the magical 50% crit chance as close as possible with a Mark 4 gun and just hope for the best. But that is even sketchy at best, since there is no telling if future project ships will have a natural bonus to crit chance, damage, or whatever. And there seems to be no way to predict how much the base damage will be boosted by installing the gun on said ship without building it first?

EDIT: I suppose this stat change could also be due to Implant bonuses being applied to the weapon, though sometimes the jump in stats seems to be far greater than the implant could manage alone.