**4) **Things you probably Already know:
a) Special Module: Plasma Web
The Plasma Web is a thermal weapon that when activated does moderate damage over time for a short duration to any enemy within a small distance of the Covert Ops. The pilot does not need to be facing a target to activate this; it affects every enemy in range at any angle through any object.
b) Cov-Ops Active Modules:
i) Adaptive Camo:
Adaptive Camo is not a true cloaking device, but hides the covert ops from enemy radar and prevents enemies from locking on to it. The covops still appears in space so attentive players can spot them coming and try to shoot them. Like cloaks, adaptive camo will break if the covops fires any weapons or uses any modules, but doesn’t break on damage. Adaptive camo has a long duration and a long cooldown.
ii) Plasma Arc:
The covert ops signature ability. The Plasma Arc is a very short range weapon that does very high damage but only up to a range of a few hundred meters. It is difficult to hit a fast moving target with it, but it will decimate a frigate it is used on. This is my favorite module as it applies massive damage on your opponent.
iii) Orion Targeting Complex
The Orion module doubles the covert ops’ main weapon damage for 7 seconds. It is designed to allow the covops to deal high damage to a target in a short time.
iv) Reactor Overload (Self Destruct)
The Self Destruct module destroys the covops and deals high damage to any nearby enemies. Useful if you like to guarantee the destruction of your target and don’t mind losing your own ship.
v) White Noise Jammer
The White Noise Jammer disables the targeting system of the target ship, making it unable to lock on to any ships for the duration. It now also removes targets from your Radar and is Extremely Annoying.
c) Main Weapons:
Currently for the Cov Ops there are 5 main weapons:
i) Pulse laser:
Thermal Damage : The Pulse Laser has near perfect accuracy and is very powerful vs other interceptors in dogfights. However, thermal damage is usually the most tanked of all damage types. It has very short range and the overheating cycle forces you to have a good fire discipline. The recommended ammo is high oscillation ammo, for better overheating time.
ii) Plasma gun:
EM Damage : The Plasma gun has perfect accuaracy after the heating cycle is complete around 1 second of firing and a solid rate of fire. The projectile speed is high and has the longest range of all COV OPS weapons. This weapon is great at dogfights but is weak against well fit Hull tanked ships. The recommended ammo is Supernova.
iii) RF Blaster:
EM Damage : The RF Blaster has a very high rate of fire with great burst damage. It is also known for its high critical damage. Its overheating time is almost never a concern. It does have a high spread as the heating cycle goes up which is opposite to the plasma gun. Because of this it is normally very hard to use against fast and nimble interceptors. However, you can reduce the spread with implants and passive modules that greatly increase it’s usefulness against interceptors. The weapons is close range and has low damage against well built hull tanked ships. The projectile speed is similar to the dumbfire missile speed so you can use the lead marker to fire rockets. The recommended ammo is Supernova.
iv) Shrapnel Cannon:
Kinetic Damage : The Shrapnel cannon has a very high spread, with great alpha damage. Its kinetic damage and is normally very good against hulls. It has very short range and is not the greatest in a dog fight. Its projectile speed is very similar to Dumbfire missiles and can be used in combination for great kill stealing and high alpha damage. The recommended ammo is iridium slugs.
v) Phase Suppressor:
Thermal Damage : The phase suppressor Long-range weapon with medium rate of fire. Direct hit also lowers the target’s hull and shield regeneration rate. It deals a bit lower dmg then the Shrapnel Cannon and has spread behaviour like the RF-Blaster(alot less spread). Its range with curved reflector is the same as the RF-Blaster or Shrapnel Cannon. The recommended ammo type is curved reflector.
d) Missiles:
There are 4 missile types for the Cov Ops.
i) Piercing Missiles: Kinetic Damage - This is my favorite weapon in the game. It is deadly against hull it provides amazing kill steal ability and most importantly it’s speed matches very well with RF Blaster and Shrapnel Cannon.
ii) Plasma Missiles: EM Damage – The flight speed of this missile is much lower however it is more damaging than Piercing Missiles. Its speed makes it harder to use with the RF blaster or Shrapnel cannon.
iii) Small Missiles: Thermal Damage – This missile cannot be avoided by movement, unless you can pull range on it. This missile combined with lasers makes you a interceptor murder. However, because you are using 2 types of thermal it is less effective on larger ships.
iv) Tatical Nuke : Thermal Damage – This is a High damage weapon with small radius. It can do major damage to packs of enemies. However, it does not have many in the cartridge and the reloading time is long. This weapon in my opinion, is not every effective.
6) Additional tools for Cov Ops Success:
- The best tip I can ever provide is learn and memorize players names. This game has a smaller community and knowing when you are up against a strong player will help you determine what you can use to counter them and reduce their effectiveness. Remember in this game you are the reason your team lost. As carrying your team is more than possible.
2) http://www.aimbooster.com/ work on your aiming skills with this online aim tool.
3) Increase / Decrease your mouse sensitivity on the fly. When using interceptors I use a dpi of 1800. When I use lazors on a gunships I have a quick dpi change to 1200, and lastly my dpi changes to 800 when using a LRF. (which is almost never).
4) Screen size Reducing your screen size. I normally play with 1920x1200 to make video’s and simply injoying the look of the game… When reducing the ingame resolution down to 1024x800 it makes it much easier to hit opponenets since they are much larger on screen. This is a sure fire way to increase your skill. (Reducing makes it much easier to hit.) Also going from 1920X1200 to a lower resolution ensure your dpi settings are lowered also I use 1200dpi when in the lower resolution for interceptors.
5) Reducing your ingame resolution will also increase your Frames Per Second rate - Try to beat mine:
997 in game, 827 in shadowplay:(this is not photo shoped:)
-https://www.youtube.com/watch?v=68lqoUUHdo0–
-https://www.youtube.com/watch?v=4-TSoAXCUDw– <-For all those that are asking for 1v1 . . .(Maybe if you’ve ever been in a 1v1 you might not want another. - you crossfit. . . you can cross xxxx off.)
more easter eggs on the way.
-https://www.youtube.com/watch?v=tDiRWedQ_lA-
If you actually read all of this, I salute you good sir. :012j: