It seems like mass chage accelerator passive buff icon is not shown , I hope it just a temporary state.
Recoil of new gun for LRFs is so strong that flying backwards and shooting it makes ship go faster than flying in normal way. Another thing is that is always recoils backwards even when shooting to the side or behind. In my opinion this weapon is weird. In one situations it’s useless but when someone is charging at you from the front, suddenly that person can’t catch you if he flies less that ~330-350. It feels like a weapon made for LRFs that camp with their special module entire game. It’s extremely situational gun and annoying to play against.
Prometheus defence should give some more shields to bigger ships in my option. Giving it to frigate is practically worthless. My observations about this are based on PvE games. I like the idea of module to give command more direct support items(instead of just stat-boosting ones) but I wish it was useful when using it on bigger ships. Currently it’s inferior to other support modules.
I have mixed feelings about damaging beams as active command modules.
New icon for Crystal Plates looks really weird in my opinion. I would like to hear why it was changed.
I’m almost sure that some of names of modules and weapons are related to other games. LFR Masking grind MGS-Box is an obvious reference. Gordon missiles look like a reference to Half Life games when looking at description of the weapon. Few references are nice but I hope it won’t be overused in future.
I absolutely love bonus GS for being active both in battles and for upgading new modules. I’m actually surprised how much GS was available for free. More events like that. Also I like how easily accessible are new modules for players with xenochips however it seems that we won’t be able to get modules for the rest 6 roles now.
Modifiers number change is also a huge change, it allows for much more customization when flying lower rank ships.
Open Space needs a rework, I wonder what changes will come. Personally, I think that adding a little bit of credits and loyalty directly from destroying a ship like with synergy would be a good thing. Anyway I hope for more balanced rewards because it’s not worth going for strongest enemies.
Thermal energy burner needs changes, other people said already what is wrong with it.
New modules need some visuals and sounds. Sometimes it’s difficult to know what is happening with other ships.
About new Object NY18, it’s really sad that it has only two shield slots. Currently it fits support more than tank and I think it was meant to be like that. Position swap module is “meh” and long preparation time makes it unreliable. Its special module can be extremely annoying when you see three Objects spamming them all the time.
Anyway, it seems that holidays are over.
Not really connected with newest update:
After you reduced the price of paints and finally made then available for all ships after buying them, I think that new colors could be added. Currently the color palette is weird, there are no purple and only one red or green but there are three blue colors.
How about adding premium glow to rest of r12 premium ships like it is already with Flamberge and Panther?
Could you make station protection in OS available also in squads? Sometimes when flying with low rank friends it’s better not to go in squad, especially during the event because the number of yellow people in OS has increased because of PvP missions(I don’t get why they are disabling protection anyway because these PvP maps are “dangerous” ones already).