Bug report for Skula1975;
This bug affects all available 210 ships in the hangar.
Weapons can bypass the shields and target the hull directly, which means that any ship can be destroyed with their shields up at 100%.
All ships and weapons can be used as well, under certain conditions, like distance/range from the target.
How to replicate this bug?
Go below 70 meters for the Jericho frigates, like Guards.
Use any weapon, like Kinetic Shrapnel Cannon, Ion Emitter, etc.
There is another issue. Singularity Cannon in this case will not deal its damage and it will just pass through the target.
Other ships may require the distance of 50, or 40 meters.
Range may vary, but the point is, that shields become useless at that point.
How to fix this bug?
Merge the hit-box detection coordinates of the shields with the ones of the hull, or decrease distance or the range between them by an additional 90%.
Hit-box detection for the shields and the hull should be either identical, which means that first shields are affected, then the hull.
In the second case, this exploit will be very hard to perform, if the hit-box detection distance decreases even further.
Video will be provided tomorrow!
Video of Singularity Cannon detection glitch will be provided tomorrow as well.
2 screenshots:
Screenshot 1:
There are 2 types of shielding!
Barrier type shield, which can be bypassed, if the target is inside of the shield or the shield eggshell.
Hits are only absorbed by the shield, if the beam or the weapon is not fired inside of that barrier.
Screenshot 2:
There is so called “Polarization Shielding”, where the shield is practically adjacent to its hull.
As you can see, the warp nacelle receive some hits from the disruptor weapon.
Solution:
Fix the shield hit-boxes of every 210 ships!
If you got any questions, ask OmegaFighter, or me!
Update: I removed the details, in order to limit or prevent any further potential abuse.
Sincerely,
Koromac