Hello, my nick name is PechugaPollo. First of all, apologize for my English and my expressions, I am Spanish and my English is not very good. I’ve been playing star conflict since February 2, 2014 and I love it, I think the game in general has had a good evolution but there are some things that I would like to comment as a suggestion, as well as other ideas and constructive criticism.
First of all mention some aspects of the game that I think have very good quality and that have surprised me compared to other games. Destroyers in particular have seemed to me a good evolution of this game, that you can destroy its modules physically I find it great, as well as its unique modules with a unique modeling and surprising effects. Another thing that surprises me is the renovation of many modules, weapons, ships, their models and visual effects, which is not renewed in most games.
The continuous balance in pvp is also important and I am glad that it is always swinging to get a better experience. On the other hand, the alien ships are the most expected and exciting of this game, they have incredible potential, their system of improvements and special modules with different aspects is great.
There are visual details that have not been updated throughout the game and that ask for a visual update or certain fix to be appropriate to the game and the quality it has now. First of all, the stations, the three main stations have been eclipsed by the quality, beauty and realism of the ellydium station. These stations need a major and urgent renewal, especially because it is the first thing that new players see, I think it is important that as soon as you enter the game the new user will be surprised with the quality of this. The stations seem, perhaps, very cartoon, flat and of solid colors, without atmosphere or light and very small, all in comparison to the Ellydium station.
As for the missions, personally I think there are enough and they have good variety, but we miss some special confrontation or something like more interiors or a confrontation with a station that has to be destroyed by parts or a big ship. Almost the whole game happens on the outside, it would be fine something like an attack inside a space station breaking some gates and finally go through some complicated tunnels to plant a bomb or a missile in an energetic nucleus or a stage of the mission that is to flee from the radius of a big explosion going along a structure that is exploding. I think that this aspect of the interiors and the environment is little exploited, as well as confrontations by phases to bigger ships that you could assault in the emptiness of space as boss-fortress with a life bar and a very large shield.
As for the Dreadnought, I think it’s a very interesting and surprising content and I think it’s also wasted, it could be a mode, PVE mission or Spec Ops that can be about an assault on a dreadnought taken by the aliens, so this content would be something more used. It is a strong point that many players do not even know exists.
On the improvements of the alien ships, perhaps the material requirements for some not so important improvements are disproportionate for what they offer, especially taking into account the manufacturing cost of the ship. I have seen that this in players makes them completely lose interest in getting the alien ships due to the dedication necessary to improve the ship. I think it happens to some that once they have acquired the ship, they have seen the improvements and have not used the ship again because for three improvements they are asking for more than what is necessary to manufacture the ship. Maybe this would need an arrangement of some kind. An arrangement of this type is that of the container of 10,000,000 credits that previously offered very low reward for its cost and is now more balanced with what it should give.
The main weapons of the game are great, there is a lot of variety between them and their visual effects are adequate and they have good quality, although some of them need a revision, as the rail assault cannon or the plasma weapon of the interceptors, have remained with effects somewhat antiquated. With the missiles this is missing, there are missiles of some types and lately their effects have been renewed, but perhaps more variety is needed for other types of ships such as fighters, rather than simply changing the color of the explosion, and also more stuff in the destroyer’s missile slot.
The piloting and handling of the ships is brilliant, but I think it is also wasted, it would be good to take advantage of this to attract other players who would probably end up playing other modes. By this I mean ship racing or something that focus in piloting, not in combat. It would be great some kind of racing mode in which with one or two impacts the ship is destroyed. For the maps, I imagine complicated tunnels or control points in a small and fast asteroid fields, or that there are anomalies that attract you and once past a point you cannot escape from them, it can also be control points that have to be passed in open space or a city, in which there would be many debris or mobile objects such as floodgates they open and close or traffic of ships that one has to dodge.
As for the racing modules or ships, I could not say if the existing ships would be valid for this game mode due to the difference between them. If combat modules were prohibited in this mode, there would still be many ships that would have a clear advantage over others. The ideal would be types of racing modules that temporarily increase the speed, the turn, another module that would put a container or a box as an obstacle, mines with a timer, a shield that protects you from an impact in the next second, modules for knock down or hinder others, etc. It would also be good to shoot at a point close a gate, that there was some interaction with the environment.
I know that this idea loses a lot of the combat and pvp approach that the game has and promotes individualism, but it is something different based on a positive thing that this game has that I consider very untapped. I understand that the game as Free to Play and as a business idea have very specific interests that close the doors to certain ideas because they are incompatible.
As for the latest changes in the game, I have to say that I am very satisfied, new modules were needed for so many ships, and that they have more specific modules per role and rank is brilliant and necessary. As for the new quality of the game, I’ve seen that everything is improving in general, but some things need urgent change, in addition to the stations that I mentioned before, many ships need a remodeling because they are too similar to each other and they have a quality rather inferior to the rest. For example, Swarm, Prometheus, Black Swarm, Achilles, Prometheus X, Prometheus Fire, Magnetar, Tempest, Nibelung, Beaver, Spartacus, King Nibelung, Argonaut, and more or less Apollo, Aura and Lightbringer, all of them, seem to be made of the same mold, but that has simply been changed the size, added some ailerons, more or less wing, and little else. Some Jericho ships also give the same feeling, although somewhat less.
The open world mode takes a long time without having a major improvement, it seems to be the maps of the game connected by doors, without more, it would be either a really big map or a new way of taking the open world.
The special operations mode also takes a lot without major update, it would be great to add a couple more missions.
As for the customization of ships, it is brilliant. Now with the change that the purchase is permanent for the presets and colors I see it great. Even so, personalization has some aspect that does not convince me. For example, I’ve seen that when you dismantle a ship’s weapons, its default weapons appear with the texture, material and color you’ve chosen in the customization because I imagine these weapons are part of the modeling of the ship. Well, it would be nice if this material, texture or color was applied to the equipped weapons, because many times you have purple, blue or green weapons in a ship that is silver with yellow lights and blue modules, it is a little ugly because like this the appearance of the ship has no consistency. Another thing that I miss in the presets and in general in the customization, are the textures that come in some presets, such as the texture of the dark part of the “Cerberus” preset. I think you could exploit something more personalization with an important redesign of the stickers (although lately they have improved a lot in quality), materials and presets for sale, although I understand that you use them as an incentive for people to get involved in events and special occasions , new ones could be created.
In the store I would add a text that you would put if you have that object in property and how many, it is very useful to know which modules you have and which ones you have not, this is necessary.
Please, increase the maximum number of many resources, especially for veteran players who run out of site.
It would be great if in the future ships of larger sizes were added. A ship more than double or triple in size, siege destroyers or something similar. It occurs to me that these ships could carry slots of ship modifiers that were automatic weapons, or special slots of active modules in which only automatic systems could be put. Some module that deployed many suicide drones or drones that have a life of 60 seconds or something, a large beam fired from the nose of the ship that reaches a long distance and takes 10 seconds to charge and deactivates the ship, a module that unhooks shield plates from the body of the ship and that serves to cover others, a pulse that makes an electromagnetic nova that has a slow expansive wave and that deactivates the shields of which it reaches. According to the way that it has the special module, it unfolds weapons or armor like if I had a siege mode, defense mode and engine mode but something more than a percentage bonus, I do not know, something of that.
I will be writing down more things as I go thinking. I hope that my opinion is worth something or at least give you some ideas, you are doing a very good job with this game.
Greetings and Happy New Year!