Contracts that require damage with main weapons do not count for objects, only ships!

Bug report:

 

 

What happened?

If you destroy an Outpost or a Rocket/Missile launcher in a PvE match with your main guns/weapons, the damage won’t count towards the contract.

 

What should have happened?

The damage dealt with main guns/weapons to objects, any objects, like Turrets, Outposts, etc., should count toward any active contract in the hangar.

 

How to replicate this bug?

  • Accept any of those contracts listed below with an appropriate ship that requires you to deal a certain amount of damage.

  • Play Pirate Base Raid match (PvE). Only Destroy missile turrets, nothing else. Avoid damaging or killing any ships!

  • End the match afterward.

  • Observe your contract. (The number will be the same.)

 

Affected contracts:

Jericho - Raid contract

Federation - Vanguard contract

Empire - none

 

Logs: (Pirate Fort Raid PvE)

[2018.03.01 13.19.40.zip](< base_url >/applications/core/interface/file/attachment.php?id=16210)

Is it repeated now?

9 hours ago, Skula1975 said:

Is it repeated now?

We no longer have regular PvP/PvE contracts for loyalty vouchers that we used to have. I am unable to comply with that request.