This only seems to be happening to me, but I have had hoorendous logs like this for the past week and nobody seems to have the same issue. Basically, my game is lagging client-side and I believe it might have something to do with data not being present. I’ve tested traceroutes, pinging to the server, etc. and everything seems fine.
I can only hypothesise that it has something to do with files apparently not existing in my system. Can someone please have a look at this.
Thanks!
game.log
Nope, it’s happening something similar to me too. If I’m not wrong, one day you told me that you play like me on a MacBook pro, so that might be the problem. Also, on my log there’s one suspect line that repeats itself very frequently:
WARNING| frame XXXXX gameGlobals.frameTimeReal is too large
the Xs represent a number of 5 characters around 50000
game.log
[How to create bug reports](< base_url >/index.php?/topic/25328-how-to-create-bug-reports/)
[Info: connection losses, high ping and related issues](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/)
I see that in OS ping is good but get packet loss, that i don’t see in my ping command running beside the game any frame lost all reply are return.
As-tu au mac aussi, Wolwolf? Parceque je pense qu’il y a une problème dans le version du jeu au mac…
6 hours ago, Shotan said:
As-tu au mac aussi, Wolwolf? Parceque je pense qu’il y a une problème dans le version du jeu au mac…
No I’m running windows XP and 7.
[Info: connection losses, high ping and related issues](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/) again
I have done this. It appears my problem is client side where my connection cable inside my house is faulty, because they have used the wrong cable.
This thread can now be closed. Thank you!