Crafted Ship Builds

Figured I would start a topic in which people can shared their builds for the custom ships and give others ideas on how to build theirs.

 

I’ll start it off with my Octopus build.

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I built my octopus to be tanky and maneuverable. It also does pretty good DPS (34.7% crit chance with 80% crit damage, and 2930 base DPS). The energy emitter covers both healing auras, and the natural regen of the ship is more than the afterburner consumption (thanks to the F7 implant). I use armada drones and attack drones to boost the DPS of my ship, and to help keep pesky intys off my back. After all, 5 drones shooting at you is never fun.

 

This will eventually be all-purple, so don’t judge. It’s hard to get vouchers.

Show off.

Show off.

 

I’m not the only one with one you know. I would be showing off if it were all purple/orange.

My build for Defiler pew-pew group uIKCEpa.jpg

My build for Defiler pew-pew group

Why so much EM resistance?

My build for Defiler pew-pew group

Here’s my Octo.

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Lots of module reload to get eggs under 30 seconds, and lots of Thermal for its ubiquity in T5.

Figured I would start a topic in which people can shared their builds for the custom ships and give others ideas on how to build theirs.

 

I’ll start it off with my Octopus build.

NNmTD1Q.png

I built my octopus to be tanky and maneuverable. It also does pretty good DPS (34.7% crit chance with 80% crit damage, and 2930 base DPS). The energy emitter covers both healing auras, and the natural regen of the ship is more than the afterburner consumption (thanks to the F7 implant). I use armada drones and attack drones to boost the DPS of my ship, and to help keep pesky intys off my back. After all, 5 drones shooting at you is never fun.

 

This will eventually be all-purple, so don’t judge. It’s hard to get vouchers.

I feel like if you have three adaptives, you probably ought to have a shield booster rather than a hull repair kit. You still have the aura for hull heal, after all. I’d probably go with two adaptives and one resist, so that tacklers can’t strip all your resistances.

I feel like if you have three adaptives, you probably ought to have a shield booster rather than a hull repair kit. You still have the aura for hull heal, after all. I’d probably go with two adaptives and one resist, so that tacklers can’t strip all your resistances.

 

Well repair kit makes sense on an engie, right? Everyone knows that…

 

TRON-DERRRR-castor-from-tron-legacy-1834

Well repair kit makes sense on an engie, right? Everyone knows that…

 

TRON-DERRRR-castor-from-tron-legacy-1834

If you have three adaptives, suddenly a multipurpose makes sense on any ship.

Here’s my Octo.

2825056a44.png

41ccd4e1a0.png

78825a478d.png

2df93c9204.png

Lots of module reload to get eggs under 30 seconds, and lots of Thermal for its ubiquity in T5.

 

This build is kinda awsome.

 

Replacing the R5 implant with the strafe one, and inertia stabalizers with vernier engines would net a higher percentage on both stats.

 

Course assuming it wouldn’t hurt other ship builds, and you don’t have a crew. I don’t…

 

Just talking numbers, would the second thermal modulator be better as an auxilary? Doing the math in my head you may be able to tank more thermal with a shield auxillary mod rather then the thermal mod. Then of course every other damage type.

 

Also, crazy curious on the EB. As in I’m feeling like there is some tatical reason why it is there that I don’t know about, and really want to.

Course assuming it wouldn’t hurt other ship builds, and you don’t have a crew.

Yeah it would mess with my builds on other ships and I don’t have crews because screw that.

Just talking numbers, would the second thermal modulator be better as an auxilary? Doing the math in my head you may be able to tank more thermal with a shield auxillary mod rather then the thermal mod. Then of course every other damage type.

For me Resist > Volume, especially as an engineer because incoming heals make up for the loss in volume. Thermal is obnoxiously ubiquitous in T5 and while there is a big hole for Kinetic, no build is perfect.

Also, crazy curious on the EB. As in I’m feeling like there is some tatical reason why it is there that I don’t know about, and really want to.

It’s handy when facetorping, otherwise I’d slap on a Multiphase for more cap regen and volume for station dropping.

I feel like if you have three adaptives, you probably ought to have a shield booster rather than a hull repair kit. You still have the aura for hull heal, after all. I’d probably go with two adaptives and one resist, so that tacklers can’t strip all your resistances.

 

The shield booster isn’t necessary as I have armada drones, which I can pop without much worry. I considered 2 adaptives and a flat resist, but I’m still playing with it. I might change it after I get some battles under my belt. Once I use it in pvp/seccon more, I will be able to make a better decision.

The hit box on the octopus looks kinda big.

 

Somewhat on subject does the reduced reloading time for active modules allow heals to occure more quickly than a second? If I recall it showed reload as less then a second, but I didn’t know if it still healed once every second.

 

Totally dickishly off subject.

Why so much EM resistance?

Shouldn’t you be imputing some data into the print line? I mean otherwise why’s it there? /n is a thing you know.

Anyway sarcasm aside, a “programing” or “coding” would totally drive less people crazy.

Also, you can just exile that sphegetti monster strait to RFGZ hell. If I have to force another F*!$ing show & tell. Ahh, there’s just no telling what I might do. And no you can’t trigger sneak attack, because I already ripped it up and threw it at you! Yes through the perfect fit, I have freakishly dextrish hands!